Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

XML maps from TOAW III

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Tech Support >> XML maps from TOAW III Page: [1]
Login
Message << Older Topic   Newer Topic >>
XML maps from TOAW III - 3/1/2020 4:34:42 AM   
lion_of_judah


Posts: 1971
Joined: 1/8/2007
Status: offline
unable to load XML maps from TOAW III, when I try the game crashes back to desktop. I do have the latest patch. I'am able to load a scenario from TOAW III and go from there.

< Message edited by lion_of_judah -- 3/1/2020 4:38:09 AM >
Post #: 1
RE: XML maps from TOAW III - 3/1/2020 5:29:54 AM   
cathar1244

 

Posts: 718
Joined: 9/5/2009
Status: offline

quote:

ORIGINAL: lion_of_judah

unable to load XML maps from TOAW III, when I try the game crashes back to desktop. I do have the latest patch. I'am able to load a scenario from TOAW III and go from there.


Can you zip one of the XML files you are trying to load into TOAW IV, and post it here as an upload? I would like to take a look at the XML file. Thanks.

Cheers

(in reply to lion_of_judah)
Post #: 2
RE: XML maps from TOAW III - 3/1/2020 11:12:08 AM   
Lobster


Posts: 3914
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: lion_of_judah

unable to load XML maps from TOAW III, when I try the game crashes back to desktop. I do have the latest patch. I'am able to load a scenario from TOAW III and go from there.


If you can load a scenario from TOAWIII into the editor for TOAWIV and save it then reload the saved scenario into the editor for TOAWIV and try to save the map from there.

_____________________________

http://www.operationbarbarossa.net/

"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy."

(in reply to lion_of_judah)
Post #: 3
RE: XML maps from TOAW III - 3/7/2020 4:58:24 AM   
lion_of_judah


Posts: 1971
Joined: 1/8/2007
Status: offline
Here is a XML map that i saved from TOAW III, and tried to open it in TOAW IV, but the game CTD again. Thanks

Attachment (1)

(in reply to cathar1244)
Post #: 4
RE: XML maps from TOAW III - 3/7/2020 5:40:37 AM   
cathar1244

 

Posts: 718
Joined: 9/5/2009
Status: offline
quote:

ORIGINAL: lion_of_judah

Here is a XML map that i saved from TOAW III, and tried to open it in TOAW IV, but the game CTD again. Thanks


Looking at the file with a hex editor. There are three extra bytes up front, but removing them did no good. Something is corrupt with the file. I'll look at it to see if I can determine why it is crashing when loaded into the map editor.

Cheers

< Message edited by cathar1244 -- 3/7/2020 6:12:36 AM >

(in reply to lion_of_judah)
Post #: 5
RE: XML maps from TOAW III - 3/7/2020 6:36:50 AM   
cathar1244

 

Posts: 718
Joined: 9/5/2009
Status: offline
Okay, it appears to be a file format issue.

The .MML file you are trying to load describes terrain with 47 fields.

.MML files in TOAW IV describe terrain with 48 fields.

How to fix. If you have TOAW III installed, load the .MML file into TOAW III and save as a scenario file. Then load that scenario file into TOAW IV. If you don't have TOAW III, I do, and will be able to do this in a day or two.

Cheers

(in reply to cathar1244)
Post #: 6
RE: XML maps from TOAW III - 3/7/2020 6:56:29 AM   
cathar1244

 

Posts: 718
Joined: 9/5/2009
Status: offline
I was able to add the extra field using Notepad

File is attached. Change the file type from ".zip" to ".mml" This one loads in TOAW IV.

Now, there is a problem with the data shown in the file for a lot of locations. They appear to be off-map locations and the names are all jumbled up on the margins of the map. You probably want to get rid of those. You may be able to do it in the map editor, but if not, use Notepad on the .mml file and get rid of all locations that show coordinates with negative numbers.

Cheers

Attachment (1)

(in reply to cathar1244)
Post #: 7
RE: XML maps from TOAW III - 3/7/2020 2:27:56 PM   
Curtis Lemay


Posts: 12046
Joined: 9/17/2004
From: Houston, TX
Status: offline
We go to extreme lengths to make .sce files backward compatible (it's a mess, believe me). No such effort is wasted on making xml files do so. When the game is updated, xml files need to be regenerated. To transfer a scenario from III to IV needs to be done via the .sce file.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to cathar1244)
Post #: 8
RE: XML maps from TOAW III - 3/7/2020 5:50:02 PM   
cathar1244

 

Posts: 718
Joined: 9/5/2009
Status: offline
Bob, I would certainly agree that is the easiest way to generate the .MML file for TOAW IV.

Cheers

(in reply to Curtis Lemay)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Tech Support >> XML maps from TOAW III Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.135