Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: "insert funny title here" DBB-C Jorge(A) vs Runnersan(J)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: "insert funny title here" DBB-C Jorge(A) vs Runnersan(J) Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: "insert funny title here" DBB-C Jorge(A) ... - 1/30/2020 3:07:32 AM   
BBfanboy


Posts: 15227
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
The reasons for Japanese warships being hard to kill early on are:
-crew experience
- very good captains
- a bonus to visual sighting at night
- the CAs are 11-35% heavier than the Allied treaty CAs
- the DDs are often newer and bigger than the Allied ones, and their torpedo is very good. So is their torpedo doctrine (accuracy factor).
- allied ships have poor experience and many mediocre captains - they have poor accuracy in battle
- the US torpedoes only rarely work, and using part of the ship's attack phase to launch them takes away from gunfire attacks.

But once the Allies start getting substantial numbers of hits before the crew can deal with the damage, the Japanese weakness in damage control means they often sink or leave the battle with much higher damage than they should have.
Allied radar can negate or surpass the Japanese bonus for night sighting. I am not sure if crew experience or Captain's Naval Skill goes into the calculation of the visual sighting initiative - i.e. - experience using the radar may be a factor besides the tech stats of the radar.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Jorge_Stanbury)
Post #: 31
RE: "insert funny title here" DBB-C Jorge(A) ... - 1/30/2020 5:03:57 AM   
Alfred

 

Posts: 6176
Joined: 9/28/2006
Status: offline
There is no "bonus to visual sighting at night".  Nor is being "heavier" a factor taken into account in the combat algorithms.

Alfred

(in reply to BBfanboy)
Post #: 32
RE: "insert funny title here" DBB-C Jorge(A) ... - 1/30/2020 5:56:39 AM   
RangerJoe


Posts: 7581
Joined: 11/16/2015
Status: offline
I think that he is referring to having better armour and durability.

Low aggression will keep them in the fight with transports but just hit and run against the surface task forces. You want to sink or at least damage the loaded transports as that will slow the Japanese down the most.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Alfred)
Post #: 33
RE: "insert funny title here" DBB-C Jorge(A) ... - 1/30/2020 3:15:50 PM   
BBfanboy


Posts: 15227
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Alfred

There is no "bonus to visual sighting at night".  Nor is being "heavier" a factor taken into account in the combat algorithms.

Alfred

Isn't tonnage part of the durability factor?

So the perceived Japanese advantage in initiative for night fighting comes from Naval Skill and crew experience? I thought I had seen some discussion that the game tried to capture the Japanese doctrine of keeping night watchkeepers out of bright light in daytime, so I thought that was built in.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Alfred)
Post #: 34
RE: "insert funny title here" DBB-C Jorge(A) ... - 1/30/2020 5:03:37 PM   
Alfred

 

Posts: 6176
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Alfred

There is no "bonus to visual sighting at night".  Nor is being "heavier" a factor taken into account in the combat algorithms.

Alfred

Isn't tonnage part of the durability factor?

So the perceived Japanese advantage in initiative for night fighting comes from Naval Skill and crew experience? I thought I had seen some discussion that the game tried to capture the Japanese doctrine of keeping night watchkeepers out of bright light in daytime, so I thought that was built in.



1. There is no direct relationship between ship durability and ship tonnage.

One can have a large sized ship (as measured by its tonnage) with a low durability rating. An example would be an ocean liner. In either instance, it is not a metric fed into the combat algorithms.. More tonnage per se does not make a ship harder to sink.


2. A ship's durability rating does not determine how difficult it is to be sunk.

Durability, amongst other factors, is an important metric in determining the quantum of VPs gained from its sinking. It is also a very important metric for determining the "cost" of building the ship.


3. The Eyeball Mark I detection algorithms do not differentiate between night/day operation, nor between the different nationalities.

This generally extends to all detection algorithms. Pilot skill is very important, as is type of aircraft (and equipment on board). Weather conditions and speed of engaging TFs (in relative terms) are taken into account.


4. Crew experience is rated separately for night and day operation, on an individual ship basis.

As a generalisation, early war Japanese and British ships have a much higher night rating than do USN ships. This rating is an important input into the combat algorithms.



Much of what passes for discussion re game mechanics is just wrong. Other than commentary from the devs, there are only a very few non devs whose commentary is accurate and worth noting. The absence of dev commentary in a thread is not ipso facto, an indication that the contents of that thread are accurate. In fact I am aware of instances where devs decided to not correct thread commentary.

Alfred

(in reply to BBfanboy)
Post #: 35
RE: "insert funny title here" DBB-C Jorge(A) ... - 1/30/2020 5:51:00 PM   
witpqs


Posts: 24898
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Alfred

There is no "bonus to visual sighting at night".  Nor is being "heavier" a factor taken into account in the combat algorithms.

Alfred

Isn't tonnage part of the durability factor?

So the perceived Japanese advantage in initiative for night fighting comes from Naval Skill and crew experience? I thought I had seen some discussion that the game tried to capture the Japanese doctrine of keeping night watchkeepers out of bright light in daytime, so I thought that was built in.



1. There is no direct relationship between ship durability and ship tonnage.

One can have a large sized ship (as measured by its tonnage) with a low durability rating. An example would be an ocean liner. In either instance, it is not a metric fed into the combat algorithms.. More tonnage per se does not make a ship harder to sink.


2. A ship's durability rating does not determine how difficult it is to be sunk.

Durability, amongst other factors, is an important metric in determining the quantum of VPs gained from its sinking. It is also a very important metric for determining the "cost" of building the ship.


