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Command Modern Air/Naval Operations v1.15 update - Build 1009.35.1

 
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Command Modern Air/Naval Operations v1.15 update - Buil... - 1/10/2020 12:25:26 PM   
Dimitris


Posts: 12659
Joined: 7/31/2005
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NOTE: This is an update for CMANO, NOT for its sequel "Command Modern Operations". Do NOT use this on a CMO installation.

Download: https://drive.google.com/open?id=1GPfC3OeBt0XF25nLN_oZIIqs1Xind7O5

To use: Unzip to your existing CMANO installation, overwriting as necessary.


Build 1009.35.1 Release Notes (changes from B1009.31.2)
-------------------------------------------------------------------------------------

* Numerous sim-core performance tweaks
* UI tweak: When selecting a group member on the group-status panel, switch to unit view
* ADDED #13415: Make the location details available thru Lua
* Lua: new method GetTimeOfDay()
* ADDED: When clicking on a non-operative (hosted) unit, center the map on the location of its current host
* Tweak: Lua Doctrine methods
* Added missing "Low construction standards" flag for submarines
* Lua: Changed unit property .RTB and .Launch into methods (:)

* FIXED #13480: "Unit is Damaged" Trigger goes off multiple times for the same unit
* FIXED #13461: SetScore function weirdness
* FIXED #13415: Make the location details available thru Lua
* FIXED: Compressed DLZ envelope at frontal shots due to over-conservative outer-range value
* FIXED: Cruise missile with high-altitude terminal waypoint (e.g. HOB for nuclear airburst) not detonating because it arrived under the estimated "Impact Altitude"
* FIXED #13293: Not all weapons being picked up by some unit wrapper methods
* FIXED #13274: SE_SetDoctrineWRA() doesn't work for side or mission
* FIXED: [Lua] It is possible to use the ScenEdit_RefuelUnit script method on a non-operative unit
* FIXED: Incorrect parsing of decimal values from Command.ini in Finnish-locale
* FIXED: Inertial-guided weapons fired in BOL-mode not performing terminal dive
* FIXED: The "Choose side" window must always show up at the main screen
* FIXED: Submarines following over/under layer depth preset may rise above periscope depth, thus exposing themselves
* FIXED #8696: [B623] The Unit enters area trigger with modifier NOT selected does not work
* FIXED #13162: Trigger Definitions
* FIXED: Not escaping the side name in a contact object can lead to the scenario file being non-parsable on load
* FIXED #13023: Doctrines not being saved as uneditable
* FIXED #13135: Get/Set a Units WCS for Land/Surface etc
* FIXED: Lua: GetDoctrine is showing binary values
* FIXED: ALBM fuel re-calculation causing freeze (infinite loop)
* FIXED: Submarine depth logic works differently for human- and AI-side
* FIXED: Unguided weapons get destroyed immediately if their salvo shooter is destroyed
* FIXED: Cluster-warhead guided weapon never resolving its fuel re-calculation
* FIXED #13110: ROV datalinks
* FIXED: Locale (double-vs-comma) issue in deserializing group-kinematics properties
* FIXED: UNREP Stores not Working from T-AKE to CVN
* FIXED: Visibility of "Edit hosted AC" button
* FIXED: Unit selection not updating right-column info
* FIXED #13069: AC at airbase refusing to move from hangar
* TWEAK #13059: Removed check from dropping friendly contacts
* FIXED #13059: Autodetect on 'friendly' posture not correct

< Message edited by Dimitris -- 1/10/2020 12:45:21 PM >


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Post #: 1
RE: Command Modern Air/Naval Operations v1.15 - Build 1... - 1/10/2020 12:26:07 PM   
jun5896

 

Posts: 216
Joined: 1/17/2015
Status: offline
Thanks!

Ah, That's CMANO. But I'm still keeping CMANO too.

