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Beta Patch Links - 12/17/2019 2:03:36 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
In this thread I will be posting the links to the quicker updated games. They will be in sections that will have to be just manually dropped in their locations.

Any questions or concerns post them in a new thread. This way I can get things up quickly. When things look good we can make it an official patch.

***Matrix Version***
Beta Game - https://drive.google.com/open?id=1dVFxgF7vu51jOplcie5ircBeE4fka9e1
Location - Default game location folder which is usually.... C:\Program Files (x86)\Matrix\WarPlan

***Steam Version***
Beta Game - https://drive.google.com/open?id=12mcl6pqAKnmypnBWCxSHPN6EnzmogGIn
Location - Default game location folder which is usually.... C:\Program Files (x86)\Steam\SteamApps\common\WarPlan

Game Manuals (v1.00.08) - https://drive.google.com/file/d/1SHuPARd9_u02hHtmGdEspTInAabbtD0-/view?usp=sharing
Location - Default game location folder which is usually.... C:\Program Files (x86)\Matrix\WarPlan\Manuals
RED = removed
YELLOW = changed

Invasion Guide
https://drive.google.com/open?id=1VN8ugRJ-glAkm0ashJm6_TxOIrMOYPIY

Game Scenarios - https://drive.google.com/open?id=1nN74ov3dK1lIgqdo82iyQCUMz_Ispjru
Location - C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns

Game Moddable Map Images - https://drive.google.com/open?id=19leJF6rCJeslp-WPLu3ddw1EAoG8VtMI
Location - C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns\"campaign you want the custom images"

September 24th 2020 - Beta 1.00.09U1

Beta 9U1 - ok for real this time.
Change moved help panel button next to close button
Added port-fleet move so any naval group in port that can move may move despite fleets coming in with no movement left
Fixed Azores port size 1 -> 3... got left out of patch
Fixed "k" hotkey for supply trucks
Change Spain will now join the Axis if the Allies invade Portugal and updated the notes as well
Added invasion zones for Gibraltar as there was a flaw in which the Allies couldn't invade it by sea from the west
Fixed merging two divisions fat finger bug
Fixed Norway manpower

September 25th 2020 - Beta 1.00.09U2

Corrected an attack process.

September 29th 2020 - Beta 1.00.09U3

Improved graphic resolution options
Change when CVs chase after subs
Change fleets may only change modes in port or with max operation points due to gamey exploit
Change air units only interdict port supplies when in support mode and naval mission
Fixed land based air flying vs CV attacks
Change retreat order 1 hex not ZoC, 2 hex not ZoC, 1 hex ZoC, 2 hex ZoC, shatter
Fixed Alpine movement bug
Change Sweden and Norway are winterized
Fixed alliance/side toggle in options
Fixed landing zone tile sides
Fixed tanker appearing in port for fleets
Fixed split operation point fleet movement from ports
Fixed mode change in port
Change Norway minefields for Germany will be an event now that takes place after Norway surrenders
Fixed 2nd surrender bug

September 29th 2020 - Beta 1.00.09U4

Fixed mode hotkey for naval groups so it changes only with correct conditions
Fixed partisan control of supply source re-surrender bug
Fixed moving capital bug
###RULE CHANGE### naval units moving into port use all their operation points
Fixed bugs with new in port moving addition

October 5th 2020 - Beta 1.00.09U5

Fixed UI error in support items being cut off when over 999 stockpile
Fixed convoy light up when having available free escorts
Fixed capitol relocation again
Change map edge scroll border from 20 pixels to 200 pixels
Change increased range of UI scaling in options. 1024x768 was being cut off
Added tooltip when hovering over image of unit in the deployment queue that shows the type
Fixed erroneous data in calculating HQ distance

October 9th 2020 - Beta 1.00.09U6

Change land and air units being transported by sea take triple damage from surface and air (they were too easy to sink in 1.06 and too hard to sink in 1.08)
Fixed movement vs neutral countries who are at 100% entry status

October 20th 2020 - Beta 1.00.09U7

Added Irish army
Change France and UK starts with zero landing craft in 1939 scenarios
Added scroll view to graphics settings for graphics cards with many resolutions
Fixed invading units lose their entrenchment correctly
Fixed paradropping units lose their entrenchment correctly
Change Polish defense in 1939 scenarios slightly
Added UK event if Poland isn't conquered by October 13th that gives them an extra air unit
Change advancement now shows year instead of level
Added US event for activating 4 National Guard corps if the Axis invade the USA.
Added 2 minefields in Denmark
Change Italy morale break 35 -> 0
Change Italy morale break 56 when USA in the war and Tripoli is captured by Allies
Change removed 2 hex minefield near Cardiff and replaced it with a 5 hex minefield script that activates July 1940
Fixed CV attacks on submarines
Change fleets from neutral countries may only change ports within their full move range
Change units from neutral countries may not embark for transport
Change transport shipyard cost 5 -> 10, cost 60 -> 100
Change merchant marine shipyard cost 5 -> 10
Change landing ship cost 15 -> 25
Change coastal defense cost 30 -> 20
Change UK removed 10 oil
Change USA removed 40 oil
Change UK large infantry corps 0 -> 1 oil cost
Change UK/USA mech and armor corps 2 -> 3 oil cost
Fixed small errors in displaying winter combat specialty
Change improved France A.I. defense
Added A.I. now auto upgrades generals
Fixed A.I. movement issue
Fixed oil was showing wrong amounts but was delivering correct amounts

