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v1.23.04 Beta, Update 12/22/2019

 
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v1.23.04 Beta, Update 12/22/2019 - 12/22/2019 9:46:31 PM   
pzgndr

 

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From: Maryland
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Latest change log for v1.23:
quote:


Empires in Arms the Napoleonic Wars - 1.23.04
=============================================
- AI-AI land combat not always working and locking up game - resolved.
- Prisoners box brings up a system error, but only when there are prisoners - resolved.
- Guards factors not always lost by AI even when no other factors are available to lose - resolved.
- AI Victory Points in 1812 scenario not showing correct - resolved.
- Swedish light fleet counter not correct - resolved (database data files updated).
- AI-AI trivial combat not working correctly - resolved.
- Swedish leader Bernadotte 1811 availability not working correctly - resolved.

Empires in Arms the Napoleonic Wars - 1.23.03
=============================================
- Spanish guerrilla attacks causing human pbem players to be swapped with AI - resolved.
- Simultaneous diplomacy freezes (Waiting For MP Turns) with last player (Spain) due to logic errors - resolved.
- Fleets forced to evacuate port not fighting naval blockade battle - resolved.

Empires in Arms the Napoleonic Wars - 1.23.02
=============================================
- Rebuild code file changes from v1.22.02 through v1.23.01 beta - resolved.
- Supply path not working more than 1 area from depot - resolved.
- View Fleets On Anti-Piracy Missions screen not displaying - resolved.

Empires in Arms the Napoleonic Wars - 1.23.01
=============================================
- PBEM Admin button not working in 1.23.00 - resolved.
- Unloading unit from fleet not working in 1.23.00 - resolved.
- Placing friendly supply source depots not working in 1.23.00 - resolved.
- Change "Allow Separate Peace" to "Deny Separate Peace" to make separate peace standard unless checked to deny it - resolved.
- Add France and Austria have a royal marriage (peace condition B.5) to setup for 1812 Grand Campaign - resolved.
- Economic Phase not working properly in 1812 Grand Campaign - resolved.

Empires in Arms the Napoleonic Wars - 1.23.00
=============================================
- 0000100: [UI Enhancement] Better info on Unit Report screen. Show current/max factors – resolved.
- 0000151: [Rules Deviation] Add end-of-game manpower to VP total – resolved, as end-of-game log message.
- 0000245: [UI Enhancement] Sort Unit Report and show depots – closed, leave as is.
- 0000262: [UI Bug] Message wrong when loading fleet – resolved.
- 0000404: [UI Enhancement] Add a horizontal line through the victory point chart – closed.
- 0000425: [UI Enhancement] Game Log Readability – closed, several previous updates have improved game log information.
- 0000511: [Game Enhancement] Allow selection of corps to remove as part condition B1/C1a by name rather than by province – resolved.
- 0000521: [Rules Deviation] Victory Rules not according to original game's intent and make coalitions much harder to maintain – resolved, manpower levels added as end-of-game log messages.
- 0000544: [Game Bug] Loaned Prussian (To Austria) Corps and Leader (Blucher) not usable - closed.
- 0000584: [Rules Deviation] Incorrect interpretation of rule 12.4, failure to leave after the 3-month peace treaty limited access - resolved.
- 0000598: [Game Enhancement] Add column to text report that lists the orders given to each unit and other standing order questions – resolved.
- 0000648: [UI Enhancement] Prisoner information – resolved.
- 0000652: [UI Enhancement] Show current manpower and revenue for other nations when the "show selected nation" button is used – resolved.
- 0000653: [UI Enhancement] Display Prussian saved manpower – resolved.
- 0000695: [Game Bug] Ottoman Corps (Only) cannot be loaned to Great Britain - closed.
- 0000712: [Game Bug] France and Turkey are at Peace but Kushanz Ali is captured by France - closed.
- 0000718: [Game Enhancement] Game should provide warning text box when corps are halted by insurrection corps placement – resolved, also added warnings to set insurrection areas and when insurrection corps ready.
- 0000722: [Game Bug] Feudal units created from non-Turkish countries using the editor have morale of 0 - closed.
- 0000749: [Game Enhancement] Add letter-number codes to list surrender conditions to make it easy to look up – resolved.
- 0000754: [Game Enhancement] VP totals for other powers hard to estimate – resolved.
- 0000765: [Game Enhancement] Naval pursuit arrows are hard to read, use signal flags from Nelson at Trafalgar "engage enemy more closely" instead – resolved, increased font size.
- 0000772: [Game Bug] Naval woes with loaned fleets and corps - resolved.
- 0000800: [UI Enhancement] Second page of buttons in reinforcement phase is not required – closed.
- 0000831: [UI Enhancement] Game Editor Nation Box – closed.
- 0000836: [Game Enhancement] Loaned Unit Behavior – resolved, comprehensive changes made related to loaned corps and fleets (see revised rule 7.6).
- 0000841: [PBEM Bug] Unexplained reclaimed units – closed.
- 0000842: [Game Bug] Fleets leaving blockade box after inconclusive land battle withdrawal – closed.
- 0000843: [Game Bug] Troops teleported home before end of temporary access, even though forced access selected as peace term – closed.
- 0000845: [Rules Deviation] Fleet Maintenance Cost – closed.
- 0000855: [Game Bug] Scenario Editor Later Campaign Issues – resolved.
- 0000856: [Game Bug] Corps being lent by other nations do not show up in Battle – resolved.
- 0000861: [Game Bug] Cossack unit loaned to Austria appears in Austrian army pool after combat loss – closed.
- 0000863: [UI Enhancement] User Preferences, set under Options on the intro screen, seem to attach to the save game files – closed, comments added to PBEM game setup instructions.
- 0000868: [Rules Deviation] Reparations surrender condition should be either single or double payment - resolved.
- Add Bernadotte as Swedish leader - resolved (see new rule 13.8.9).
- Allow loaned units to use home nation depots and allied units to use allied depots, where controlling player pays supply costs - resolved.


