hhmm why should FOG of War reduce the random dice ...
what I mean was, if I have a battle ... and save before that
one time, I am losing nothing and kill the enemy unit
When I reload the same fight , next time I am losing 3 points and the enemy nothing ...
I mean that this RANDOM DICE has to much range ... maybe it is 1W10 ? or 1W100
I don't know, but I mean ...
so when the prediction is 0 vs 7 win, there shouldn't be possible a 3 vs 0 losing ...
in that case, I would think, that only a result range from :
losing 0-1 point and the enemy from 6-8 points , should be possible ....
at the moment, when you reload the same battle over and over you could have ALL !!! results, as I have seen in that case
losing 0-4 points and enemy from 0-13 points ...
SO THE DICE and RANGE is to much ... so if the game uses 1W10 , 1W4 would be enough ...
so it depends more, how I organize my troops and where and when I attack AND NOT WHICH DICE I am rolling, which is the case at the moment ...
That is what I wanted to say ... the prediction , what result could be possible is some other discussion and has more immersion background !
I think FINAL FANTASY 2 doesn't use any RANDOM DICE , if I remember correct ... it only depends, on the used troops and terrain.
In your game that RANDOM FACTOR for battle results is way too high !
and it only encourage players to savescum !
(compare it with role playing games, where your thief has a 10% chance to open that insane luxury chest with an legendary item ... LOL you could imagine, how often your players will reload !
So that is a worthless gamedesign ...)
Hope I was able to explain what I mean ...
I want to reduce the range of that random dice
< Message edited by FlashXAron_slith -- 12/19/2019 11:45:37 PM >