October 24th 2020 - Beta 1.00.09U8

Change neutral countries may embark units (reverse from rule change in Alpha 19)
Change fleets with transported land or air are considered 2 levels higher for spotting (easier to find)
Fixed end of game message so both sides see it (hopefully)
Fixed interception going into port and made sure fleets can retreat in this combat

November 3rd 2020 - Beta 1.00.09U9

Added if Axis invade Greenland after Denmark surrenders USA -> 100%
Fixed minefield event for UK near Cardiff
Fixed minor editor bug in tech year for building unit display
Fixed CV repair bug
Fixed merging fleet operation points with new port movement system
Change neutral countries can't move map AA but can build and place them.
Fixed placing AA when neutral now works properly

November 4rd 2020 - Beta 1.00.09U11

Change USA will get +30 entry if Greenland is occupied by Axis
Change Canada large corps is the same as UK large corps +1 oil use, +1 operation points
Fixed convoy oil from allied bug
Added ability to add naval orders for the A.I. in the editor

November 14rd 2020 - Beta 1.00.09U12

Fixed partisans appearing on liberators
Fixed naval interception range bug
Added new level of recon to units showing large or small formations
Fixed West side Gibraltar invasion landing hex
Added extra script checkers
Added Iron Ore route from Narvik is considered a protected convoy route and may not be interdicted by naval units
Removed Norway to Arctic convoy route

November 16rd 2020 - Beta 1.00.09U13 and 14
Beta 9U13 and 9U14
Fixed naval movements with invalid attacks don't remove possibility to undo move
Added air units now can raid convoy lanes
Improved A.I. invasion planning
Change convoys rearranged some to avoid cheesy play
Change Ireland slightly redrawn in the Northeast to avoid cheesy play
Added icon for moving fleets to indicate it is in raider mode

November 19th 2020 - Beta 1.00.09U15

Fixed messaging on air attacks vs convoys
Fixed no oil naval moves
Added pursuit combat

November 21st 2020 - Beta 1.00.09U16

Removed CV group ability to strike sub groups now they follow surface fleet rules
Added Sub Hunter CVs and patrol groups add bonus chances for escorts to hit subs
Change subs and raiders no longer need operation points to attack convoys at the end of a turn

November 21st 2020 - Beta 1.00.09U17

Fixed date in deployment queue
Fixed A.I. with new sub hunter system
Improved A.I. scripting for some garrison locations

Game, Rules updated

--If you have mods please do a comparison resources that are and are not supply sources. Generally all brown 5 production urban are NOT supply sources anymore. Some cities have changed also. The Russian factory moves have also changed.

< Message edited by AlvaroSousa -- 11/24/2020 7:49:27 PM >


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Designer of the Strategic Command 2 products
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Designer of the Strategic Command 3 products
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Post #: 1
RE: Beta Patch Links - 12/21/2019 12:18:45 PM   
Novaliz


Posts: 194
Joined: 7/22/2007
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Do I only have to extract the zip file into the game folder to install the beta patch?

(in reply to AlvaroSousa)
Post #: 2
RE: Beta Patch Links - 12/21/2019 7:47:47 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
Extract. Remember scenarios are in a different spot than game files

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Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Novaliz)
Post #: 3
RE: Beta Patch Links - 12/30/2019 1:43:09 AM   
DicedT

 

Posts: 794
Joined: 11/2/2006
Status: offline
I was able to install the 4F campaign files. Getting "cannot delete access file - output is denied" for the exe and game data files.

(in reply to AlvaroSousa)
Post #: 4
RE: Beta Patch Links - 1/1/2020 2:56:29 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
run the .exe as admin. You probably have something messing up with the privileges on the files.

Whenever you copy over files for an installed program I'd turn off these protection softwares.... not MS's. But McAfee, etc. McAfee is notorious for messing crap up.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to DicedT)
Post #: 5
RE: Beta Patch Links - 1/2/2020 8:57:58 PM   
shadowX

 

Posts: 50
Joined: 6/23/2009
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i guess ill have to wait until the patch goes live and isnt a beta patch. i am unable to extract the files using the apps provided and when i was i got an error that it didnt have a .dll file. hopefully it wont be long before the next patch is released.

(in reply to AlvaroSousa)
Post #: 6
RE: Beta Patch Links - 1/2/2020 9:07:32 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
That is weird.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to shadowX)
Post #: 7
RE: Beta Patch Links - 1/6/2020 2:49:58 AM   
Michael T


Posts: 4402
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
quote:

Air superiority units are at 1/3rd strength when flying as bombers


Thanks for this.