As before, please have a clean separate installation of the game with the comprehensive v1.23.00 Beta update, and then copy the v1.23.04 Beta EXE file into the game directory (it is the game executable and not an installer executable). The updated database data files are too large to include in the attachment; it really only changes the Swedish light fleet so just ignore that for now.

So this update mainly fixes the AI bugs we saw introduced with v1.23.03. Something else I am trying is compiling the game with no specified Windows version target like it was before with v1.22. I think specifying WinXP SP2 may have been causing some of the issues in this version. Two items of note. When I updated AI-AI battles from trivial combat to chits, I did not take care to retain trivial combat correctly. So that's fixed. I have also updated the AI land moves to improve performance somewhat. There is still room for improvement, but now I have a good base to work from.

Let us see how this version plays and I will continue to investigate problems with minor units and depots as they arise. Looking ahead, there are more AI improvements and 1812 scenario updates to work on. I'd like to get a stable version running so we can proceed to an official patch sometime next spring.

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_____________________________

Bill
Empires in Arms Development Team
Post #: 1
RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:08:12 AM   
zakblood


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test install





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< Message edited by zakblood -- 12/28/2019 7:22:51 AM >

(in reply to pzgndr)
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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:08:20 AM   
zakblood


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2





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< Message edited by zakblood -- 12/28/2019 7:23:04 AM >

(in reply to zakblood)
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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:08:24 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:23:18 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:08:28 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:23:30 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:08:32 AM   
zakblood


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5





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< Message edited by zakblood -- 12/28/2019 7:23:42 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:08:57 AM   
zakblood


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6





you need to manually type the serial here now

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< Message edited by zakblood -- 12/28/2019 7:45:58 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:09:01 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:24:11 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:09:05 AM   
zakblood


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8





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< Message edited by zakblood -- 12/28/2019 7:24:25 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:09:09 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:24:43 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:09:13 AM   
zakblood


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10





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< Message edited by zakblood -- 12/28/2019 7:24:56 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:18:20 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:25:08 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:18:24 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:25:20 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:18:31 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:25:50 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:18:35 AM   
zakblood


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you won't need to type the serial now, it will be auto installed by windows from registry

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< Message edited by zakblood -- 12/28/2019 7:46:41 AM >

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Post #: 15
RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:18:40 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:26:18 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:18:45 AM   
zakblood


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< Message edited by zakblood -- 12/28/2019 7:26:31 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:18:50 AM   
zakblood


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copy the file from where you downloaded it

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< Message edited by zakblood -- 12/28/2019 7:47:01 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:18:55 AM   
zakblood


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paste and overwrite into where ever you installed the game as shown

