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[FIXED] Crash, crash, crash...

 
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[FIXED] Crash, crash, crash... - 12/29/2019 5:08:28 PM   
pclaurent

 

Posts: 46
Joined: 5/17/2019
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Even with the last fix (build 1121.2) the CTDs are still there. They appear each time an LUA script is executed when the system is overloaded. In other words, when the mission clock is late (the seconds are running too slowly). To replicate the problem, I think you only need to use a scenario that runs a script launched cyclically (every n seconds) on a relatively slow PC.
Attached is a sample scenario. Fast forward to 10:59:00 and wait for "commando" unit appear.

Attachment (1)

< Message edited by Dimitris -- 1/10/2020 5:16:27 AM >
Post #: 1
RE: Crash, crash, crash... - 12/29/2019 5:15:32 PM   
Dimitris


Posts: 12499
Joined: 7/31/2005
Status: online
Hi,

Can you please provide a specific scenario example? Also an example of a slow PC? We need as much information as possible in order to replicate the conditions of the problem and hopefully reproduce it. Thanks!

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RE: Crash, crash, crash... - 12/29/2019 5:23:31 PM   
pclaurent

 

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Intel Core i5-3230M CPU @ 2.60GHz
GC: Nvidia GeForce 710M (driver v. 369.09)
See scenario attached in my last (edited) message


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RE: Crash, crash, crash... - 12/30/2019 3:32:33 PM   
pclaurent

 

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Most crashes occur with ScenEdit_AddUnit, ScenEdit_SetUnit, or ScenEdit_DeleteUnit

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RE: Crash, crash, crash... - 12/31/2019 12:22:12 PM   
Rory Noonan

 

Posts: 2451
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From: Melbourne, Australia
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Logged for investigation.

0013560

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RE: Crash, crash, crash... - 1/9/2020 9:02:50 PM   
pclaurent

 

Posts: 46
Joined: 5/17/2019
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FYI, I don't have the CTD anymore with my test scenario and build 1121.4

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RE: Crash, crash, crash... - 1/10/2020 5:16:01 AM   
Dimitris


Posts: 12499
Joined: 7/31/2005
Status: online
Thanks for the update!

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