3. The Eyeball Mark I detection algorithms do not differentiate between night/day operation, nor between the different nationalities.
Now this really surprises me. I had no idea.
quote:



This generally extends to all detection algorithms. Pilot skill is very important, as is type of aircraft (and equipment on board). Weather conditions and speed of engaging TFs (in relative terms) are taken into account.


4. Crew experience is rated separately for night and day operation, on an individual ship basis.

As a generalisation, early war Japanese and British ships have a much higher night rating than do USN ships. This rating is an important input into the combat algorithms.



Much of what passes for discussion re game mechanics is just wrong. Other than commentary from the devs, there are only a very few non devs whose commentary is accurate and worth noting. The absence of dev commentary in a thread is not ipso facto, an indication that the contents of that thread are accurate. In fact I am aware of instances where devs decided to not correct thread commentary.

Alfred



_____________________________


(in reply to Alfred)
Post #: 36
RE: "insert funny title here" DBB-C Jorge(A) ... - 1/30/2020 7:20:25 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Thanks a lot for the comments!

Dec11.41
- not a lot of action, he moved Ryujo's TF west. He was able to sink a few xAKLs by doing so. It is now close to Manad and I will try, once again, to intercept it

- I had good luck with Dutch subs, I think 2 or 3 xAKs went down near Malaya

- Miri, Legaspi, Manus captured. Kavieng and Guam invaded, will fall tomorrow

- No invasion at Brunei, which means that it was hard hit

- CL Mauritius, at Singapore, is ready for action ;)






Attachment (1)

< Message edited by Jorge_Stanbury -- 1/30/2020 7:27:48 PM >


_____________________________


(in reply to witpqs)
Post #: 37
got him! - 1/30/2020 7:39:28 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
:)





--------------------------------------------------------------------------------
Day Time Surface Combat, near Soc Trang at 57,74, Range 21,000 Yards

Japanese Ships
xAK Arima Maru, Shell hits 30, and is sunk
xAK Nankai Maru, Shell hits 10, heavy fires, heavy damage
xAK Kenyo Maru, Shell hits 10, and is sunk
xAK Kogyo Maru, Shell hits 16, heavy fires, heavy damage
xAK Tatutaki Maru, Shell hits 10, heavy fires, heavy damage
xAK Teiyo Maru, Shell hits 14, heavy fires, heavy damage
xAK Tatumiya Maru, Shell hits 8, heavy fires, heavy damage
xAK Naruto Maru, Shell hits 11, heavy fires, heavy damage
xAK Noto Maru, Shell hits 9, Torpedo hits 2, and is sunk
xAK Mogamigawa Maru, Shell hits 26, and is sunk
xAK Koryu Maru, Shell hits 25, and is sunk
xAK Kokai Maru, Shell hits 15, heavy fires, heavy damage
xAK Yahiko Maru, Shell hits 13, heavy fires, heavy damage
xAKL Yoshinogawa Maru, Shell hits 14, heavy fires, heavy damage

Allied Ships
CL Mauritius, Shell hits 1
DD Encounter
DD Isis
DD Jupiter

Japanese ground losses:
13012 casualties reported
Squads: 130 destroyed, 236 disabled
Non Combat: 301 destroyed, 506 disabled
Engineers: 29 destroyed, 49 disabled
Guns lost 254 (106 destroyed, 148 disabled)
Vehicles lost 83 (35 destroyed, 48 disabled)

