From: PDX (and now) London, UK
I've played war-games without the animations that make AE so interesting, and I think if the player still has control of forces in some detail, FOW makes the game interesting to watch as a real time experience. I'm all for great graphics as a ay to see the results fo decisions and visualise the combat taking place. Imagine being able to take the seat on a 40mm gun watching a strike dive in, or sit in a Wildcat diving on the same Vals from above, or watching the strike from a nearby cruiser. All of those vantage points would be cool to see and be able to switch to in the midst of the action.
Not sure that is the goal, but that's where I would see graphics take a lead role. We certainly don't love just having a combat report of the most important turns in game. We want to see it play out, see the drama unfold. What if that were in a 3-D graphically interesting (and somewhat accurate) world?
I'm imagining guiding the ships into range, setting up CAP and strikes, launching and then sitting back, as in AE, and watching the results while managing maybe a few more details like CAP and fleet reactions/orders. Maybe switching back and forth form the offensive strike to the defensive position as the day unfolds.
I actually prefer to skip the animations 95% of the time.
The only ones I watch are sub combats, because the combat report for those does not give enough info. And select surface combats - same reason.
The rest I could do without, but it's an all or nothing thing.
Well, I guess the air-to-air screen is sometimes informative in terms of number of planes present.
What if it was a fully 3-D graphical world with enough visual detail and accuracy to make you feel like you were seeing the results of your orders playing out over a 10-15 minute "filmic" animation? Would that be more interesting?
It would to me!
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill