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RE: Accelerating Drydock Repairs

 
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RE: Accelerating Drydock Repairs - 2/23/2020 7:44:41 PM   
rustysi


Posts: 6157
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: rustysi

quote:

And only one support ship per ship if I remember correctly.


For an ARD this is true, only one in the drydock at a time. Other 'repair' ships may service two at a time, of course they will divide their repair points.


A damaged ship can only receive assistance from one support ship.


Our discussion here is way too shallow. If you haven't read this for the full poop...

http://www.matrixgames.com/forums/fb.asp?m=2990845


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to RangerJoe)
Post #: 61
RE: Accelerating Drydock Repairs - 2/23/2020 7:54:24 PM   
rustysi


Posts: 6157
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

ORIGINAL: dr.hal


quote:

ORIGINAL: rustysi
Also keep in mind that a ship's durability affects its repair time.

How so Rusty?


OK, been looking for a specific reference for this to no avail. Then again not everything is written about this game, or even 'above board'. You haven't notice that ships with high durability take longer to repair?

My SWAG is that its something 'under the hood', or factored in by some kind of 'die roll'. Best I can come up with for now. If I come across anything else... I'll be back.


< Message edited by rustysi -- 2/23/2020 7:55:55 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to dr.hal)
Post #: 62
RE: Accelerating Drydock Repairs - 2/24/2020 12:18:44 AM   
jdsrae


Posts: 1347
Joined: 3/1/2010
From: The Land Downunder
Status: offline
quote:

ORIGINAL: rustysi

quote:

ORIGINAL: dr.hal


quote:

ORIGINAL: rustysi
Also keep in mind that a ship's durability affects its repair time.

How so Rusty?


OK, been looking for a specific reference for this to no avail. Then again not everything is written about this game, or even 'above board'. You haven't notice that ships with high durability take longer to repair?

My SWAG is that its something 'under the hood', or factored in by some kind of 'die roll'. Best I can come up with for now. If I come across anything else... I'll be back.



In Alfred’s 101 in the Repair Workers section, bigger ships need more repair workers but some ports don’t have enough to remove a point of damage every turn.

Tonnage of the ship plugs into the formula rather than durability, but they tend to go hand in glove.

< Message edited by jdsrae -- 2/24/2020 2:26:12 AM >


_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no CrackSabbath): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to rustysi)
Post #: 63
RE: Accelerating Drydock Repairs - 2/24/2020 2:48:41 AM   
dr.hal


Posts: 3241
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
quote:

ORIGINAL: rustysi

quote:

ORIGINAL: dr.hal


quote:

ORIGINAL: rustysi
Also keep in mind that a ship's durability affects its repair time.

How so Rusty?


OK, been looking for a specific reference for this to no avail. Then again not everything is written about this game, or even 'above board'. You haven't notice that ships with high durability take longer to repair?

My SWAG is that its something 'under the hood', or factored in by some kind of 'die roll'. Best I can come up with for now. If I come across anything else... I'll be back.


I fully agree Rusty that not everything has been written about the game AND a lot that HAS been written (including in this forum) is more misdirection (albeit well intended I hope) than added value. But I've never heard that "durability" which IS a unique characteristic of ships (and aircraft IIRC), is used in repair calculations. Certainly durability relates to a ship's ability to survive, which might (?) relate to complexity, watertight integrity, etc., and this rebuild time. But as I've never seen an explanation of the word as used by the developers, I simply don't know how it fits into the overall picture.

< Message edited by dr.hal -- 2/24/2020 2:50:01 AM >

(in reply to rustysi)
Post #: 64
RE: Accelerating Drydock Repairs - 2/24/2020 3:03:36 AM   
Don Bowen


Posts: 8171
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

quote:

ORIGINAL: dr.hal

quote:

ORIGINAL: rustysi

quote:

ORIGINAL: dr.hal


quote:

ORIGINAL: rustysi
Also keep in mind that a ship's durability affects its repair time.

How so Rusty?


OK, been looking for a specific reference for this to no avail. Then again not everything is written about this game, or even 'above board'. You haven't notice that ships with high durability take longer to repair?

My SWAG is that its something 'under the hood', or factored in by some kind of 'die roll'. Best I can come up with for now. If I come across anything else... I'll be back.


I fully agree Rusty that not everything has been written about the game AND a lot that HAS been written (including in this forum) is more misdirection (albeit well intended I hope) than added value. But I've never heard that "durability" which IS a unique characteristic of ships (and aircraft IIRC), is used in repair calculations. Certainly durability relates to a ship's ability to survive, which might (?) relate to complexity, watertight integrity, etc., and this rebuild time. But as I've never seen an explanation of the word as used by the developers, I simply don't know how it fits into the overall picture.


Yes, durability is part of the calculation of Repair Points per Damage Point. Other components are Tonnage and armor.

Repair points generated by repair facilities are Units of Work. Repair Points per Damage Point indicate how many units of work are required to repair a given ship. Obvious it takes more work to repair a BB than a PT.

(in reply to dr.hal)
Post #: 65
RE: Accelerating Drydock Repairs - 2/24/2020 3:09:33 PM   
Zorch

 

Posts: 7670
Joined: 3/7/2010
Status: offline
65 posts written about a 'basic' topic - which simultaneously illustrate the incredible complexity of AE, and the deficiencies in its documentation.

(in reply to Don Bowen)
Post #: 66
RE: Accelerating Drydock Repairs - 2/25/2020 4:37:13 PM   
rustysi


Posts: 6157
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

and the deficiencies in its documentation.


Keep in mind that you can't 'document' every little thing. Otherwise the game may be 'compromised' to some degree or other, by those that may choose to take advantage of some aspect or another.

quote:

Yes, durability is part of the calculation of Repair Points per Damage Point.


This, to me, is sufficient explanation as to what I otherwise noticed empirically.

P.S. Thanks Don.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Zorch)
Post #: 67
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