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
CL Mauritius engages xAK Kokai Maru at 21,000 yards
CL Mauritius engages xAK Mogamigawa Maru at 21,000 yards
CL Mauritius engages xAK Noto Maru at 21,000 yards
Range closes to 20,000 yards
CL Mauritius engages xAK Yahiko Maru at 20,000 yards
CL Mauritius engages xAK Koryu Maru at 20,000 yards
CL Mauritius engages xAK Mogamigawa Maru at 20,000 yards
CL Mauritius engages xAK Noto Maru at 20,000 yards
CL Mauritius engages xAK Arima Maru at 20,000 yards
Range closes to 17,000 yards
CL Mauritius engages xAK Arima Maru at 17,000 yards
CL Mauritius engages xAK Kokai Maru at 17,000 yards
DD Isis engages xAK Arima Maru at 17,000 yards
DD Encounter engages xAK Arima Maru at 17,000 yards
CL Mauritius engages xAK Kenyo Maru at 17,000 yards
Range closes to 16,000 yards
CL Mauritius engages xAK Arima Maru at 16,000 yards
DD Jupiter engages xAK Arima Maru at 16,000 yards
DD Isis engages xAK Arima Maru at 16,000 yards
DD Encounter engages xAK Arima Maru at 16,000 yards
DD Encounter engages xAK Naruto Maru at 16,000 yards
CL Mauritius engages xAK Kenyo Maru at 16,000 yards
Range closes to 12,000 yards
DD Jupiter engages xAK Tatumiya Maru at 12,000 yards
DD Encounter engages xAK Koryu Maru at 12,000 yards
DD Encounter engages xAK Arima Maru at 12,000 yards
DD Encounter engages xAK Naruto Maru at 12,000 yards
DD Encounter engages xAK Tatumiya Maru at 12,000 yards
DD Encounter engages xAK Arima Maru at 12,000 yards
Range closes to 9,000 yards
DD Jupiter engages xAK Kokai Maru at 9,000 yards
DD Encounter engages xAK Arima Maru at 9,000 yards
Range closes to 8,000 yards
CL Mauritius engages xAK Kogyo Maru at 8,000 yards
DD Isis engages xAK Kokai Maru at 8,000 yards
DD Jupiter engages xAK Koryu Maru at 8,000 yards
DD Encounter engages xAK Arima Maru at 8,000 yards
DD Jupiter engages xAK Noto Maru at 8,000 yards
CL Mauritius engages xAK Teiyo Maru at 8,000 yards
DD Encounter engages xAK Kogyo Maru at 8,000 yards
DD Isis engages xAK Kenyo Maru at 8,000 yards
DD Isis engages xAK Arima Maru at 8,000 yards
DD Jupiter engages xAKL Yoshinogawa Maru at 8,000 yards
Range closes to 7,000 yards
CL Mauritius engages xAK Yahiko Maru at 7,000 yards
DD Jupiter engages xAK Arima Maru at 7,000 yards
DD Encounter engages xAK Koryu Maru at 7,000 yards
DD Isis engages xAK Mogamigawa Maru at 7,000 yards
DD Encounter engages xAK Tatumiya Maru at 7,000 yards
DD Jupiter engages xAK Tatutaki Maru at 7,000 yards
DD Isis engages xAK Nankai Maru at 7,000 yards
DD Isis engages xAK Arima Maru at 7,000 yards
Range increases to 8,000 yards
DD Jupiter engages xAK Yahiko Maru at 8,000 yards
DD Jupiter engages xAK Arima Maru at 8,000 yards
DD Encounter engages xAK Nankai Maru at 8,000 yards
DD Isis engages xAK Noto Maru at 8,000 yards
CL Mauritius engages xAK Teiyo Maru at 8,000 yards
DD Isis engages xAK Tatutaki Maru at 8,000 yards
DD Isis engages xAK Kogyo Maru at 8,000 yards
DD Encounter engages xAK Kenyo Maru at 8,000 yards
Range closes to 7,000 yards
DD Encounter engages xAK Yahiko Maru at 7,000 yards
DD Jupiter engages xAK Arima Maru at 7,000 yards
DD Encounter engages xAK Koryu Maru at 7,000 yards
DD Encounter engages xAK Mogamigawa Maru at 7,000 yards
DD Jupiter engages xAK Teiyo Maru at 7,000 yards
DD Isis engages xAK Tatutaki Maru at 7,000 yards
DD Jupiter engages xAK Kogyo Maru at 7,000 yards
DD Jupiter engages xAKL Yoshinogawa Maru at 7,000 yards
CL Mauritius engages xAK Naruto Maru at 7,000 yards
xAK Arima Maru sunk by DD Jupiter at 7,000 yards
DD Jupiter engages xAK Mogamigawa Maru at 7,000 yards
DD Isis engages xAK Noto Maru at 7,000 yards
DD Jupiter engages xAK Yahiko Maru at 7,000 yards
DD Jupiter engages xAK Koryu Maru at 7,000 yards
DD Isis engages xAK Koryu Maru at 7,000 yards
DD Encounter engages xAK Koryu Maru at 7,000 yards
xAK Noto Maru sunk by DD Encounter at 7,000 yards
DD Encounter engages xAK Naruto Maru at 7,000 yards
DD Encounter engages xAK Teiyo Maru at 7,000 yards
DD Isis engages xAK Kogyo Maru at 7,000 yards
Range closes to 6,000 yards
CL Mauritius engages xAK Koryu Maru at 6,000 yards
DD Jupiter engages xAK Kokai Maru at 6,000 yards
DD Isis engages xAK Kenyo Maru at 6,000 yards
DD Isis engages xAK Mogamigawa Maru at 6,000 yards
DD Isis engages xAK Naruto Maru at 6,000 yards
DD Jupiter engages xAK Teiyo Maru at 6,000 yards
DD Jupiter engages xAK Tatutaki Maru at 6,000 yards
DD Jupiter engages xAKL Yoshinogawa Maru at 6,000 yards
Range increases to 7,000 yards
xAK Koryu Maru sunk by CL Mauritius at 7,000 yards
DD Jupiter engages xAK Kokai Maru at 7,000 yards
DD Isis engages xAK Naruto Maru at 7,000 yards
CL Mauritius engages xAK Kenyo Maru at 7,000 yards
DD Encounter engages xAK Nankai Maru at 7,000 yards
CL Mauritius engages xAK Mogamigawa Maru at 7,000 yards
DD Encounter engages xAK Kokai Maru at 7,000 yards
DD Isis engages xAK Mogamigawa Maru at 7,000 yards
DD Encounter engages xAK Mogamigawa Maru at 7,000 yards
DD Isis engages xAK Teiyo Maru at 7,000 yards
CL Mauritius engages xAK Tatutaki Maru at 7,000 yards
DD Jupiter engages xAK Kogyo Maru at 7,000 yards
DD Isis engages xAK Nankai Maru at 7,000 yards
DD Isis engages xAKL Yoshinogawa Maru at 7,000 yards
CL Mauritius engages xAK Yahiko Maru at 7,000 yards
DD Encounter engages xAK Kokai Maru at 7,000 yards
DD Isis engages xAK Mogamigawa Maru at 7,000 yards
DD Encounter engages xAK Mogamigawa Maru at 7,000 yards
DD Jupiter engages xAK Teiyo Maru at 7,000 yards
DD Isis engages xAK Kogyo Maru at 7,000 yards
DD Jupiter engages xAKL Yoshinogawa Maru at 7,000 yards
Palliser, Arthur FE orders Allied TF to disengage
Range increases to 8,000 yards
DD Isis engages xAK Yahiko Maru at 8,000 yards
DD Jupiter engages xAK Kokai Maru at 8,000 yards
DD Encounter engages xAK Mogamigawa Maru at 8,000 yards
DD Isis engages xAK Tatumiya Maru at 8,000 yards
DD Jupiter engages xAK Teiyo Maru at 8,000 yards
DD Isis engages xAK Nankai Maru at 8,000 yards
DD Jupiter engages xAKL Yoshinogawa Maru at 8,000 yards
Range increases to 11,000 yards
DD Jupiter engages xAK Mogamigawa Maru at 11,000 yards
DD Isis engages xAK Mogamigawa Maru at 11,000 yards
DD Jupiter engages xAK Tatumiya Maru at 11,000 yards
CL Mauritius engages xAK Teiyo Maru at 11,000 yards
DD Jupiter engages xAK Tatutaki Maru at 11,000 yards
CL Mauritius engages xAK Nankai Maru at 11,000 yards
DD Encounter engages xAKL Yoshinogawa Maru at 11,000 yards
Range increases to 15,000 yards
CL Mauritius engages xAK Mogamigawa Maru at 15,000 yards
CL Mauritius engages xAK Tatumiya Maru at 15,000 yards
Range increases to 19,000 yards
Range increases to 24,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 73,88, Range 18,000 Yards

