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v1.00.05h3 is available

 
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v1.00.05h3 is available - 2/4/2020 3:41:13 PM   
AlvaroSousa


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v1.00.05h3 is available hopefully correcting the interception rules.

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RE: v1.00.05h3 is available - 2/4/2020 3:57:11 PM   
tyronec


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From: Portaferry, N. Ireland
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Uploaded this, the patch is there though only h2 appears on the list.

1. Air interception looks to be right

2. Both air and naval are firing.

3. You only get one intercept for each air and naval unit. Should it not be two each ?

4. If the air unit sinks the fleet the Naval still waste their one intercept on empty space. Maybe not a major issue.

(in reply to AlvaroSousa)
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RE: v1.00.05h3 is available - 2/4/2020 5:15:57 PM   
PanzerMike


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Ooooe, this sounds promising. Picture or it didn't happen!

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RE: v1.00.05h3 is available - 2/4/2020 6:33:43 PM   
AlvaroSousa


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Should be 2 each per turn. So one naval get intercept 2 different enemy fleets

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

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RE: v1.00.05h3 is available - 2/4/2020 6:34:07 PM   
AlvaroSousa


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I'll keep working on it and test these. Thanks for doing this I can miss things at time.

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to AlvaroSousa)
Post #: 5
RE: v1.00.05h3 is available - 2/4/2020 7:06:40 PM   
tyronec


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From: Portaferry, N. Ireland
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quote:

Should be 2 each per turn. So one naval get intercept 2 different enemy fleets

Yes. One per fleet AND one per air unit at present.

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RE: v1.00.05h3 is available - 2/4/2020 8:34:32 PM   
ago1000


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+1 Tyronec
Here are some vids to see:
vid1: Simple Test - one at time transport --> https://youtu.be/A7xzsZdMXJQ

vid2: This one is a group of ships invading with cover --> https://youtu.be/PQm6NEGRXwQ

Note: Not sure if this was by design but the 2nd vid shows that when you have a stack of units to invade, only one unit can invade and the Fleet stack losses its OP points and can no longer do anything.


< Message edited by ago1000 -- 2/4/2020 8:44:43 PM >


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RE: v1.00.05h3 is available - 2/4/2020 9:06:06 PM   
battlevonwar


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that is right stack does lose it's op points when it moves... How many escorts protect transports I wonder? 1 Cruiser
quote:

ORIGINAL: ago1000

+1 Tyronec
Here are some vids to see:
vid1: Simple Test - one at time transport --> https://youtu.be/A7xzsZdMXJQ

vid2: This one is a group of ships invading with cover --> https://youtu.be/PQm6NEGRXwQ

Note: Not sure if this was by design but the 2nd vid shows that when you have a stack of units to invade, only one unit can invade and the Fleet stack losses its OP points and can no longer do anything.



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RE: v1.00.05h3 is available - 2/4/2020 9:42:30 PM   
Michael T


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Thank goodness (and the people involved) interception and the interaction with invasions is finally getting addressed.

The game will be 100% better with the rules working as intended.

Vindication for all the True Believers.

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RE: v1.00.05h3 is available - 2/4/2020 10:08:24 PM   
ago1000


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@Battlevonwar
I protected 3 transports with 1CV grp, 1BB Grp, 1 CA Grp and 1 patrol group. The video shows the sinking of 1 transport.

< Message edited by ago1000 -- 2/4/2020 10:09:01 PM >


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RE: v1.00.05h3 is available - 2/5/2020 12:12:52 AM   
ago1000


Posts: 401
Joined: 8/6/2004
From: Canada
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Here are two more videos. In these videos there is more game play combat type.

Operation Sea Lion 1940

Part I: https://youtu.be/X2wDkJMcmv8
Part II: https://youtu.be/nwk8SATJo5s


Anyone know how many (total number) tactical and close support aircraft the RAF had in Sept. 1940?

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