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[Save Required] Possible bug in Canary's Cage (Remastered) - 1121.5

 
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[Save Required] Possible bug in Canary's Cage (Remaster... - 1/19/2020 6:59:31 PM   
Scorpion86

 

Posts: 193
Joined: 2/26/2017
Status: offline
Hi there! I was playing Canary's Cage when I noticed the bug shown in the attached picture. It seems to be something to do with the scenario's scripting. I could attach a save, but all you need to reproduce is start the scenario and start running the clock, this message will pop-up. But if it's necessary, I'll gladly do it.

Best Regards,
Scorpion86




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< Message edited by apache85 -- 1/19/2020 8:52:06 PM >
Post #: 1
RE: Possible bug in Canary's Cage (Remastered) - 1121.5 - 1/19/2020 8:50:50 PM   
apache85

 

Posts: 1883
Joined: 12/18/2014
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: Scorpion86

Hi there! I was playing Canary's Cage when I noticed the bug shown in the attached picture. It seems to be something to do with the scenario's scripting. I could attach a save, but all you need to reproduce is start the scenario and start running the clock, this message will pop-up. But if it's necessary, I'll gladly do it.

Best Regards,
Scorpion86


Actually it would be enormously helpful if you could attach the save file as well as the 'blank' .scen file

< Message edited by apache85 -- 1/19/2020 8:52:27 PM >


_____________________________


(in reply to Scorpion86)
Post #: 2
RE: Possible bug in Canary's Cage (Remastered) - 1121.5 - 1/19/2020 11:20:15 PM   
Scorpion86

 

Posts: 193
Joined: 2/26/2017
Status: offline
I should've known better... Hope this helps!

Best regards,
Scorpion86

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