Japanese Ships
APD Fuji
TB Hiyodori
AMc Toroshima Maru
PB Heiei Maru #7
xAK Syoka Maru
xAK Rokko Maru
xAK Igasa Maru
xAKL Ryoyu Maru #21
xAKL Sasago Maru

Allied Ships
DD Scout

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 18,000 yards
Japanese TF attempts to evade combat
Range increases to 18,000 yards...
Japanese Amphibious TF evades combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 72,87, Range 18,000 Yards

Japanese Ships
APD Fuji
TB Hiyodori, Shell hits 1
AMc Toroshima Maru, Shell hits 2, on fire
PB Heiei Maru #7
xAK Syoka Maru, Shell hits 1
xAK Rokko Maru
xAK Igasa Maru, Shell hits 2, on fire
xAKL Ryoyu Maru #21, Shell hits 9, heavy fires, heavy damage
xAKL Sasago Maru

Allied Ships
DD Scout, Shell hits 1

Japanese ground losses:
138 casualties reported
Squads: 1 destroyed, 9 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Attachment (1)

< Message edited by Jorge_Stanbury -- 1/30/2020 8:06:30 PM >

(in reply to Jorge_Stanbury)
Post #: 38
RE: got him! - 1/30/2020 8:17:37 PM   
RangerJoe


Posts: 7581
Joined: 11/16/2015
Status: offline
That looked like a division plus!

If you have a surface combat TF set for low aggression, they will stay and fight those but will try to escape from enemy combat units. That should slow the Japanese down. I wonder why no escorts.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Jorge_Stanbury)
Post #: 39
RE: got him! - 1/30/2020 8:32:50 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
quote:

ORIGINAL: RangerJoe

That looked like a division plus!

If you have a surface combat TF set for low aggression, they will stay and fight those but will try to escape from enemy combat units. That should slow the Japanese down. I wonder why no escorts.


inexperience... at least against a human player.

looks like he has not changed the starting TFs& destinations, which is a huge mistake,
I now know I hit TF108 "Singora followup".. which starts without escorts (he didn't add). I basically killed 2/3 of 18th Division... one of the best Japan can field + a few Art and Engineer regiments

< Message edited by Jorge_Stanbury -- 1/30/2020 10:59:04 PM >

(in reply to RangerJoe)
Post #: 40
RE: got him! - 1/30/2020 9:28:00 PM   
witpqs


Posts: 24898
Joined: 10/4/2004
From: Argleton
Status: offline
Good one!

_____________________________


(in reply to Jorge_Stanbury)
Post #: 41
RE: got him! - 1/31/2020 3:10:19 AM   
Alfred

 

Posts: 6176
Joined: 9/28/2006
Status: offline
witpqs,

Devices don't have a night/day toggle which impacts their performance depending on whether it is night or day.  Nor is there a toggle for the different nationalities.  To capture any differences between nationalities different devices with differentiated characteristics are required.  Nationalities which are using a common device with the same characteristics are not penalised/advantaged on the basis of their nationality.  There will be other relevant factors at play, eg skill levels, leadership differences etc.

Alfred

(in reply to witpqs)
Post #: 42
RE: got him! - 1/31/2020 12:58:08 PM   
witpqs


Posts: 24898
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Alfred

witpqs,

Devices don't have a night/day toggle which impacts their performance depending on whether it is night or day.  Nor is there a toggle for the different nationalities.  To capture any differences between nationalities different devices with differentiated characteristics are required.  Nationalities which are using a common device with the same characteristics are not penalised/advantaged on the basis of their nationality.  There will be other relevant factors at play, eg skill levels, leadership differences etc.

Alfred

I understand, but I had just assumed that the code accounted for day/night. Here are some examples.
Night.
quote:


000003 Night Time Surface Combat 1943-05-22 54,45 Akyab

Night Time Surface Combat, near Akyab at 54,45, Range 3,000 Yards

Japanese Ships
CA Takao, Shell hits 2
DD Yugumo, Shell hits 10, and is sunk
DD Tamanami, Shell hits 1
DD Onami, Shell hits 8, Torpedo hits 1, and is sunk

Allied Ships
BB Revenge
BB Royal Sovereign
BB Ramillies, Shell hits 2
BB Resolution, Shell hits 21, Torpedo hits 1, on fire
DD Nepal
DD Nestor
DD Napier
DD Nizam
DD Norman
DD Van Galen

Low visibility due to Rain with 89% moonlight
Maximum visibility in Rain and 89% moonlight: 6,000 yards

