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[closed] Normandy / Rommel Scene

 
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[closed] Normandy / Rommel Scene - 12/20/2019 8:28:36 PM   
Hellen_slith


Posts: 1697
Joined: 10/10/2005
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Learned that Allies can set interdiction to "impossible" for the Germans, so that's that!

See below for details.

< Message edited by Hellen_slith -- 12/31/2019 8:29:30 PM >
Post #: 1
RE: Normandy / Rommel Scene: Seeking Opponent(s) - 12/22/2019 4:36:22 PM   
former sailor

 

Posts: 45
Joined: 8/18/2008
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I'm up for a try. Which side do you prefer? Pat

(in reply to Hellen_slith)
Post #: 2
RE: Normandy / Rommel Scene: Seeking Opponent(s) - 12/26/2019 4:40:33 PM   
Hellen_slith


Posts: 1697
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: former sailor

I'm up for a try. Which side do you prefer? Pat


We would play a "mirror" game ... one game I play Allies, the other game you play Allies.

You can email me via these forums (click my name over there) or let me know if you want to play on the Slitherine server thing. PS I sent you an email. Thanks!

< Message edited by Hellen_slith -- 12/26/2019 4:42:28 PM >

(in reply to former sailor)
Post #: 3
RE: Normandy / Rommel Scene: Seeking Opponent(s) - 12/31/2019 8:37:58 PM   
Hellen_slith


Posts: 1697
Joined: 10/10/2005
Status: offline
Thanks to former sailor! I have resigned both of our games, due to interdiction issues.

In our game w/ me as Germans, Allied interdiction resulted in an unmanageable need to "click through" (by hitting the "enter" key" on my end) over 1000 times (yes, I counted.)

This is not enjoyable. I acknowledge the Allied air support, but the mechanic of that simply kills the game and the experience.

Games should be fun to play, win or lose. In this instance, the game was simply not fun.

Perhaps the scenario designer could implement some mitigating factors. Not sure.

In any event, this scene is not suitable to tournament play.

Thanks, sailor!


(in reply to Hellen_slith)
Post #: 4
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