From: Nepean, Ontario
The problem with sudden death conditions is that every game will turn into a sudden death match and the Germans will always resign early if they fail. This is boring for the allies.
I like the fact that this game, unlike so many others, gives the Axis a real chance to win on VP and grind it out to the end...but this also gives the allies the opportunity to have their fun in the late game.
Panzer pushers love sudden death conditions. I prefer the game being the kind of game it is now. Indeed, I think I am the only person so far in AAR to play it out to 1945 thus far. (As the Axis, even.) Because I like the long game, even as the Axis.
One thing I have noticed in this forum: the Axis fanboys keep trying to push this game into a design to result in quick Axis wins. I hope the developer resists this. It is absolutely not necessary nor realistic. These Axis fanboys keep claiming the game is biased against the Axis because they want quick wins and don't realize that it is perfectly possible to win the game as a marathon playing the Axis thanks to VPs. (I have done this!) This rewards judicious play and an eye on your war economy and other things besides pushing panzers. It's more subtle, more interesting, more historical, and I'd hate seeing this game losing that and becoming like all the other WW2 games that go the other way on this.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"