Range closes to 19,000 yards...
Range closes to 13,000 yards...
Range closes to 7,000 yards...
Range closes to 3,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 3,000 yards
CONTACT: Allied lookouts spot Japanese task force at 3,000 yards
Omi, I. crosses the 'T'
CA Takao engages BB Resolution at 3,000 yards
DD Onami engages BB Resolution at 3,000 yards
BB Royal Sovereign engages DD Onami at 3,000 yards
DD Yugumo engages BB Resolution at 3,000 yards
DD Onami engages DD Nizam at 3,000 yards
DD Yugumo engages DD Nepal at 3,000 yards
Range closes to 2,000 yards
BB Royal Sovereign engages CA Takao at 2,000 yards
DD Onami engages DD Nepal at 2,000 yards
DD Tamanami engages BB Resolution at 2,000 yards
DD Yugumo engages DD Nepal at 2,000 yards
Massive explosion on DD Onami
DD Onami sunk by DD Van Galen at 2,000 yards
DD Yugumo sunk by DD Nizam at 2,000 yards
Omi, I. orders Japanese TF to disengage
Range increases to 4,000 yards
BB Resolution engages CA Takao at 4,000 yards
CA Takao engages BB Ramillies at 4,000 yards
BB Royal Sovereign engages CA Takao at 4,000 yards
CA Takao engages BB Revenge at 4,000 yards
DD Tamanami engages DD Nizam at 4,000 yards
Range increases to 9,000 yards
CA Takao engages BB Resolution at 9,000 yards
DD Van Galen engages DD Tamanami at 9,000 yards
Task forces break off...


000003 Night Time Surface Combat 1943-05-24 128,115 Ebadon

Night Time Surface Combat, near Ebadon at 128,115, Range 11,000 Yards

Japanese Ships
E Shirakami, Shell hits 2
E Saishu, Shell hits 4, on fire

Allied Ships
BB Idaho
BB New Mexico
BB Mississippi
DD Cushing
DD Perkins
DD Balch
DD Clark

Improved night sighting under 71% moonlight
Maximum visibility in Clear Conditions and 71% moonlight: 12,000 yards

Range closes to 27,000 yards...
Range closes to 25,000 yards...
Range closes to 23,000 yards...
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
BB Mississippi engages E Saishu at 11,000 yards
BB Idaho engages E Saishu at 11,000 yards
Range closes to 10,000 yards
BB Mississippi engages E Saishu at 10,000 yards
BB Idaho engages E Saishu at 10,000 yards
Range closes to 7,000 yards
BB Mississippi engages E Saishu at 7,000 yards
BB New Mexico engages E Saishu at 7,000 yards
DD Cushing engages E Saishu at 7,000 yards
Range closes to 5,000 yards
BB Mississippi engages E Shirakami at 5,000 yards
DD Clark engages E Saishu at 5,000 yards
DD Perkins engages E Shirakami at 5,000 yards
Range increases to 9,000 yards
BB Mississippi engages E Saishu at 9,000 yards
BB New Mexico engages E Saishu at 9,000 yards
DD Clark engages E Shirakami at 9,000 yards
Range increases to 12,000 yards
BB Mississippi engages E Shirakami at 12,000 yards
DD Clark engages E Saishu at 12,000 yards
DD Cushing engages E Shirakami at 12,000 yards
Task forces break off...


Day
quote:


000015 Day Time Surface Combat 1943-04-13 127,99 Eniwetok

Day Time Surface Combat, near Eniwetok at 127,99, Range 29,000 Yards

Japanese Ships
BB Hyuga
DD Shigure
DD Harusame, heavy fires, heavy damage

Allied Ships
CL Montpelier
CL Columbia
DD Duncan
DD Lansdowne
DD Hughes
DD Hammann
DD Russell

Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Allied lookouts spot Japanese task force at 29,000 yards
Allied TF attempts to evade combat
Range increases to 30,000 yards...
Both Task Forces evade combat


000016 Day Time Surface Combat 1943-04-13 127,99 Eniwetok

Day Time Surface Combat, near Eniwetok at 127,99, Range 29,000 Yards

Japanese Ships
BB Hyuga
DD Shigure
DD Harusame, heavy fires, heavy damage

Allied Ships
CL Montpelier
CL Columbia
DD Duncan
DD Lansdowne
DD Hughes
DD Hammann
DD Russell

Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 29,000 yards
CONTACT: Allied lookouts spot Japanese task force at 29,000 yards
Both TF attempt to withdraw!
Range increases to 30,000 yards...
Both Task Forces evade combat


000006 Day Time Surface Combat 1943-07-08 52,40 Diamond Harbour

Day Time Surface Combat, near Diamond Harbour at 52,40, Range 7,000 Yards

Japanese Ships
CL Tenryu
DD Akatsuki
DD Ikazuchi
DD Usugumo

Allied Ships
HDML 1102, Shell hits 1, and is sunk
HDML 1103, Shell hits 1, and is sunk

Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 7,000 yards

Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 7,000 yards
CONTACT: Allied lookouts spot Japanese task force at 7,000 yards
Muranaka J. crosses the 'T'
HDML 1103 sunk by CL Tenryu at 7,000 yards
Range closes to 6,000 yards
CL Tenryu engages HDML 1102 at 6,000 yards
Range closes to 5,000 yards
HDML 1102 sunk by CL Tenryu at 5,000 yards
Combat ends with last Allied ship sunk...

I think the game accounts for day/night with the Mark I Eyeball. Please note that is the only part of your note I was commenting on.

Now that I consider it more, the different ratings for crew experience day/night is likely what they use as a catchall modifier.