< Message edited by jun5896 -- 1/10/2020 12:27:42 PM >

(in reply to Dimitris)
Post #: 2
RE: Command Modern Air/Naval Operations v1.15 - Build 1... - 1/10/2020 3:30:50 PM   
bradinggs


Posts: 348
Joined: 7/17/2013
Status: offline
Thanks! Also going out via steam too or must use this on the steam versions as well?

(in reply to jun5896)
Post #: 3
RE: Command Modern Air/Naval Operations v1.15 - Build 1... - 1/10/2020 3:46:53 PM   
Dimitris


Posts: 12659
Joined: 7/31/2005
Status: offline
Probably going on Steam next week or so.

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(in reply to bradinggs)
Post #: 4
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/10/2020 4:27:44 PM   
DWReese

 

Posts: 1539
Joined: 3/21/2014
Status: online
Thank you for the update.

I still use CMANO on a regular basis so it's nice to keep things as up to date as possible.

(in reply to Dimitris)
Post #: 5
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/10/2020 4:56:03 PM   
Fido81

 

Posts: 77
Joined: 7/14/2019
Status: offline
Thank you for continuing to fix C:MANO bugs and improve the UX!

(in reply to DWReese)
Post #: 6
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/10/2020 9:26:15 PM   
KnightHawk75

 

Posts: 697
Joined: 11/15/2018
Status: offline
Nice to see CMANO get these fixes, thanks.

(in reply to Fido81)
Post #: 7
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/10/2020 9:53:31 PM   
slimatwar

 

Posts: 43
Joined: 1/20/2017
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Is CMANO still supported?I'd understood the opposite.

(in reply to KnightHawk75)
Post #: 8
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/10/2020 11:06:05 PM   
kevinkins


Posts: 2116
Joined: 3/8/2006
Status: offline
The CMANO product that has been around for 5 years can not be purchased. But it appears it will be supported for some time in the future based on this thread. Maybe CMANO will become the "public beta" for the Flagship CMO. Makes a lot of sense since so many players have both products installed. But that begs the question as to which product to play scenarios with or which product to design with? Especially if we want realistic combat models. It is kind of confusing for owners of both software products. It's been stated that scenarios are compatible back and forth. I am not convinced. If I were planning a lot of time into scenario design, it would be with the new CMO. That's where you will find support and advice daily. Designing a new scenario for community use fresh within CMANO is not recommended in my opinion. Sure update the older ones. But anything new, start within CMO.

Kevin

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to slimatwar)
Post #: 9
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/10/2020 11:38:11 PM   
thewood1

 

Posts: 5221
Joined: 11/27/2005
Status: online
Holy cow. It was stated explicitly in a couple of the numerous announcements that CMNAO would not be available for purchase but would continue to be supported to fix bugs and any other issues. There is no "seems", "maybe", etc. They said they were doing it and have continued to do it.

Can I suggest reading the FAQs, announcements, Q&As, etc. that were released before and during the launch of CMO. There are whole sections on scenario compatibility back and forth, as well as DLCs.

(in reply to kevinkins)
Post #: 10
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/10/2020 11:39:00 PM   
OldSarge


Posts: 444
Joined: 11/25/2010
From: Albuquerque, NM
Status: offline
Thanks, Dimitris! Although I have CMO and am loving it, I still have CMANO loaded for some of the older community scenarios.

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You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5

(in reply to kevinkins)
Post #: 11
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/11/2020 12:52:00 AM   
kevinkins


Posts: 2116
Joined: 3/8/2006
Status: offline
I was just voicing my opinion on how players having both products would best use their valuable gaming and design time given the teething pains associated with CMO. Go with CMO. It's as simple as that.

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to OldSarge)
Post #: 12
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/11/2020 1:39:20 AM   
DWReese

 

Posts: 1539
Joined: 3/21/2014
Status: online
Be forewarned about the new CMANO update. I just discovered the same fuel consumption error that had plagued CMO and it is apparently somehow transferred or built into the CMANO update.

