Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Patch??

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> New Patch?? Page: [1]
Login
Message << Older Topic   Newer Topic >>
New Patch?? - 1/8/2020 4:47:24 PM   
xhoel


Posts: 1938
Joined: 6/24/2017
From: Germany
Status: offline
Is there a improved patch coming soon? Would be quite nice to get our hands on a stable 1.12.03 :D

Cheers!

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
Post #: 1
RE: New Patch?? - 1/8/2020 5:07:36 PM   
weinsoldner

 

Posts: 136
Joined: 5/13/2017
From: Netherlands
Status: offline

(in reply to xhoel)
Post #: 2
RE: New Patch?? - 1/8/2020 5:56:47 PM   
king171717


Posts: 187
Joined: 5/14/2016
Status: offline
will a new patch wreck a server multiplayer game??

< Message edited by king171717 -- 1/8/2020 6:55:51 PM >

(in reply to weinsoldner)
Post #: 3
RE: New Patch?? - 1/8/2020 6:07:18 PM   
Telemecus


Posts: 4671
Joined: 3/20/2016
Status: online
no - all patches are designed to be backwards compatible with saves.

_____________________________

Wargamers Discord https://discord.gg/U6DcDxT

(in reply to king171717)
Post #: 4
RE: New Patch?? - 1/8/2020 6:41:31 PM   
morvael


Posts: 11745
Joined: 9/8/2006
From: Poland
Status: offline
In the making. Was hunting for a bug in retreat/displacement move code (which turned out to be two separate bugs) for the last six days.

< Message edited by morvael -- 1/8/2020 6:55:32 PM >

(in reply to Telemecus)
Post #: 5
RE: New Patch?? - 1/8/2020 7:09:51 PM   
morvael


Posts: 11745
Joined: 9/8/2006
From: Poland
Status: offline
And it looks like this: a few tweaks and back to running AI vs AI in my usual test set of scenarios:





Attachment (1)

(in reply to morvael)
Post #: 6
RE: New Patch?? - 1/8/2020 7:10:48 PM   
morvael


Posts: 11745
Joined: 9/8/2006
From: Poland
Status: offline
Of course sometimes more time must be spent on thinking how to solve certain problems, debugging them step by step, and coding solutions.

(in reply to morvael)
Post #: 7
RE: New Patch?? - 1/9/2020 11:32:22 AM   
wkuh

 

Posts: 35
Joined: 5/16/2017
Status: offline
Thanks for you efforts! and looking forward to completion.

(in reply to morvael)
Post #: 8
RE: New Patch?? - 1/9/2020 1:35:58 PM   
Cavalry Corp

 

Posts: 2634
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
And some bugs in the scn , no reinforcements?? no re spawning?? I mentioned before and has been noted.

(in reply to wkuh)
Post #: 9
RE: New Patch?? - 1/9/2020 2:12:17 PM   
morvael


Posts: 11745
Joined: 9/8/2006
From: Poland
Status: offline
Reinforcements and respawning will work again.

(in reply to Cavalry Corp)
Post #: 10
RE: New Patch?? - 1/9/2020 3:39:42 PM   
Cavalry Corp

 

Posts: 2634
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
good

(in reply to morvael)
Post #: 11
RE: New Patch?? - 1/10/2020 11:06:37 AM   
xhoel


Posts: 1938
Joined: 6/24/2017
From: Germany
Status: offline
@morvael: good to hear that you are still working on a new patch. Has the bug that forces non isolated units to surrender been fixed? Any predictions on when the new patch may come out?

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465

(in reply to Cavalry Corp)
Post #: 12
RE: New Patch?? - 1/10/2020 11:31:35 AM   
morvael


Posts: 11745
Joined: 9/8/2006
From: Poland
Status: offline
Yes, I think it was the bug which considered as isolated units more than 25 hexes from railhead (there should only be a requirement of more than 100 MP from railhead). This was fixed.

I hope to finish it soon. Tests are positive.

Bug fixes so far:
1. Fixed a bug in calculating supply and fuel required by units resupplying from a HQ, which shouldn’t take into account MP and range to railhead penalties into account. These penalties will be now correctly applied at later step, when actually requesting and receiving supply and fuel from cities. This prevented units to operate more than 25 hexes or 100 MP from railhead, even if they were within HQ supply range, and that HQ was within railhead supply range. Also, this prevented HQs to act better as a buffer, dispensing reserves on hand to units needing them (bear in mind that HQs will still try to maintain some reserves). All other penalties are still applied at the earliest possible step. Supply details window will still show Range and MP modifiers based on unit's actual distance to railhead, because they are taken into account in other steps of the logistics phase (for example: units more than 100 MP from railhead are unable to recieve and/or return vehicles).
2. Fixed a bug in calculating the percentage of required supply and fuel dumps available in a HQ after it was resupplied from a city. Wrong value caused some units to take more than they should, while others were left starving.
3. Fixed a bug where out-of-supply trace could be determined to be better than in-supply trace, leading to isolated units in case of a very long land connection despite having access to port supply. "In-supply" means going through 0 enemy hexes, and not above 100MP and/or 25 hexes from rail.
4. Fixed a bug where on-map units were not rebuilding nor arriving according to reinforcement schedule in scenarios that didn't use entire map. It will be now up to scenario parameter to decide whether unit rebuilds are allowed or not. To prevent unit rebuilds in smaller scenarios, five were updated: Op Mars 1942 Red God of War, Operation Konrad, Road to Kiev, Road To Smolensk, Smolensk 1941.
5. Fixed a bug where the game was unable to load WiteFontConfig.txt file and always used default font configuration.
6. Fixed a bug where units more than 25 hexes (but not more than 100 MP) from railhead were considered isolated.

(in reply to xhoel)
Post #: 13
RE: New Patch?? - 1/10/2020 2:36:26 PM   
xhoel


Posts: 1938
Joined: 6/24/2017
From: Germany
Status: offline
Sounds pretty good to me. I hope we can get our hands on it soon.

Cheers!

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465

(in reply to morvael)
Post #: 14
RE: New Patch?? - 1/11/2020 12:16:12 AM   
Tejszd

 

Posts: 3345
Joined: 11/17/2007
Status: offline
Thanks again morvael continuously working to improve the game!

(in reply to xhoel)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> New Patch?? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.148