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1.04D testing thread - 12/26/2019 6:40:07 PM   
Journier

 

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currently running test through of game.

bugs found currently-

1) ghosting bug
2) bug with land units undoing after overrunning air units
3)ghost navy bug with enemy fleet not dissapearing after being killed
4)1939 scenario deploy zone for germany around warsaw.
5) garrisons giving full value for being disbanded
6) units not being resupplied by HQ directly on top of HQ - IE plane on top of HQ does not receive resupply.?

< Message edited by Journier -- 12/26/2019 9:23:11 PM >
Post #: 1
RE: 1.04D testing thread - 12/26/2019 7:35:47 PM   
PanzerMike


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quote:

ORIGINAL: Journier

3)ghost navy bug with enemy fleet not dissapearing after being killed


I think this is what you mean:


When I click on the fleet no message box appears (should say something like "Unknown Fleet") and I am pretty sure this fleet was destroyed in the prior turn.

This is the save game:
https://www.dropbox.com/s/1wntun5wxf8a4y0/PanzerMap_v2.zip?dl=0

(in reply to Journier)
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RE: 1.04D testing thread - 12/26/2019 7:40:43 PM   
Journier

 

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correct, if you move your fleet over that dead fleet, it should duplicate your fleet, but it will be a ghost fleet, until game restart.

have you reloaded that turn yet? did it stay? Ive only been able to duplicate the bug once where reloading save the fleet/ army stayed on map as a ghost on turn reload.

< Message edited by Journier -- 12/26/2019 9:25:19 PM >

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RE: 1.04D testing thread - 12/26/2019 8:59:39 PM   
ncc1701e


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Beware, this is the Black Pearl...

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RE: 1.04D testing thread - 12/26/2019 10:15:39 PM   
AlvaroSousa


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Plz let me know if these bugs are created during the human move turn or is already there from a computer move turn. For example you click it hex it's normal then you click it again after moving and there's a bizarre occurrence going on on your turn. A computer opponent turn would mean that the first time you click that location the bug is there I'm trying to determine if this happens in Hot Seat multiplayer or computer opponent. I suspect it is versus the computer opponent only.

I haven't heard from Planes of this type in multiplayer games so far

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RE: 1.04D testing thread - 12/27/2019 12:08:28 AM   
Cohen_slith

 

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My '39 Italian option map has a strange railroad east of London, and a port in the middle of Ireland (think fat finger issues).
Spanish airforce is 10/10 (not sure if meant to be 10/20 or 20/20 but 10/10 seems a mistake).

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RE: 1.04D testing thread - 12/27/2019 3:44:31 AM   
AlvaroSousa


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Thanks I'll check.

Trying something new for the ghost bugs. The code is right but I think the scripts are not executing in the right order. So I am ensuring they are. I am testing currently.

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RE: 1.04D testing thread - 12/27/2019 3:45:24 AM   
AlvaroSousa


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The map issues have been fixed.

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Post #: 8
RE: 1.04D testing thread - 12/27/2019 7:53:05 AM   
PanzerMike


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Ok, well here is the correct link to the save game anyway:
https://www.dropbox.com/s/b6044h0999vc1g7/4d_41_Fleet_Ghost_Med.sav?dl=0

But if it is fixed already, all the better

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RE: 1.04D testing thread - 12/27/2019 1:05:25 PM   
AlvaroSousa


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Well I found a way to text what is going on with the ghosting. I am spending all day today on this. It is really elusive since it happens every once in a while.

I literally have to go through hundreds of lines of code to see where it is happening. I am not even sure what the issue it but I do believe it is when the A.I. moves.

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Post #: 10
RE: 1.04D testing thread - 12/27/2019 1:52:59 PM   
AlvaroSousa


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Question is the naval ghost bug only happening after you sink an entire fleet? Or it comes your turn and there is a mystery counter on the map?

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Post #: 11
RE: 1.04D testing thread - 12/27/2019 2:04:33 PM   
AlvaroSousa


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Fix air overrun ghosting problem.

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Post #: 12
RE: 1.04D testing thread - 12/27/2019 2:15:12 PM   
PanzerMike


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quote:

ORIGINAL: Alvaro Sousa

Question is the naval ghost bug only happening after you sink an entire fleet? Or it comes your turn and there is a mystery counter on the map?

I think after sinking the entire fleet. Not sure though. Info of the composition of the enemy fleet is hard to distinguish. A clearer battle report would help in that regard.

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Post #: 13
RE: 1.04D testing thread - 12/27/2019 10:09:26 PM   
AlvaroSousa


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I think I found the land ghost. Deceptively stupid mistake I made.

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Post #: 14
RE: 1.04D testing thread - 12/28/2019 12:07:15 AM   
Journier

 

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quote:

ORIGINAL: Alvaro Sousa

I think I found the land ghost. Deceptively stupid mistake I made.


Nice job Alvaro. eta on 1.04E for us to test?

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RE: 1.04D testing thread - 12/28/2019 3:11:43 AM   
AlvaroSousa


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It will be up on Saturday before late afternoon. I need to test more to be 100% sure it 100% works and hasn't caused another issue.

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Post #: 16
RE: 1.04D testing thread - 12/28/2019 7:13:39 AM   
PanzerMike


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I am also curious if this remedies the phenomenon of unselectable friendly naval units. This happens every so often. I click on a unit but nothing happens. Even multiple tries yield no results. Only after changing the zoom level and retrying does the unit respond to the click.

It is fairly common this happens and of course annoying. No idea how to recreate it, or if I am the only one experiencing this.

Update: it sometimes happens with selecting land units too. You need to change zoom level and click around some more and then all of a sudden the unit finally gets selected. Weird.

< Message edited by PanzerMike -- 12/28/2019 11:59:54 AM >

(in reply to AlvaroSousa)
Post #: 17
RE: 1.04D testing thread - 12/28/2019 3:41:18 PM   
AlvaroSousa


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Has to do with coding. I am investigating as I type. Basically you sunk the fleet and the game forgot to remove the fleet counter.

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Post #: 18
RE: 1.04D testing thread - 12/28/2019 11:57:46 PM   
Journier

 

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new/old bug, hitting Enter on the password box of the login screen for pbem will not make you login to pbem but it will just create a odd graphical glitch for some reason.

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Post #: 19
RE: 1.04D testing thread - 12/29/2019 12:11:56 AM   
AlvaroSousa


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I dont see it. Just tried v4e.

What does it do?

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Post #: 20
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