Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Soldiers/radio volume & casualities

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> Soldiers/radio volume & casualities Page: [1]
Login
Message << Older Topic   Newer Topic >>
Soldiers/radio volume & casualities - 1/18/2020 8:34:33 AM   
nicketc

 

Posts: 1
Joined: 1/18/2020
Status: offline
Just got TBF after previously playing the other CC games.Just a bit of feedback - One major issue I've noticed is the sound volume of soldiers/radio. I've found it's almost impossible to hear most radio commands or soldiers shouting over the gun sounds. Not sure if it's intentional, but comparatively to Last Arnhem (last CC game I played recently), it's hard to hear them which makes it hard to follow what's going on in the battle. In LSA, you knew when one of players or any enemy for that matter got hit from the sounds.

Adding to this, I've also found it hard to see causalities (and soldiers for that matter) on the battlefield in comparison to LSA. I'm really not a fan of using the black outline either as it makes the soldiers look like bacteria moving around under a microscope.
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> Soldiers/radio volume & casualities Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094