ORIGINAL: Erik Rutins
No, they exist on all ships and stations, but the slots can vary in number and size. For example, a small freighter will just support one small sensor, enough for it to navigate and see what's in its vicinity, whereas a Space Port or something like a Fleet Carrier will support many more sensor slots, some of them capable of support larger (like Long Range Sensors that can see across multiple systems or even an entire sector) and more specialized sensor components. Let's say you have a military ship with three sensor slots. Now it can have a short range sensor array, a targeting sensor array and a countermeasures array. Give it another sensor slot, perhaps it could now add on a trace scanner or a trace jammer. Give it a larger sensor slot and now you might add Fleet Targeting or Countermeasures Arrays. Typically the larger the ship or station, the more it can do sensor-wise to not only help itself but help those in its area.
If I'm correct. We will have some sensors about fog of war that will let us see what is happening in their range, but ships/stations can also have components to hide from these sensors.
And another kind of sensors more battle related about targetting ?
Elliot is very good at his job.
Good question! The center is the remaining hull strength. The first hexagon around it is the remaining armor strength. The outermost hexagon is the remaining shield strength. These act as defense layers, similar to DW1, except that both shields and armor can have resistance now (a flat reduction like reactive armor rating in DW1) and shields can also "leak" meaning some damage may get through even when the shield is still "up". The hull now also has its own reactive armor rating and the components are summarized separately, something easily accessible at the top level from this selection dialog but which we haven't shown yet.
This sound very cool!
Question: This is a bit off topic, but I can't handle myself. Are planets still orbiting around stars and moons around planets? DW has one of my favourite visual looking despite the age for this feature.
1) Actually I wanted to ask this in my previus post, but I lost my mind XD
I understood there is a lot of customization about ships design, but i'm still confused about the sized. Fixed hulls size sounds like a bit less freedom than in Distan Worlds. Or you can still have ships of every size and ship hulls are more about the new size and components limit tech? So we will probably still have ships of all kind of size becouse we will not use all the slots of a specific hull? I also didn't understand if there is some kind customization about slots number and type beside the ship hull.
2) Second screenshot, downside....what is "Generate Scene Fleet vs Fleet" ? Some kind of way to have a preview about the performance of the selected design?
3) In the weapons summary there is a graphic. It looks like power of the weapons according to distance. Is this correct?
4) Boarding graphic show actually boarding defense and max boarding defence?
5) Sensors info makes think that they will play a mayor role in this game. Stealth/surprising attack will be a important aspect of the game?
6) Looks like we can resize every info tab of the UI ( the grey corner thing )
Thank you very much for your time!