This will be my last reply in this thread, I'm really curious about why the community will stuck on this one issue.
I can accept the result of my insanity, like crashes, OutOfMemory exceptions or even the red cross over map (as my graphic driver is really old and anemic hardware only exaggerate the problem). As a doctor, I know lots of stuff can't be fixed even with the best effort, like common cold, depression, COPD or stage IV malignant tumors. If the developers tell me “your problem can’t be solved because of the boundary of physics, you used too much resources in this crazy scenario”, I would accept this as a fact and do something else within the limits.
We can’t go faster than light (yet ), I’m comfortable with that.
But I think it may be solvable because of my own debugging experiments. Changing database (using db3k 477 really helps at some time), planning a smaller initial attack (use less rockets and missiles), even resort to some hacks like tweaking my ProcessLasso, compatibility settings, even bought a DRM-free copy from Matrix Games and excluding the DRM effects, etc., help this scenario moving forward 1-2 minutes in-game time, but never eliminate it.
I dug deeper in the exception log and discovered the “Object reference not set to an instance of an object” errors were filling my hard disk ( the log could grow to >4GB if left unchecked for more than 8 hours while I was sleeping). By my very limited programming experience, I thought something was messing with the internal data structures, and I felt it may be solvable, but without proper debugging experience and tools, I couldn’t go deeper.
As a pathologist, part of my daily job is asking for help from senior pathologist, so I posted this with a save file that I knew would make the whole community ridicule me, waiting for an answer, either an explanation of why this happens and what should I do, or better, a fix.
I expected no answer or something like “Hell no you can’t do this in the game, it simply can’t be done”. But the developers logged the issue and made some progress in 113x builds. Now the scenario run to some point and crashed as I expected, but the save file was corrupted: after loaded, I had it run for 1 or 2 seconds in-game time and got the same error as before (but not before it crashed, strangely). Some tweaks help, but still unable to eliminate it as before.
I posted another issue ticket thread here describing the new discovery, thinking it may be a problem related. I knew they had and have much to work on, so I won’t push for a fix, just waiting and chatting around.
I think I may push somewhat while I was replying at that thread, my wording is always inappropriate because English isn’t my first language (I got much more shame from some editors of a biological science journal, blaming my poor writing and laziness for not using some writing improvement service, which isn’t really in my control as the essay is not my primary job).
But I really was not expecting a permanent fix could make this scenario (and updated crazier one) run to the end.
Imagine my ecstasy when I saw the ending (which I write but never see in running game) using 1142.1 or 2 builds.
I really can’t express myself how I appreciate the wonderful job the developers of WarfareSims have done for me.
p.s. This scenario is better described as a “what it takes” scenario, not a “what if”, in my opinion. It’s like an anime (a bad one, really), but as we saw what the CCP does during 2019-2020 with Hong Kong and US, I think something as crazy as throwing everything they have into such a small theater is possible. Our Far East Asian brains are sometimes not as rational as yours.
This is somewhat an excuse for using “kami-like divine power” in a reality simulation program, but what I really try to do is managing my anger, not posting this as a community scenario. Paraphrasing what the English governments says, this is not for public consumption.
p.s.2. Talking of reality, how many in the community cares about SA-2 to SA-4 have SARH not pure command guidance? These old missiles never have onboard seeker, they rely command from ground guidance radar, or optical sensors, which is deployed at least on SA-2 (Fan Song F?) and SA-4 and have an engage distance of about 20km per simulated in SAM simulator. They could also be guided by advance fire control systems if they could provide the right commanding signal, like upgrade kit developed by PLA. In right hands, these flying telephone poles can and did do some harm on technological superior adversaries (think about North Vietnam’s barrage SA-2 firings and the lucky shot of F-117 by Serbian).
Or not having counter-battery radar capability? Or no C-RAM systems (Israel put big money on this and seems working for them)?
I’m not really pushing for these changes because I think some of them may have bad percussions, like super-potent SAMs or make some critical subsystem run amok. They may need much extra works to make them working properly and I won’t cry for them finished IMMEDIATARY.
I know everyone have their agenda and I have too, I know there are limits. I posted this save and reported this issue because I thought it may be solvable, but if I was told otherwise, I would forget it was an issue and tell everyone to do so and move on.
I didn’t report that it was fixed well before Dimitri do a test on this, that’s my fault. I know I wasted too much valuable time of many people, I’m sorry.