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How about a "mod" forum

 
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How about a "mod" forum - 12/27/2019 5:18:33 PM   
budd


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Mr. ineffable is getting busy, need a forum for mods.

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RE: How about a "mod" forum - 12/28/2019 1:42:52 PM   
LeeChard

 

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From: Michigan
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I second that.

(in reply to budd)
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RE: How about a "mod" forum - 12/28/2019 10:42:30 PM   
Saturnian

 

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agreed.

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RE: How about a "mod" forum - 12/30/2019 2:05:22 AM   
dannyboipl

 

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Yep

(in reply to Saturnian)
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RE: How about a "mod" forum - 12/30/2019 2:05:51 AM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
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And a scenario library. Less fun playing your own customs 'cuz they lack the element of surprise.

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RE: How about a "mod" forum - 12/30/2019 9:43:50 PM   
Steve McClaire

 

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Definitely a good idea. I will discuss this with the forum guys after they return from the holidays.

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RE: How about a "mod" forum - 12/31/2019 1:07:36 AM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
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I"ve always been a big fan of CC saved game files. TBF's ability to save in deploy, or, pause and save immediately after starting at :01 sec off the clock adds an interesting new twist to the idea of hot-to-go scenario making. Is it possible to deploy one force, Save, and then switch the player side like classic CC where a flag at the beginning of the file set the side? If so then you could design a scenario, select and deploy forces for the intended AI player, Start/Pause/Save at :01, use a hex editor to trip the side select flag, and have an instant-action saved scenario that allows the player only to issue orders before unpausing to play against a human/AI hybrid. The designer deploys the AI's force, the software then plays it.

Anybody have a multiplayer save file they could send me? Havent been able to get into the lobby yet.

< Message edited by ineffable -- 12/31/2019 3:06:29 AM >


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