From: Somewhere deep in appalachian valley in PA
Sometimes TOC can show you estimated locations of enemy concentrations, that is why I spread out my units in fear of saturation or air strikes. I think this simulates electronic warfare and listening etc.
Even today's aircraft during CAS mission has no such data-link ability, fully-sharing all enemy ground unit's type, number, location, and heading to friendly ground units is pure fantasy even in current level of technology. Not to mention cold war where everything was "discussed" via radio communication.
Some early warning airplanes can try something similar, but not perfect. During Gulf War, E-8 Joint STARS showed an example of detecting moving Iraqi forces:
But as you can see, those are radar signals, not something like we see from games. Even those radar signals from early warning planes cannot clarify types, headings, and other details of signals. Not to mention Gulf war environment would be very different from cold war Germany, where those early warning airplanes would be impossible to fly that close to front line.
So, current description of FPC-RS regarding airstrike - showing all opponent units nearby the target tile during air strike - is wrong, very wrong. This is just simply impossible. Air strike should not open any of opponent unit's information to player.
Plus, there should be more chance of blue-on-blue incident if it is not introduced, if this game really wants to depict "battlefield friction" more realistically. Not only blue-on-blue strike, but some algorithm to realistically depict all possible situations of friendly fire should be implemented.
< Message edited by exsonic01 -- 2/5/2020 4:26:30 PM >