< Message edited by witpqs -- 1/31/2020 12:59:18 PM >


_____________________________


(in reply to Alfred)
Post #: 43
RE: got him! - 2/1/2020 9:59:30 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
we had a few emails back and forth, and he told me he was expecting "Sir Robin", as it was the case in all his previous PBEM games.. he also said there might be surprises coming; I recommended him to write an AAR and get some ideas from evil Japanese players... we will see... I really hope the game gets more nerve wrecking

what is new:
- CV Lexington is at PH shipyard, expected to be back online in ~3 months
- He just invaded Jolo, I was trying to challenge it, but our TFs just missed each other. There is going to be a battle next turn... time to put to test the prowess and night fighting skill of the Japanese cruisers
- He is behind schedule in the SRA, he is on track on PI
- No signs of a "Mersing" invasion; at least so far
- No idea where is the KB, last position was close to Wake
- Mini-KB is also MIA, by now it should be near Malaya, if he was using it to support Mersing
- He invaded Baker island, which is a useless rock... unless he plans to get Canton... and expand the empire in the Pacific ocean direction... I sent 3 Catalinas and 2 TFs to further investigate




Attachment (1)

< Message edited by Jorge_Stanbury -- 2/1/2020 10:00:35 PM >


_____________________________


(in reply to witpqs)
Post #: 44
RE: got him! - 2/2/2020 2:09:05 AM   
RangerJoe


Posts: 7581
Joined: 11/16/2015
Status: offline
It depends upon how he uses Baker Island. An AO, AE, AD, AV, and/or air support could make things dangerous with Mavis to search for CL and DD TFs raiding your SLOC to Australia and New Zealand.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Jorge_Stanbury)
Post #: 45
RE: got him! - 2/2/2020 12:13:31 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline

quote:

ORIGINAL: RangerJoe

It depends upon how he uses Baker Island. An AO, AE, AD, AV, and/or air support could make things dangerous with Mavis to search for CL and DD TFs raiding your SLOC to Australia and New Zealand.


It is too vulnerable for AO, AE, AD; at least as long as I control Canton isl; as it allows me to bomb and naval bombard easily

(in reply to RangerJoe)
Post #: 46
battles at Celebes - 2/2/2020 1:03:50 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
We had a few battles at the Celebes sea; they showed how good are the Japanese at night fighting; at 0% moonlight

of the 4 TFs I sent, 2 engaged:

- BC Repulse+4DDs found CL Nagara+4DDs; end result of all battles was a Japanese win: DD Express sunk, BC Repulse humbled and in PTSD... as they were lucky torpedoes didn't hit anything that night

- CL Boise, Marblehead+ 8DDs attacked Jolo's invasion; they found 1st CA Chokai+DD Sagiri; it then sank an invasion fleet of l PB, 1 AK and 8 xAKs.. With early war bonus, all troops were already landed, but because it is Jolo, a key LBA base for expansion in the DEI, they probably had some supply still on board.

- Later that day, B5N2 Kates (the KB) appear, they only hit minor xAKLs as the fleets were out of range. Obviously it is now time to run away



--------------------------------------------------------------------------------
Night Time Surface Combat, near Djailolo at 79,100, Range 9,000 Yards

Japanese Ships
CL Nagara, Shell hits 1
DD Tokitsukaze
DD Umikaze
DD Ikazuchi
DD Inazuma

Allied Ships
BC Repulse, Shell hits 2
DD Vampire, Shell hits 1
DD Tenedos
DD Electra
DD Express, Shell hits 4, on fire

Reduced sighting due to 0% moonlight
Maximum visibility in Partly Cloudy Conditions and 0% moonlight: 9,000 yards
Range closes to 15,000 yards...
Range closes to 9,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 9,000 yards
Japanese open fire on surprised Allied ships at 9,000 yards
CL Nagara launches Long Lance Torpedoes at BC Repulse at 9,000 yards
CL Nagara launches Long Lance Torpedoes at DD Express at 9,000 yards
DD Ikazuchi launches Long Lance Torpedoes at DD Express at 9,000 yards
DD Umikaze launches Long Lance Torpedoes at DD Express at 9,000 yards
DD Ikazuchi launches Long Lance Torpedoes at DD Vampire at 9,000 yards


--------------------------------------------------------------------------------
Night Time Surface Combat, near Morotai at 81,100, Range 9,000 Yards

Japanese Ships
CL Nagara
DD Tokitsukaze
DD Umikaze
DD Ikazuchi, Shell hits 2
DD Inazuma

Allied Ships
BC Repulse
DD Vampire
DD Tenedos
DD Electra, Shell hits 1
DD Express, Shell hits 3, heavy fires, heavy damage

Reduced sighting due to 0% moonlight
Maximum visibility in Partly Cloudy Conditions and 0% moonlight: 9,000 yards
Range closes to 15,000 yards...
Range closes to 9,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 9,000 yards
Kudo, Shunsaku crosses the 'T'
CL Nagara engages DD Express at 9,000 yards


--------------------------------------------------------------------------------
Night Time Surface Combat, near Morotai at 81,99, Range 3,000 Yards

Japanese Ships
CL Nagara
DD Tokitsukaze
DD Umikaze
DD Ikazuchi, on fire
DD Inazuma

Allied Ships
BC Repulse
DD Vampire
DD Tenedos
DD Electra
DD Express, Shell hits 3, heavy fires, heavy damage

Reduced sighting due to 0% moonlight
Maximum visibility in Partly Cloudy Conditions and 0% moonlight: 4,000 yards
Range closes to 15,000 yards...
Range closes to 9,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 3,000 yards
CONTACT: Allied lookouts spot Japanese task force at 3,000 yards
CL Nagara engages DD Express at 3,000 yards

--------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 74,90, Range 21,000 Yards

Japanese Ships
CA Chokai, Shell hits 1
DD Sagiri, Shell hits 5, heavy fires, heavy damage

Allied Ships
CL Marblehead, Shell hits 1
CL Boise, Shell hits 4
DD Alden, Shell hits 1
DD Bulmer
DD Edsall
DD John D. Edwards
DD Stewart
DD Paul Jones, Shell hits 1
DD Whipple
DD Parrott

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
CA Chokai engages CL Boise at 21,000 yards

--------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 74,90, Range 23,000 Yards

