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Version 1.056 is officially released

 
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Version 1.056 is officially released - 2/24/2020 4:20:35 PM   
Daniele

 

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Joined: 2/7/2015
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This update expands scenario design possibilities. The scenario designer can place the AI side formations, pillboxes, and obstacles in the Mission Editor.

The AI counter-attack aggressiveness can be adjusted for each scenario separately, allowing more customization over the opponent's behaviour. Two new scenarios are added to the base game to showcase these features. Also, the planning tools are improved, so the player can draw colored lines on the map and attach text to the map markers.

You can download the update from here

Version 1.056 Changelog

• Fix: The Mission Editor scenario list didn't scroll to the correct page after returning from an edit mode.
• [engine] All AI formations, pillboxes, and obstacles can be placed and locked in the Mission Editor. Now it's possible for the scenario designer to plan the AI side defensive positions.
• [engine] Mission objectives have an adjustable timer. An objective cannot be captured after it has timed out.
• [engine] The AI counter-attack system has been tweaked. The counter-attacks are more aggressive than before, and the base chance can be adjusted for every scenario in the Mission Editor.
• [scenarios] Add new scenarios: 'Battle of Inkeroinen' and 'Elastic Defence'.
• [ui] Improved planning tools: The player can draw colored lines on the map and attach text to the map markers.





Post #: 1
RE: Version 1.056 is officially released - 2/24/2020 4:58:08 PM   
Lowlaner2012

 

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Very cool, thanks :)

(in reply to Daniele)
Post #: 2
RE: Version 1.056 is officially released - 3/6/2020 5:25:08 AM   
Perturabo


Posts: 2545
Joined: 11/17/2007
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The new lines thing makes me wish it was possible to draw and write and map after the battle ends. Would be neat for AARs.

_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Lowlaner2012)
Post #: 3
RE: Version 1.056 is officially released - 3/6/2020 12:11:29 PM   
budd


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Joined: 7/4/2009
From: Tacoma
Status: offline
Agreed, also ability to access unit info after the battle ends. You cant pull individual unit info, just the OOB, be nice if you could also pull up the enemy individual info after its over and of course more symbols to use.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Perturabo)
Post #: 4
RE: Version 1.056 is officially released - 3/6/2020 8:13:38 PM   
Perturabo


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Joined: 11/17/2007
Status: offline
Here is an example of how improved an ARR can be when using the Mark tool:









< Message edited by Perturabo -- 3/6/2020 8:15:39 PM >


_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to budd)
Post #: 5
RE: Version 1.056 is officially released - 3/7/2020 4:09:01 PM   
budd


Posts: 2879
Joined: 7/4/2009
From: Tacoma
Status: offline
I always wondered why wargame developers didn't put simple AAR tools in their game. Certainly makes it quicker to do AAR's which are a big selling point, at least for me they are, I always look to AAR's to help me make a decision on a game.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Perturabo)
Post #: 6
RE: Version 1.056 is officially released - 6/15/2020 6:47:18 PM   
JDLgnd

 

Posts: 7
Joined: 12/10/2019
Status: offline
Thanks for the update.

(in reply to budd)
Post #: 7
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