From: Vermont, USA
Two small questions - will ships, especially the larger ones, be able to target multiple targets at the same time and split their fire? It would look quite silly to see a mega dreadnaught with 1000 weapons on it being forced to focus fire on a tiny corvette, for example. :)
Yes they will. Ships have a primary target, but will use weapons out of arc of the primary target, energy permitting, to shoot other targets. They will also prioritize incoming interceptable targets with their point defense weapons rather than firing them at ships (though they may still do that if there are no interceptable targets and energy permits).
Additionally, will we have the ability to set up target prioritizations for turrets in the design menu, or is that something that would need to be added after launch? Ie. Ability to set a flak cannon to prioritize shooting missiles and then fighters second - this would be especially important for weapons that are more flexible.
This is built into the tactical AI for each ship, based on the weapon type and its characteristics. If a flak cannon was setup as a point defense weapon with interception capabilities, which would typically also mean relatively low damage per shot for purposes of getting through ship armor and shield resistance, but a rapid rate of fire, then it would automatically prioritize shooting interceptable targets such as fighters and missiles.