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RE: Beta Patch Links - 4/6/2020 10:13:10 PM   
ncc1701e


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You can add the following in the list of fixes:
quote:

Addition of a new Headquarters tab in reports




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Post #: 31
RE: Beta Patch Links - 4/25/2020 7:28:03 PM   
AlvaroSousa


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Grab the latest 7U72 version. I fixed the transport issue and I noticed I deleted a graphics code for naval movement by accident.

I already uploaded it.

BTW I 100% appreciate the super detail you put into the bug reports. I know it's a pain to post pictures but it saves me a lot of time in figuring out what is wrong. Your effort doesn't go unnoticed.

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Post #: 32
RE: Beta Patch Links - 4/25/2020 8:04:37 PM   
PanzerMike


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Ncc1701e deserves a cookie

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Post #: 33
RE: Beta Patch Links - 4/25/2020 8:17:24 PM   
ncc1701e


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quote:

ORIGINAL: PanzerMike

Ncc1701e deserves a cookie


Too late someone took it from me...




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Post #: 34
RE: Beta Patch Links - 4/27/2020 12:27:10 PM   
MagicMissile


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Have two cookies

/MM

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Post #: 35
RE: Beta Patch Links - 5/8/2020 2:02:22 PM   
ReneTS

 

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Are we supposed to be using these betas? At the top of the post, it says no beta is currently in use, but the newest beta is just 3 days old.

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Post #: 36
RE: Beta Patch Links - 5/8/2020 2:57:24 PM   
ncc1701e


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There is a beta on going for bug fixes and enhancements. You may use it or wait, as you wish.

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Post #: 37
RE: Beta Patch Links - 6/17/2020 8:57:13 PM   
MorningDew

 

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Loaded the beta to see supply sources. I really think Leningrad needs to be one. Leningrad should be able to survive an 800 day siege.

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Post #: 38
RE: Beta Patch Links - 6/17/2020 9:23:15 PM   
AlvaroSousa


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quote:

ORIGINAL: AndrewKurtz

Loaded the beta to see supply sources. I really think Leningrad needs to be one. Leningrad should be able to survive an 800 day siege.


There is a new water road that is N.E. of it. No land unit can enter. It acts like a road to Leningrad simulating the Road of Life. That should work fairly accurately.

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Post #: 39
RE: Beta Patch Links - 6/17/2020 10:08:35 PM   
MorningDew

 

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Got it...missed the importance of that item. Cool. Look forward to testing it.

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Post #: 40
RE: Beta Patch Links - 7/22/2020 3:15:52 PM   
MorningDew

 

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quote:

ORIGINAL: AlvaroSousa
Removed Canadian wargamers revolt because Canada didn't have an HQ and Guy Simmonds


Well played:)

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Post #: 41
RE: Beta Patch Links - 7/31/2020 12:14:42 PM   
malkarma

 

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When I try to install the new Beta (8U6, I think) I get this error at the beginning. Any idea how to solve it?
Thanks in advance




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< Message edited by malkarma -- 7/31/2020 12:15:56 PM >

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Post #: 42
RE: Beta Patch Links - 7/31/2020 2:53:26 PM   
AlvaroSousa


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As for the registry.
Get Matrix for Matrix edition.
Get Steam for steam edition.

The options files was recreated because I added something to the file for color blind players. Data was changes and the file reset for that reason.



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Post #: 43
RE: Beta Patch Links - 7/31/2020 4:16:54 PM   
malkarma

 

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I did that (download the steam version, since i have that one), but the error persist. MKaybe is somethin on my side.

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Post #: 44
RE: Beta Patch Links - 9/10/2020 6:25:03 PM   
AlvaroSousa


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That message is correct and will rework the options file to default.

The other thing you can do is uninstall WP in Steam.

##Goto
C:\Users\"your user name"\Documents\My Games\WarPlan\

##Delete
folder = Campaigns
file = playerDataSteam.dat
file = options.dat

and reinstall.

Then if you want overlay the beta again.

This should completely reset the game.

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Designer Strategic Command
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Post #: 45
RE: Beta Patch Links - 9/11/2020 3:07:45 PM   
malkarma

 

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Thanks for thew answer Alvaro. I have the feeling that updating to 1.00.08 have fixed it.

