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Larger Guadalcanal Map Scenario

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Larger Guadalcanal Map Scenario Page: [1]
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Larger Guadalcanal Map Scenario - 1/22/2020 12:33:02 PM   
Evoken

 

Posts: 218
Joined: 10/23/2019
Status: online
Hello everyone , i didnt like how small guadalcanal map was , everytime i clicked on a place camera would freak out. So i decided to make a larger one , here it is

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RE: Larger Guadalcanal Map Scenario - 1/22/2020 3:41:05 PM   
HansBolter


Posts: 7339
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline
Wouldn't simply changing the resolution have worked with a lot less effort?

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Hans


(in reply to Evoken)
Post #: 2
RE: Larger Guadalcanal Map Scenario - 1/22/2020 5:41:05 PM   
Evoken

 

Posts: 218
Joined: 10/23/2019
Status: online
Issue isnt resolution , frame on minimap is wider than play area

(in reply to HansBolter)
Post #: 3
RE: Larger Guadalcanal Map Scenario - 1/23/2020 5:11:31 AM   
Alfred

 

Posts: 6250
Joined: 9/28/2006
Status: offline
You have saved this to a slot already used by the DaBabes team.

Alfred

(in reply to Evoken)
Post #: 4
RE: Larger Guadalcanal Map Scenario - 1/23/2020 12:27:41 PM   
Evoken

 

Posts: 218
Joined: 10/23/2019
Status: online
I can switch the slot , which one would you recommend Alfred ?

(in reply to Alfred)
Post #: 5
RE: Larger Guadalcanal Map Scenario - 1/23/2020 12:43:37 PM   
Alfred

 

Posts: 6250
Joined: 9/28/2006
Status: offline
The bane of the AE modder as there is no central organising authority which allocate slot numbers.

Try reading through this thread

https://www.matrixgames.com/forums/tm.asp?m=3088504

to find an unused slot.  The thread OP has done a good job of collating all the existing mod scenario numbers.  Not absolutely guaranteed to list all the already used slots but if a used slot is not listed there, it is unlikely to be a mod which has been widely dispersed publicly.

Alfred

(in reply to Evoken)
Post #: 6
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