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Map Editor - misc.

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> Map Editor - misc. Page: [1]
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Map Editor - misc. - 2/19/2020 10:24:24 PM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
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Other objects besides craters that cant be placed:
dead camel
dead cow (checkerboard texture)
gun pit
mg position 1
mg position 2
foxhole

Map editor locks up if 2 bldgs are placed in the same location.

I'm getting double cursors in the map editor - the large Windows system cursor normally used, and a smaller game specific cursor. Possibly the cheap 7-button programmable mouse I use.

No joy using T + scroll wheel to scale objects (Im looking at you Farmall tractor).

Would like to place hedges and bocage like walls instead of 'planting' small patches of each.

Useful if there was some x,y location indication of the cursor position when tile grid was selected. This could facilitate scripted unit placement.

Got a sample texture file with embedded height map that could be used as a template?

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RE: Map Editor - misc. - 2/20/2020 2:18:44 PM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Scratch that last. The SAVE HEIGHT action showed me what I wanted to know.

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RE: Map Editor - misc. - 2/20/2020 2:43:42 PM   
PipFromSlitherine

 

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Joined: 6/23/2010
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+ will fix double placement issue
+ double cursors are something of a design choice, but I may remove them.
+ not all objects are scalable and all have scale limits on their potential sizes.
+ I am not sure that they are built to allow placement in that way.
+ I think one is enabled in debug mode, but I agree it may make sense to have that displayed all the time.

Cheers

Pip



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RE: Map Editor - misc. - 2/20/2020 4:38:31 PM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Any way to randomize wrecks and dead soldiers?

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