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< Message edited by zakblood -- 12/28/2019 7:47:44 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:29:06 AM   
zakblood


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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:29:28 AM   
zakblood


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only alter anything here if you have any issues, as i recommend installing as admin, i don't need the run as admin clicked either as i'm a home user, if you use pro, you may need to install and run as admin, never used run as SP2 and never needed to either in windows 10 on any version of windows 10, which i have now used and installed 5, always a clean install, and not used it to upgrade from a previous windows version of any type, as then if there's any error's, you may take it across, a clean install always fixes everything!!!!

i also at 1920x1080 don't need to alter my DPI, even though i use a non standard high DPI in game as i use a large LED TV screen so like it looking better and have altered my DPI posted on the first post to suit, the game still scales to fit my DPI good.

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< Message edited by zakblood -- 12/28/2019 7:52:29 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:32:05 AM   
zakblood


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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:32:10 AM   
zakblood


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22





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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:34:12 AM   
zakblood


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shown minimized with the launcher also shown





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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:37:27 AM   
zakblood


Posts: 22420
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game fully supports alt tabbing in and out when game is running or paused





so straight out of the box, with only my guide on how to run in windows 10 used, nvidia drivers installed as shown, and no alteration to the shortcut needed or used, with a non default DPI used and a default install, have done non default installs also using my second drive with the same outcome, so not an issue if you wish to install on any drive tbh, as long as it's local and always attached.

enjoy

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< Message edited by zakblood -- 12/28/2019 7:39:41 AM >

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RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 7:41:18 AM   
zakblood


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i will leave the game installed for one month from this date, if you wish for a game save to be tested, just send me the save and i'll play it and then upload it back to you

(in reply to zakblood)
Post #: 26
RE: v1.23.04 Beta, Update 12/22/2019 - 12/28/2019 2:59:46 PM   
pzgndr

 

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quote:

ORIGINAL: zakblood
i will leave the game installed for one month from this date, if you wish for a game save to be tested, just send me the save and i'll play it and then upload it back to you


Thank you!


_____________________________

Bill
Empires in Arms Development Team

(in reply to zakblood)
Post #: 27
RE: v1.23.04 Beta, Update 12/22/2019 - 1/5/2020 8:24:16 AM   
Asberdies

 

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I launched a new campaign with the new 1.23.04 patch as French and seems to work quite good after playing 1 year. But i found a bug in a battle, i lost a battme against austria and in the pursuit i could not remove enough losses because there were not enough strength points left in the corps. So clicking done was doing nothing and i had to reload the phase.
I created Kindom of Poland but Masovia have not been included in Poland and is still a conquered minor despite Poland been successfully created.

< Message edited by Asberdies -- 1/5/2020 1:25:30 PM >

(in reply to pzgndr)
Post #: 28
RE: v1.23.04 Beta, Update 12/22/2019 - 1/5/2020 1:53:19 PM   
pzgndr

 

Posts: 2861
Joined: 3/18/2004
From: Maryland
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quote:

ORIGINAL: Asberdies
I launched a new campaign with the new 1.23.04 patch as French and seems to work quite good after playing 1 year. But i found a bug in a battle, i lost a battme against austria and in the pursuit i could not remove enough losses because there were not enough strength points left in the corps. So clicking done was doing nothing and i had to reload the phase.
I created Kindom of Poland but Masovia have not been included in Poland and is still a conquered minor despite Poland been successfully created.


This was a pretty good catch for pursuit losses. There are checks for normal losses but pursuit losses are handled differently. I don't recall seeing this reported before but I can see how it possibly happened. So I added redundant checks when selecting losses that when available troops equal zero then losses to eliminate are zeroed.

For Kingdoms, only Kingdom of the Rhine and Poland are implemented in the game, and once you create the kingdom you cannot add additional provinces later. This has been a long-standing problem and maybe some day I will figure out how to add provinces as desired.


_____________________________

Bill
Empires in Arms Development Team

(in reply to Asberdies)
Post #: 29
RE: v1.23.04 Beta, Update 12/22/2019 - 1/5/2020 2:50:26 PM   
Asberdies

 

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Joined: 6/20/2009
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For Masovia i had it when i created Poland as it is a prerequised, its just the game did not took it into account when i creatd poland and left it as a conquered minor

(in reply to pzgndr)
Post #: 30
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