Thanks for this, helps to explain things.
Just looking through it and doing a test there are a few issues:
1. If there are air and naval units in range then only the air unit searches. This why there were no interceptions around Copenhagen. The air units negated the naval ones.
2. The calculations for air search don't seem to be correct. Air intercept level is much lower.
3. Looking at the naval units (excluding CV which get two), they only get one intercept per stack. So for an important invasion, like Sealion, Axis could soak off a whole big naval stack with one small unit.
4. Multiple air or multiple naval units may in certain situations actually make your chances of getting a sinking worse than with just one unit. There are many permutations, but if it attacks with only the strongest unit that may not be the one that has the best search odds. But the main issue is if you have many units to defend against one invasion force then you get only one chance for a hit, which seems wrong.
Am thinking that 1 & 2 are bugs, if they are fixed maybe it works OK.
3 & 4 are more subtle, maybe those are design issues that you are not going to change.
#1 I checked the code and fixed this. Now one of each will take place.
#2 No it's right. 10 - 3/range = 7 -1/raider = 6.... 6 on the Search Box chart is 78% +1/naval size = 79% +10%/30 air straight = 88% total.
#3 Some mechanisms there is no way around. But each friendly unit intercepts twice during their turn so the Axis would have to use a lot of soak offs. When it is not your turn you can't choose or not choose to intercept A,B, or C. Consider Battle of the Philippines. The Japanese rouse worked. They just failed to follow up. If I somehow make a fix for this, which frankly I can't, there will be some other gamey mechanism. So say you have 2 fleets and 2 bombers in range to intercept Germans. They are going to sacrifice 4 units to soak off your fleet? That's a large investment of at least 4 divisions just to do it.
#4 Well this is where your strategy come into play. I assume you played WIF or SPI's ETO or some other board game. What happens in naval battles in the Pacific? The best play always is to mass all your CVs and air in one zone. Then the enemy masses all his CVs and planes in one sea zone and you duke it out. Here you have to put some thought in how you plan interception fleets. Maybe not one big group but 2 sets of 3 ships. Not counting the planes. Lots of ways to do it. Remember that the Germans have to send not only a land unit but a ship as a soak off. And still the transported unit has a higher profile value.
Games worked on
Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy
Designer of the Strategic Command 3 products
- Map Image Importer