Current infantry speed is in line with military average. When it comes to sprint standards, with or without 16kg of equipment, 60m in 8sec and 100m in 12sec is both reasonable and essential in combat. Translated to speed, that is anywhere between two and three times faster than current infantry maximum speed.
Maybe, once we are done with spotting rework, we can see how to improve infantry tactical combat. Maybe if infantry unit gets under fire while moving, it can sprint up to two squares, then it will have a slowdown period before it can do it again. The issue is how to implement this without having player micromanaging or having new commands, and how distance to the next waypoint will influence this.
New spotting chance will be increased, but there will be no Borg spotting, but it is too early for me to say how this will influence infantry combat. Maybe some kind of "cowering" will be needed.
Thank you for working on this.
My opinion on the speeds is that it should be rather realistic than "gamey". I think infantry shouldnt be able to keep fast speeds for a long time. they should become winded, so implementing a tiredness value that changes the movespeed would be fine. This would recharge when they stop.
the other thing is they should really be able to hide and take cover for example in buildings from small arms fire. While they take cover, they wouldnt shoot back of course.