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v1.00.06U3 is available

 
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v1.00.06U3 is available - 2/20/2020 7:03:16 PM   
AlvaroSousa


Posts: 6924
Joined: 7/29/2013
Status: offline
Since there was a delay till the end of the month for an official patch I am putting out the Beta 6U3 version. "U" for unofficial official patch.

Manual edits, scenarios, and game are all updated. Only thing I can't test is putting units in a minor capital that isn't a supply source. It should work though.

Enjoy and please if there are strategies out there from players I would like to know them. So I can improve the game. I'm hearing crazy strategies in my ear from my little birds.

signed - Varys

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer
Post #: 1
RE: v1.00.06U3 is available - 2/20/2020 8:15:49 PM   
KarlXII


Posts: 259
Joined: 8/21/2005
From: Stockholm
Status: offline
How can I get hold of the patch and how do I see what changes it includes ?

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Värjan måste göra det bästa, ty den skämtar intet

Been playing strategy games since 1987 and the Commodore 64 days

(in reply to AlvaroSousa)
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RE: v1.00.06U3 is available - 2/20/2020 8:27:18 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
https://www.matrixgames.com/forums/tm.asp?m=4735812

(in reply to KarlXII)
Post #: 3
RE: v1.00.06U3 is available - 2/20/2020 11:40:56 PM   
AlvaroSousa


Posts: 6924
Joined: 7/29/2013
Status: offline
Correction version 1.00.06U4
https://www.matrixgames.com/forums/tm.asp?m=4735812&mpage=1&key=�

Fixed a bug and added a new feature to remove a gamey mechanism. This feature will not change current games

< Message edited by Alvaro Sousa -- 2/20/2020 11:43:30 PM >


_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to PanzerMike)
Post #: 4
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