Japanese Ships
PB Kantori Maru, Shell hits 3, and is sunk
AK Kaga Maru, Shell hits 28, and is sunk
xAK Aso Maru, Shell hits 22, and is sunk
xAK Hakonesan Maru, Shell hits 24, and is sunk
xAK Ryuyo Maru, Shell hits 18, heavy fires, heavy damage
xAK Meiu Maru, Shell hits 20, Torpedo hits 1, and is sunk
xAK Teisen Maru, Shell hits 36, and is sunk
xAK Iwaki Maru, Shell hits 26, heavy fires, heavy damage
xAK Josho Maru, Shell hits 27, and is sunk
xAK Meisho Maru, Shell hits 22, and is sunk

Allied Ships
CL Marblehead
CL Boise, on fire
DD Alden
DD Bulmer
DD Edsall
DD John D. Edwards
DD Stewart
DD Paul Jones
DD Whipple
DD Parrott

Allied Ships Reported to be Approaching!
Japanese TF suspends unloading operations and begins to get underway
Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Allied lookouts spot Japanese task force at 23,000 yards
Allies open fire on surprised Japanese ships at 23,000 yards
PB Kantori Maru sunk by CL Marblehead at 23,000 yards

(in reply to Jorge_Stanbury)
Post #: 47
RE: battles at Celebes - 2/2/2020 1:39:23 PM   
RangerJoe


Posts: 7581
Joined: 11/16/2015
Status: offline
Still, very nice and you were lucky with no torpedo hits, especially at 3,000 yards.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Jorge_Stanbury)
Post #: 48
RE: battles at Celebes - 2/2/2020 2:27:17 PM   
witpqs


Posts: 24898
Joined: 10/4/2004
From: Argleton
Status: offline
Good one at Jolo.

_____________________________


(in reply to RangerJoe)
Post #: 49
RE: got him! - 2/2/2020 3:39:10 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
quote:

ORIGINAL: RangerJoe

It depends upon how he uses Baker Island. An AO, AE, AD, AV, and/or air support could make things dangerous with Mavis to search for CL and DD TFs raiding your SLOC to Australia and New Zealand.


I think you might be right with regards to his intentions; my patrols didn't find any devilish invasion fleet heading for Canton.. at least not yet. I need to adjust the arcs tomorrow, to confirm.

I had, by chance, a CL TF nearby; 3 or 4 turns ago, Queen Elizabeth escaped combat against "something", I thought this was the 2 raiders that start in the SW pacific; I haven't seen anything, yet, but I decided to send a TF to get ready for intercept once they appear.

That TF in now going to surprise the invasion fleet at Baker





Attachment (1)

_____________________________


(in reply to RangerJoe)
Post #: 50
air losses - 2/2/2020 3:52:14 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Air loses: so far, all good

He is avoiding, for some reason, sweeps or strikes in the PI or Singapore. This fact, plus some CAP traps, is giving me a good kill ratio, even when we consider FOW

Some highlight:
- only on B-17E destroyed; Philippine B-17s disbanded; with planes sent to pools, one 3-plane squadron purchased and at Java

- only 18 P-40s destroyed (8 E, 10 B); I have disbanded one PI P-40E squadron, with planes used to reinforce another; then 12 planes to pool. I plan to do the same next turn, then purchase it and move it to Java
This will leave me with 3 squadrons at PI: one of each P-40B, P-35, P-26 these will die defending Luzon




Attachment (1)

< Message edited by Jorge_Stanbury -- 2/2/2020 3:54:49 PM >


_____________________________


(in reply to Jorge_Stanbury)
Post #: 51
Malaya - 2/2/2020 4:03:30 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
and this is Malaya/ Borneo

- 7 enemy LCUs at Alor Star, 1 moving to Taiping, 2 moving from Khota Bharu
- 11th Indian division LCUs, at Taiping, will move out to Singapore, SSVF battalion to fight/ be a speed bump
- 2 Aus brigades defending Mersing, building forts
- Singapore at fort level 2, it will certainly be at 3, maybe 4 by the time Japan attacks
- 223 RAF group is the 1st evacuated LCU, it is near Java, at Dominion Monarch. I plan to take out some supporting troops (AA, Air HQs). LCUs with AV will fight to the end
- Miri, Jesselton captured, TFs spotted on direction to Kuching/ Singkawang
- I need to start thinking about evacuating PoW; it needs 17 days to fix all system damage, but I don't have 17 days



Attachment (1)

< Message edited by Jorge_Stanbury -- 2/2/2020 4:08:26 PM >


_____________________________


(in reply to Jorge_Stanbury)
Post #: 52
Baker island - 2/2/2020 4:38:37 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
After all, it seems he is planning for expansion on the Pacific.

CL Phoenix TF was defeated by 2 Japanese DDs at nightime, it couldn't reach the transports

Then at the air phase, KB hit him, but at long range, thus only 60kgs hit it. It needs to run away now; the same goes for all other TFs nearby




--------------------------------------------------------------------------------
Night Time Surface Combat, near Baker Island at 149,136, Range 4,000 Yards

Japanese Ships
DD Asanagi
DD Yunagi

Allied Ships
CL Phoenix
DD Ralph Talbot
DD Henley, Shell hits 1
DD Patterson, Shell hits 1

Reduced sighting due to 0% moonlight
Maximum visibility in Partly Cloudy Conditions and 0% moonlight: 5,000 yards
Range closes to 10,000 yards...
Range closes to 8,000 yards...
Range closes to 6,000 yards...
Range closes to 4,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 4,000 yards
CONTACT: Allied lookouts spot Japanese task force at 4,000 yards
CL Phoenix engages DD Asanagi at 4,000 yards
DD Asanagi engages DD Patterson at 4,000 yards


--------------------------------------------------------------------------------
Morning Air attack on TF, near Baker Island at 149,136

