Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Middle click & hold for map tilt/turn

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> Middle click & hold for map tilt/turn Page: [1]
Login
Message << Older Topic   Newer Topic >>
Middle click & hold for map tilt/turn - 12/30/2019 5:20:18 AM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
That UI is about as smooth and silky as the last time I flirted with a cute colonoscopy tech.

_____________________________

Quid si
Post #: 1
RE: Middle click & hold for map tilt/turn - 12/30/2019 6:15:46 AM   
zakblood


Posts: 22403
Joined: 10/4/2012
Status: offline
multiple posts on none tech support questions will get the posts removed and put back into main where they belong, just friendly advice, your choice and call, too many posts in here and some important ones may get missed, if you have a wish list or a suggestion or comment, main page for the game is the correct place, tech support is for tech related game errors only, not chit chat or opinions

(in reply to ineffable)
Post #: 2
RE: Middle click & hold for map tilt/turn - 12/30/2019 2:21:12 PM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
The simile may have been farcical but the gist of my comment concerning an aspect of the camera controls is a valid Tech Support topic. Crack open Google Earth for a shining example of smooth and silky involving a very similar middle click & drag UI.

EDIT: TBF is such a pleasure just to watch that its grating to have to fight this camera control.

< Message edited by ineffable -- 1/2/2020 6:41:58 PM >


_____________________________

Quid si

(in reply to zakblood)
Post #: 3
RE: Middle click & hold for map tilt/turn - 1/2/2020 4:02:29 PM   
nikolascc

 

Posts: 33
Joined: 5/25/2018
Status: offline
I posted about this a while ago and nobody seemed to care

"Weird and uncomfortable deadzone when rotating camera"
https://www.matrixgames.com/forums/tm.asp?m=4712953

< Message edited by nikolascc -- 1/2/2020 4:04:53 PM >

(in reply to ineffable)
Post #: 4
RE: Middle click & hold for map tilt/turn - 1/6/2020 3:37:37 PM   
PipFromSlitherine

 

Posts: 1377
Joined: 6/23/2010
Status: offline
This is already fixed, so you should see it in an upcoming update.

Cheers

Pip


_____________________________

follow me on Twitter here

(in reply to nikolascc)
Post #: 5
RE: Middle click & hold for map tilt/turn - 1/6/2020 3:55:01 PM   
nikolascc

 

Posts: 33
Joined: 5/25/2018
Status: offline
Oh wow that's good news! Thankyou

(in reply to PipFromSlitherine)
Post #: 6
RE: Middle click & hold for map tilt/turn - 1/16/2020 9:42:37 PM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Silky and smooth in the .08 beta

_____________________________

Quid si

(in reply to nikolascc)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum >> Middle click & hold for map tilt/turn Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133