The fuel issue, once again, involves the lead and the wingman having drastically different levels of available fuel. Even though the two show that they are using the same rate of fuel, and are traveling at the same speed and altitude, the wingman, after about one hour of flight time will have about 1000 kg less fuel than the lead does.

BTW, this has nothing to do with evading, bombing, etc. This just exists. You can see it via the fuel bar and by watching the actual amount of fuel (in kg) on the unit.

I reported this in Tech Support, and I have uninstalled this version, and reinstalled the previous Command.exe file until this gets issue gets fixed. Leaving it in will mean that almost ALL of your longer flight missions will be aborted by half of the units due to fuel.

< Message edited by DWReese -- 1/11/2020 1:40:00 AM >

(in reply to kevinkins)
Post #: 13
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/11/2020 2:55:53 AM   
Scorpion86

 

Posts: 203
Joined: 2/26/2017
Status: offline
Thanks for still providing updates for the older models, guys! You're straight up good developers.

(in reply to DWReese)
Post #: 14
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/12/2020 2:09:39 AM   
tjhkkr


Posts: 2426
Joined: 6/3/2010
Status: offline
Thank you.

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Scorpion86)
Post #: 15
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/12/2020 4:08:01 PM   
Zathred

 

Posts: 65
Joined: 7/5/2018
Status: offline
I'm seeing the same major fuel discrepancy now in CMANO with the 1009.35.1 patch which did not occur before

(in reply to DWReese)
Post #: 16
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/16/2020 1:27:25 AM   
DWReese

 

Posts: 1539
Joined: 3/21/2014
Status: online
Please take a look at this scenario. Flight Skull55 (a two-plane group) has been in the air for 20 and 45 minutes. EACH plane is traveling at the same speed, same altitude, and they have been (and are) directly on top of one another. They took off together and have never been separated. Yet, as you can see, in less than 21 minutes, the wingman has already used 600 kg more than the lead. There was no maneuvering, or evading. They literally just left the base.

Additionally, another group, Flight Chevy27, is also interesting. Redcock #1 and Redcock #2 have both been flying exactly the same amount of time, same speed, same altitude, etc. Just like the other group (Skull55) the wingman has already used 80 more kg of fuel, even though he is directly on top of the lead. Again, they took off together, and all indicators reveal that they are exactly the same.

As these flights progress, both sets of wingmen have less and less fuel (obviously), and at some point they need to either RTB or head to the tanker. They should be exactly the same, so this shouldn't be happening.

Now, if you repeat this scenario but fly all of the planes as SINGLE UNITS, it plays absolutely perfect. All of the planes are within 1 or 2 kg (at the most) different from their wingman for the entire flight. Hopefully, that information will help you decipher the cause of this problem.

This is why I said that this is crucial because the longer distance attack flights will become fractured due to the fuel difference.

I know that you are busy, but PLEASE FIX THIS ONE as it is kind of important for CMANO users.

Thank you for keeping CMANO alive, and thank you for your continued and collective efforts.



Attachment (1)

< Message edited by DWReese -- 1/16/2020 1:30:00 AM >

(in reply to Dimitris)
Post #: 17
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/16/2020 7:38:32 AM   
JPV511

 

Posts: 81
Joined: 4/25/2015
Status: offline
Thanks for the continued support of CMANO. I know it's been several years since its release but I was late to the party and my copy is still quite new and I'm still learning to master it bit by bit.

(in reply to DWReese)
Post #: 18
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/17/2020 3:12:28 AM   
DWReese

 

Posts: 1539
Joined: 3/21/2014
Status: online
Dimitris,

I have been playing around with the fuel disparity thing all day with little to no luck deciphering the cause.

The CMANO Command.exe file dated July 10, 2019 has all of the units utilizing the proper amount of fuel while in groups, or as single units. In other words, it works perfectly.

The new CMANO Comman.exe file that you released on January 10, 2020, causes some kind of fuel disparity issue. The issue, to me, seems similar to the issue that was discovered when CMO was released on November 15, 2019.

