Hello, Scott and I are engaged in a long game that is nearing the end of 1944. There was a large air sea battle just south of Kyushu in which my (IJN) fleet carrier squadron only moved three hexes out of Tokyo when it's speed was 9/4, it had not used any ops points prior to moving and it had a good admiral in charge (Yamaguchi aggression 61). I can't figure out why it only moved 1/3 of it's movement when it was set to "absolute." This dramatically changed the complexion of the battle since the whole thing was designed to get those carriers into action.
1. This first picture shows where the CVs wound up (three hexes from where they started) and where they were supposed to go.
2. The second picture, next post, shows the TF when I saved the turn at the start of the day No one refueled, no ops points had been used.
3. The final picture, post after the next one, shows the fleet at the end of day. Again, no one refueled and I don't see any reason why it would have only moved three hexes and thus missed out on the entire battle. I have never seen this before. I've seen ships move 1-2 hexes more or less than you think, but never 6 hexes less.