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Post #: 46
RE: Beta Patch Links - 9/12/2020 1:37:36 PM   
MorningDew

 

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Tried installing beta alongside 1.0.08 official release. Get warning about options file, but then just a blank screen. Never had an issue running a beta alongside official release before. I did also update scenarios.






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Post #: 47
RE: Beta Patch Links - 9/12/2020 1:56:48 PM   
AlvaroSousa


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Delete this file and run it again. It shouldn't do that as there is an error catch that prevents the green screen.
It will remove the options file and create a new one.

C:\Users\"your user name"\Documents\My Games\WarPlan\options.dat

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Post #: 48
RE: Beta Patch Links - 9/12/2020 2:01:08 PM   
MorningDew

 

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Did that. Different message, still end up with a blank screen. Do not have any issue with 1.0.08 running.

It isn't creating the new option file - wondering if an AV issue. Digging


< Message edited by MorningDew -- 9/12/2020 2:16:04 PM >


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Post #: 49
RE: Beta Patch Links - 9/12/2020 2:10:01 PM   
MorningDew

 

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Issue resolved - BitDefender "Safe Files" was blocking WarPlan from being able to update the options file.

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Post #: 50
RE: Beta Patch Links - 9/12/2020 3:28:27 PM   
AlvaroSousa


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AHA!

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Post #: 51
RE: Beta Patch Links - 10/8/2020 2:46:08 AM   
MorningDew

 

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>> Change fleets may only change modes in port or with max operation points due to gamey exploit <<

I want to make a pitch that this should only be when in port.

Is there a case in WWII history where a unit left port as a raider, and didn't stay on a raider mission the entire time at sea.

The challenge, as I see it, is that if the Germans raid, the UK needs to use smaller fleets or, with the rules for engaging at sea, it takes insane luck to stop a raider, especially early in the war. You can chase a German raider with all your carriers and surface fleets and they almost NEVER engage. Even after the air "spots" them, surface fleets don't engage. So to have any chance, the UK seems to need to use more, smaller fleets to increase the odds. But if you do, you end up with small, unsupporting fleets vulnerable - right next to the Axis.

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Post #: 52
RE: Beta Patch Links - 10/15/2020 2:51:27 PM   
AlvaroSousa


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I believe I did change this to port only.

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Post #: 53
RE: Beta Patch Links - 10/18/2020 10:44:23 PM   
MorningDew

 

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Wasn't it port or 2 Ops points only? If so, I am suggesting dropping the 2 ops and making it port only.

If already port only, awesome!

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Post #: 54
RE: Beta Patch Links - 10/21/2020 11:54:22 AM   
MagicMissile


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I upgraded just to let you know it still says 9u4 but Ireland has an army and landing craft cost 25 so it seems updated.

/MM


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Post #: 55
Bugs U14 - 11/18/2020 5:17:02 PM   
MagicMissile


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Started a hotseat 1939 scenario under 9U14. Found a couple of odd things.

1) British navalunits nor French cannot move through Gibraltar. For example the Sub on Malta cant get into the Atlantic.

2 From my games with Malkarma. Axis minor airunits cannot use the German pool of Supplytrucks but landunits can.

/MM




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< Message edited by MagicMissile -- 11/18/2020 5:20:07 PM >

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Post #: 56
RE: Bugs U14 - 11/18/2020 7:18:56 PM   
ComadrejaKorp

 

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When updating Beta it works correctly, this happens when updating scenarios

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Post #: 57
RE: Bugs U14 - 11/18/2020 7:30:58 PM   
MagicMissile


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I updated everything but ok I will try again :).

Still Axis minor air might still be a problem

/MM

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Post #: 58
RE: Bugs U14 - 11/18/2020 8:01:39 PM   
ComadrejaKorp

 

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Sorry, it seems that I did not explain it well, if you update only gamedata without updating scneranios it works fine, the problem appears when updating scenarios.

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Post #: 59
RE: Bugs U14 - 11/18/2020 8:02:53 PM   
MagicMissile


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Reinstalled evertyhing. Tried with update beta before and after updating the scenarios but I cant make it work. UK and French ships and units cannot get through Gibraltar in the 39 campaign.

Edit: Works now with the previous version of scenarios but not with the latest ones.

/MM

< Message edited by MagicMissile -- 11/18/2020 8:08:42 PM >

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