Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Double counting GL upgrade

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> Double counting GL upgrade Page: [1]
Login
Message << Older Topic   Newer Topic >>
Double counting GL upgrade - 1/20/2020 3:57:40 PM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Not the most extremely urgent, high priority bug, but -

Adding a grenade launcher upgrade to a unit that already has a grenade launcher causes the tooltip to double the count on the additional GL for a total of 3 instead of 2. This miscount doesnt happen when a unit w/o a GL is given this upgrade.




Attachment (1)

_____________________________

Quid si
Post #: 1
RE: Double counting GL upgrade - 1/20/2020 5:07:23 PM   
Steve McClaire

 

Posts: 4041
Joined: 11/19/2007
Status: offline
Thanks for the report. This has to do with the internals of how grenade launchers on rifles are handled. The unit still only has two grenade launchers.

(in reply to ineffable)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> Double counting GL upgrade Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.141