I played a few times WarPlan.
German action is the same, so I checked scripts.
I'm thinking of a script for a little stronger AI.
But there are many bugs, I can't be bothered to make it.
Tests are not easy to play.
Need to start game every time for test play.
plan = number doesn't work.
There may be other scripts that cause errors.
randomizeplanMax = number
The value is always 0 (_event.txt)
$GiveUnit of _event.txt
Unit placement is error.
Place units between Axis turn and Allies turn.
So Axis units can't move this turn, but Allies units can move this turn.
These bugs are not yet fixed.
>Is it possible to track the number of units the German and Italian forces have in the East. For example in Poland and based on those numbers increase Russia's readiness for war? (this would be in the _events script??????)
I think this script.
landUnitInRadius=x,y,+units,radius,alliance ¯ returns true if the number of land units in the area is equal to or GREATER than the number from the specified alliance that are within the radius. If set to zero radius it checks the x,y hex only
>Is it possible to set up multiple entry dates for Russia? (I'm guessing the _GrandStrategy script, plans=????)
I have not checked yet
But I think that you can do it if you think normally.