I was wondering if it was possible for you to take the CMANO Command.exe file from July 10, 2019 and compare it to the CMANO Command.exe file of January 10, 2020 and be able to see the differences pertaining to fuel usage. Perhaps if you could determine what's different, then it might help you to determine what is going on with the new CMANO version, AND it might actually unlock what is going on with CMO's fuel disparity issue as well. So, you might get a 2-for-1.

It's just a thought as the fuel issues are now present in both CMO and CMANO.

(in reply to Dimitris)
Post #: 19
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/20/2020 7:55:44 AM   
Dimitris


Posts: 12659
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: DWReese

Please take a look at this scenario. Flight Skull55 (a two-plane group) has been in the air for 20 and 45 minutes. EACH plane is traveling at the same speed, same altitude, and they have been (and are) directly on top of one another. They took off together and have never been separated. Yet, as you can see, in less than 21 minutes, the wingman has already used 600 kg more than the lead. There was no maneuvering, or evading. They literally just left the base.

Additionally, another group, Flight Chevy27, is also interesting. Redcock #1 and Redcock #2 have both been flying exactly the same amount of time, same speed, same altitude, etc. Just like the other group (Skull55) the wingman has already used 80 more kg of fuel, even though he is directly on top of the lead. Again, they took off together, and all indicators reveal that they are exactly the same.

As these flights progress, both sets of wingmen have less and less fuel (obviously), and at some point they need to either RTB or head to the tanker. They should be exactly the same, so this shouldn't be happening.

Now, if you repeat this scenario but fly all of the planes as SINGLE UNITS, it plays absolutely perfect. All of the planes are within 1 or 2 kg (at the most) different from their wingman for the entire flight. Hopefully, that information will help you decipher the cause of this problem.

This is why I said that this is crucial because the longer distance attack flights will become fractured due to the fuel difference.

I know that you are busy, but PLEASE FIX THIS ONE as it is kind of important for CMANO users.

Thank you for keeping CMANO alive, and thank you for your continued and collective efforts.




I just checked this save, using the current CMO public beta.

I let the scenario run and observed the fuel statuses. The established fuel discrepancies between lead and wingman on the already airborne groups were left in the same ratios as initial (on load), and on groups that took off after resuming the save, the fuel consumption was precisely identical.

This appears to confirm that the tweaks that we made to the CMO branch, in order to remedy fuel discrepancies, are effective.

Afterwards, we will check the current CMANO branch. If the problem is still present there, we will try to transplant the CMO tweaks to CMANO in order to hopefully resolve the issue there too.

< Message edited by Dimitris -- 1/20/2020 7:56:41 AM >


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(in reply to DWReese)
Post #: 20
RE: Command Modern Air/Naval Operations v1.15 update - ... - 1/20/2020 12:00:16 PM   
DWReese

 

Posts: 1539
Joined: 3/21/2014
Status: online


"I let the scenario run and observed the fuel statuses. The established fuel discrepancies between lead and wingman on the already airborne groups were left in the same ratios as initial (on load), and on groups that took off after resuming the save, the fuel consumption was precisely identical."


I just want to verify that you are aware that the RATE of fuel, and the speed and altitude of the two aircraft, always appears to be displayed as the same. The problem that I am citing is that, despite everything appearing to be exactly identical, one of the planes is actually using more fuel than the other, as evidenced by the fuel bar discrepancy.

Note: Additional testing seems to reveal that the only aircraft that seem to be involved in this are the ones carrying bombs (like the MK 84). The aircraft carrying missiles, or air-to-air weapons doesn't seem to be affected.

Thanks again for your effort.

(in reply to Dimitris)
Post #: 21
RE: Command Modern Air/Naval Operations v1.15 update - ... - 2/12/2020 4:54:03 PM   
anlgzl

 

Posts: 36
Joined: 3/18/2018
Status: offline
Hi all,

When will update Build 1009.35.1 release for steam version ?

Thanks in advance

(in reply to DWReese)
Post #: 22
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