Weather in hex: Moderate rain

Raid spotted at 18 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 65
B5N2 Kate x 26
D3A1 Val x 22

Japanese aircraft losses
D3A1 Val: 2 damaged

Allied Ships
CL Phoenix, Bomb hits 12, on fire
DD Henley
DD Patterson

Aircraft Attacking:
5 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb
13 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x D3A1 Val releasing from 3000' *
Naval Attack: 2 x 60 kg GP Bomb
13 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x D3A1 Val releasing from 2000' *
Naval Attack: 2 x 60 kg GP Bomb
4 x D3A1 Val releasing from 2000' *
Naval Attack: 2 x 60 kg GP Bomb
4 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Baker Island at 149,136

Weather in hex: Partial cloud

Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 64
B5N2 Kate x 30
D3A1 Val x 16

Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 1 damaged

Allied Ships
CL Phoenix, Bomb hits 11, heavy fires
DD Ralph Talbot
DD Henley
DD Patterson

Aircraft Attacking:
5 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
25 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
11 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb
5 x D3A1 Val releasing from 3000' *
Naval Attack: 2 x 60 kg GP Bomb


Attachment (1)

< Message edited by Jorge_Stanbury -- 2/2/2020 4:41:46 PM >

(in reply to Jorge_Stanbury)
Post #: 53
RE: Baker island - 2/2/2020 5:52:00 PM   
RangerJoe


Posts: 7581
Joined: 11/16/2015
Status: offline
Well, he wasted a lot of torpedoes. He probably would have been better off at 1000 feet with bombs on his Kates.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Jorge_Stanbury)
Post #: 54
RE: Baker island - 2/3/2020 2:27:54 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline

quote:

ORIGINAL: RangerJoe

Well, he wasted a lot of torpedoes. He probably would have been better off at 1000 feet with bombs on his Kates.


He was as surprised to see a CL TF as I was about seeing the KB; so I can't blame him to have Kates set on torpedoes

Last turn, my cruiser TF managed to escape, at least for now. His KB found and sank a few xAKs instead; as he went farther south that I was expecting him to go

Good news is, he can't keep the KB forever at station on the Phoenix islands, and he can't post anything other than flying boats or float planes. Parking a AO, AKE, AV etc will also be suicidal because I will be visiting Baker very soon

So we are now on a race for Canton; I plan to reinforce it so that capturing it will be costly



(in reply to RangerJoe)
Post #: 55
RE: Baker island - 2/3/2020 3:32:50 PM   
RangerJoe


Posts: 7581
Joined: 11/16/2015
Status: offline
He can end up with Rufes there and/or park a CVE there but you can try bombing at night. Presuming that he does not take Canton. You can route your convoys far to the south, but then they take longer and use more fuel.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Jorge_Stanbury)
Post #: 56
RE: Baker island - 2/3/2020 9:49:29 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
With Canton in Japanese hands, I agree he can put Rufes (when available), before Canton is taken, it is too risky; because Rufe is no "wunderwaffe"; I would say it is worst or at most equivalent to A5M Claude; Canton is a level 2; and therefore I can operate sweeps; we are playing PDU, so I will field P-38s relatively soon


(in reply to RangerJoe)
Post #: 57
KB forays and Singkawang bombardment - 2/3/2020 9:59:06 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Dec20.41

- KB still running wild on the SW Pacific; the foray has cost me, so far: 6 xAKs and 1 cruiser damaged.
He is now east of Suva, and I expect him to visit/ strike in that direction next turn. Loses are going down (4 xAKs three turns ago, then one two turns ago and another one last turn... as I am obviously trying to disperse the fleets







Attachment (1)

_____________________________


(in reply to Jorge_Stanbury)
Post #: 58
RE: KB forays and Singkawang bombardment - 2/3/2020 10:05:39 PM   
Jorge_Stanbury


Posts: 4219
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Last turn he bombarded Singkawang; which means he might be invading either it or Kuching soon

No signs of Mersing invasion, nor is it going to matter anyway because I already brought most of the troops I wanted to defend Singapore (11th Indian Div the key one)

I will obviously try to intercept the bombardment fleet, as it is definitively low on ammo,


--------------------------------------------------------------------------------
Naval bombardment of Singkawang at 56,88

Allied aircraft
no flights

Allied aircraft losses
PBY-4 Catalina: 15 damaged
SOC-1 Seagull: 3 damaged

Japanese Ships
CA Kumano
CA Suzuya
CA Mikuma
CA Mogami
DD Hagikaze
DD Arashi
DD Nowaki
DD Maikaze

Allied ground losses:
248 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 18 destroyed, 45 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 12 (7 destroyed, 5 disabled)

Airbase hits 44
Airbase supply hits 13
Runway hits 103
Port hits 54
Port supply hits 11

CA Kumano firing at Singkawang
CA Suzuya firing at Singkawang
CA Mikuma firing at Singkawang
CA Mogami firing at Singkawang
DD Hagikaze firing at Singkawang
DD Arashi firing at Singkawang
DD Nowaki firing at Singkawang
DD Maikaze firing at Singkawang







Attachment (1)

_____________________________


(in reply to Jorge_Stanbury)
Post #: 59
RE: KB forays and Singkawang bombardment - 2/4/2020 11:53:57 AM   
HansBolter


Posts: 7339
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline
Late to the discussion, but isn't Durability also a factor for whether, or not, a ship takes system damage when moving through deep water hexes?

Those tiny ship or boat types with a durability of 1 get beat up pretty quickly traversing deep water hexes.
PT boats are a good example of this.

_____________________________

Hans


(in reply to Jorge_Stanbury)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: "insert funny title here" DBB-C Jorge(A) vs Runnersan(J) Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.188