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Command Modern Operations v1.01 update - Build 1121.9

 
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Command Modern Operations v1.01 update - Build 1121.9 - 2/14/2020 11:37:20 AM   
Dimitris


Posts: 12437
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Download: https://drive.google.com/open?id=1SFTzTMLBYhaS8PW3cFCBWdL_N5wxGXbV

To apply: Unzip to the installation folder, overwriting as necessary.

This is a public beta release. Standard disclaimers apply.

* FIXED: Speed slowdown caused by hammering of Lua methods.
* FIXED: OOM exception on large scenario
* Additional checks to prevent startup issue with detached message log window blocking the rest of the UI.
* The Sentinel-2 satellite map layer now uses webp-format tiles (more space-efficient, and makes downloading and displaying faster). This may make the layer appear coarser initially as tiles are re-downloaded. To reclaim disk space, you can now delete this folder: [CMO]\WW\Cache\S2Cloudless .


< Message edited by Dimitris -- 2/17/2020 9:17:25 AM >


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RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/14/2020 10:31:22 PM   
rmwilsonjr

 

Posts: 84
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Status: offline
Awesome, thanks. Do you sleep?

(in reply to Dimitris)
Post #: 2
RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/15/2020 7:31:47 AM   
overkill01

 

Posts: 99
Joined: 12/31/2015
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Thank you for the updates.

But with this update I notice a lot of squares in seatextures.
I've included a screen in attachment.
I can see these over at southern chinese sea, Gulf of Thailand, north sea, etc. ....

Attachment (1)

(in reply to rmwilsonjr)
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RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/15/2020 7:36:21 AM   
Dimitris


Posts: 12437
Joined: 7/31/2005
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quote:

ORIGINAL: overkill01

Thank you for the updates.

But with this update I notice a lot of squares in seatextures.
I've included a screen in attachment.
I can see these over at southern chinese sea, Gulf of Thailand, north sea, etc. ....


Thanks, logged.

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RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/17/2020 11:56:57 AM   
Dimitris


Posts: 12437
Joined: 7/31/2005
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We uploaded a fresh batch of tiles that should make this less frequent.

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RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/18/2020 5:06:24 AM   
pxl919092

 

Posts: 4
Joined: 1/28/2020
Status: online
Not sure if this is a bug:

F-24A / F-35C / A-12A approaching enemy carrier group (with AEGIS or E-2D radiating) would automatically dip to 200 or 80 feet despite standing order to stay at 55k / 45k feet.

Auto-evade is set of OFF actually. if it is ON it would make sense.

A-12A LRASM attack profile does say 200 feet. But F-35C/F-24A in this case only carry AAMs.

(in reply to Dimitris)
Post #: 6
RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/18/2020 5:15:34 AM   
Dimitris


Posts: 12437
Joined: 7/31/2005
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quote:

ORIGINAL: pxl919092

Not sure if this is a bug:

F-24A / F-35C / A-12A approaching enemy carrier group (with AEGIS or E-2D radiating) would automatically dip to 200 or 80 feet despite standing order to stay at 55k / 45k feet.

Auto-evade is set of OFF actually. if it is ON it would make sense.

A-12A LRASM attack profile does say 200 feet. But F-35C/F-24A in this case only carry AAMs.



Can you please post this on the Tech Support forum with a suitable save file. Thanks!

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RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/18/2020 7:31:50 PM   
kfarley215

 

Posts: 17
Joined: 11/24/2019
Status: offline
Does not load saved games and main screen does not hide when starting new game.

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Post #: 8
RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/18/2020 8:13:38 PM   
Dimitris


Posts: 12437
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: kfarley215
Does not load saved games and main screen does not hide when starting new game.


Can you please post this on the Tech Support forum with a suitable save file. Thanks!

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Post #: 9
RE: Command Modern Operations v1.01 update - Build 1121.9 - 2/18/2020 8:21:02 PM   
MaB1708

 

Posts: 296
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
Thank you for this update, outstanding support, as usual!

(in reply to Dimitris)
Post #: 10
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