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Upgrades - 12/24/2019 2:42:40 AM   
scout1


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Couple of questions regarding upgrades …..

Does a unit need to be at full strength/effectiveness in order to upgrade ?

Does upgrading cause a temporary reduction in unit strength while upgrading ?

Can a unit upgrade a different path than what it started ? For ex. armor upgrading to from 39 to 40 from breakthrough to heavy armor ?

Can a unit skip advancement yrs, for ex. a 39 unit directly upgrading to 42 without first doing 40 and then 41 ?
Post #: 1
RE: Upgrades - 12/24/2019 3:09:06 AM   
Journier

 

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quote:

ORIGINAL: scout1

Couple of questions regarding upgrades …..

1- Does a unit need to be at full strength/effectiveness in order to upgrade ?
No

2-Does upgrading cause a temporary reduction in unit strength while upgrading ?
no

3-Can a unit upgrade a different path than what it started ? For ex. armor upgrading to from 39 to 40 from breakthrough to heavy armor ?
No

4) Can a unit skip advancement yrs, for ex. a 39 unit directly upgrading to 42 without first doing 40 and then 41 ?
No i dont believe so.


(in reply to scout1)
Post #: 2
RE: Upgrades - 12/24/2019 8:37:58 AM   
Cohen_slith

 

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Question 4 is pretty sure that it is a 'yes it can' as long as you have the cash for it.

Let's say you have this Infantry '39 that costs 180, a large corp. You have 32 production points stocked for it? It can go straight away to '41. But if you only have 16 points, only '40.

All the other answers are as per Journier above.

(in reply to Journier)
Post #: 3
RE: Upgrades - 12/29/2019 4:51:24 PM   
scout1


Posts: 2750
Joined: 8/24/2004
From: South Bend, In
Status: offline
ok, more upgrade questions …..

I know you can tag multiple units for prioritization relative to upgrade first

But us there any "easy" way to see that the unit(s) actually did or did not upgrade WITHOUT checking EVERY one individually ? Or for that matter, a means to see which units did in fact upgrade on a given turn ? A visual would be cool. Perhaps some type of new feature down the road Al ?

Do upgrades occur over a single turn for a unit that is eligible and there are points to do so or is it like production and takes several turns ?

Can a unit upgrade if it is within an enemy ZOC as long as it has a clean path for supply ?

Just how are upgrade cost computed ? If I have a Large Corp '39 and it upgrades to '40, it can't be the full cost of building a new '40 from scratch ? Is it the difference in new build cost between '40 and '39 ? Or something else all together ?

Can I prioritize replacements vs upgrades independently ? ie, want replacements but not an upgrade ?




(in reply to Cohen_slith)
Post #: 4
RE: Upgrades - 1/1/2020 6:41:41 PM   
scout1


Posts: 2750
Joined: 8/24/2004
From: South Bend, In
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quote:

ORIGINAL: scout1

ok, more upgrade questions …..

I know you can tag multiple units for prioritization relative to upgrade first

But us there any "easy" way to see that the unit(s) actually did or did not upgrade WITHOUT checking EVERY one individually ? Or for that matter, a means to see which units did in fact upgrade on a given turn ? A visual would be cool. Perhaps some type of new feature down the road Al ?

Do upgrades occur over a single turn for a unit that is eligible and there are points to do so or is it like production and takes several turns ?

Can a unit upgrade if it is within an enemy ZOC as long as it has a clean path for supply ?

Just how are upgrade cost computed ? If I have a Large Corp '39 and it upgrades to '40, it can't be the full cost of building a new '40 from scratch ? Is it the difference in new build cost between '40 and '39 ? Or something else all together ?

Can I prioritize replacements vs upgrades independently ? ie, want replacements but not an upgrade ?






OK, lets try this another way …….

- Reinforcements are automatic and can NOT be stopped for any given unit, correct ?

- Repair/Upgrade are in fact the same thing (there is a button to turn this on or off), correct ?

- The amount available for BOTH Reinforcement/Upgrade is set on the production screen and this is global, correct ?

??????

(in reply to scout1)
Post #: 5
RE: Upgrades - 1/1/2020 8:01:22 PM   
Cohen_slith

 

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You can stop reinforcements by using the appropriate toggle in the top left corner bit of the Unit display, when the unit is selected.

Reinforcements and Upgrades are two different things, which sadly right now are managed by only one single budget for them all. (Part of the being wonky)

The third statement is correct - that is the maximum cap you put in both; and that is for all of your units on map that are eligible to receive upgrades / reinforcements (read: non isolated / out of supply)

(in reply to scout1)
Post #: 6
RE: Upgrades - 1/2/2020 4:27:39 PM   
DicedT

 

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So to convert, say, a fighter from Interceptor to Escort Fighter, I would have to disband it and then rebuild it was an Escort Fighter?

Michael

(in reply to Cohen_slith)
Post #: 7
RE: Upgrades - 1/2/2020 4:47:52 PM   
Cohen_slith

 

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Yes.

(in reply to DicedT)
Post #: 8
RE: Upgrades - 1/2/2020 10:59:20 PM   
scout1


Posts: 2750
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From: South Bend, In
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So from a net cost perspective of "resources", is it cheaper to build a 39 large corp and upgrade to a 41 large corp OR not build the 39 corp and wait until you can build the 41 corp directly ?

(in reply to Cohen_slith)
Post #: 9
RE: Upgrades - 1/3/2020 12:03:24 AM   
Cohen_slith

 

Posts: 2532
Joined: 10/5/2010
From: Italy
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In terms of -cost- of production point, that is precisely the same.

In terms of effectiveness of gameplay? Usually to just build a '39 corp 1 turn earlier brings it on the map 1 turn earlier, and worst by worst it can still be used (even if maybe to garrison a spot, etc) until considered battle ready.

In many other cases it's possibly more efficient still to build first the '39 corp. (Take Finland! 2 Manpower a turn gain. Limited production!).
Finland gets to 180 production, dang! Squeeze in your corp, burn 30 manpower. Begin to get 2 manpower per turn.
If you were to wait the 216 cost for a '41 Infantry Corp, you'd have waited at 100% manpower (assuming you factually are at 100% manpower!) wasting X turns of your precious, abysmal trickle of manpower per turn.

Tradeoff? You'll never know where you are later and at times your '39 corp ends up sitting somewhere for a while because your resources are needed elsewhere!

(in reply to scout1)
Post #: 10
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