After NATO turn 2, now,
No screenshot yet (as I don't want to reveal too much JIC, at least not until hostilities begin) ...
Wilkman has chosen to delay the Pact onslaught at least for another turn,
as "Tension" mode seems to have been invoked.
So, when he chooses his Theater Option to "Begin Hostilities",
that will give me one more move to be able to move my NATO chits into the line....or retreat LoL!
Couple of things going on for NATO, though ...
1) the suspense of the "dice roll" that will determine France and Italy's stance, and
2) the suspense of the "dice roll" for results of the "Battle of the Atlantic" (will determine some NATO supply and reinforcement schedules)
Also, I will remember the "scenario rule" about use of WG reserve units (as I recall, they are not allowed to voluntarily enter into Pact ZOC, as they are intended to be used for rear / "last line" defense).
That is a rule that I often forget, but want to be sure this go to keep those guys in check.
Well, in the mean time, I hope that France will stay in it and not be "garrisoned" until late in the game.
That is a real game changer for NATO if that happens.
I'll be keeping my eye on the Karl Marx Stadt corridor, too ... will be striving to incite as many rebellions as I can in East Europe, those are also key for NATO success. Loading up pallets of cash to drop w/ SF & SAS units into those cities as quick as I can!
Okay, well, good luck, Wikman! I hope that you will offer some comments from Pact point-of-view as we go along!