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Post #: 8
RE: Beta Patch Links - 1/6/2020 12:50:33 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
I read the arguments and it made sense from a game point of view balancing out all the factors.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Michael T)
Post #: 9
RE: Beta Patch Links - 1/10/2020 6:36:54 PM   
Cohen_slith

 

Posts: 2535
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From: Italy
Status: offline
Any news on fixing the Fighter-Bomber spec, and balancing Escort-Fighters to be actually -different- than Interceptors instead of being Long-Range Interceptors? (Because by what I see they fight as Interceptors but have super range)

(in reply to AlvaroSousa)
Post #: 10
RE: Beta Patch Links - 1/10/2020 7:43:17 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
I have not yet ran put of time. I focused on more important issues.

Next patch I will hit it and the fow issue this weekend

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Cohen_slith)
Post #: 11
RE: Beta Patch Links - 1/14/2020 1:12:23 AM   
Cohen_slith

 

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From: Italy
Status: offline
Will see how it goes for the Escort Fighters that way - I still think they'll be vastly superior due to the range, but time will tell.

(in reply to AlvaroSousa)
Post #: 12
RE: Beta Patch Links - 1/22/2020 9:57:46 PM   
Michael T


Posts: 4402
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
quote:

Added total victory points to War Panel


Did you make it so the players can see his and the opponents total?



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Post #: 13
RE: Beta Patch Links - 1/22/2020 11:03:41 PM   
Cohen_slith

 

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From: Italy
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Just watch and see how Axis will lose any non-novice game.

(in reply to Michael T)
Post #: 14
RE: Beta Patch Links - 1/22/2020 11:28:32 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online

quote:

ORIGINAL: Michael T

quote:

Added total victory points to War Panel


Did you make it so the players can see his and the opponents total?




Naturally

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Michael T)
Post #: 15
RE: Beta Patch Links - 1/22/2020 11:35:20 PM   
Michael T


Posts: 4402
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Fantastic

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Post #: 16
RE: Beta Patch Links - 1/23/2020 12:24:14 AM   
Michael T


Posts: 4402
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
quote:

Naval units with land or air units can't perform a night move
Naval units can't unload land or air units in port which do not start the turn in supply
Added possible Sealion strategy for Axis A.I.
Added total victory points to War Panel
Increase UK production by 40 points. It is now in line with Third Reich's World at War
Added destroying AA on capture


These are all good.

Please though get rid of Tank Corp landing on beaches in 39/40/41.

Idea: Tying the ability to land tank corp on beaches with Naval Tech advancement to 1942. This would actually force the Allies at least to invest in Naval Tech.

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Post #: 17
RE: Beta Patch Links - 1/23/2020 12:33:49 AM   
Flaviusx


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To clarify, naval units with land or air not being able to do night moves just means embarked land based air, not carriers, right?

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WitE Alpha Tester

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Post #: 18
RE: Beta Patch Links - 1/23/2020 12:39:23 AM   
MorningDew

 

Posts: 1008
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From: Greenville, SC
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quote:

ORIGINAL: Michael T

quote:

Naval units with land or air units can't perform a night move
Naval units can't unload land or air units in port which do not start the turn in supply
Added possible Sealion strategy for Axis A.I.
Added total victory points to War Panel
Increase UK production by 40 points. It is now in line with Third Reich's World at War
Added destroying AA on capture


These are all good.

Please though get rid of Tank Corp landing on beaches in 39/40/41.

Idea: Tying the ability to land tank corp on beaches with Naval Tech advancement to 1942. This would actually force the Allies at least to invest in Naval Tech.


Very interesting idea


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Post #: 19
RE: Beta Patch Links - 1/23/2020 1:06:01 AM   
AlvaroSousa


Posts: 6994
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Status: online
CV fleets can't do night moves never have been able to

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to MorningDew)
Post #: 20
RE: Beta Patch Links - 1/23/2020 5:11:41 AM   
battlevonwar


Posts: 948
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Downloaded the patch, dumped it in my game folder loaded it up. Seems to be working. Loaded up the '44 did D-day. Had to use amphib points for every non-garrisoned Allied Unit landing in France. There was no abusing the port and dumping garrisoned units in, etc..

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Post #: 21
RE: Beta Patch Links - 1/26/2020 1:34:26 AM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
Grab the version that is loading now. There was a small naval move bug I fixed. Its the same #.

I was hoping no one grabbed it yet.

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to battlevonwar)
Post #: 22
RE: Beta Patch Links - 1/29/2020 1:57:13 AM   
Michael T


Posts: 4402
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You might want to check the strategic bombing repair rate in the different scenario's (39,40,41 etc).

In 39 scenario it is 2 per turn. I checked 44 and it is 1 per turn.

What is it meant to be?

This is in the latest official patch.

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Post #: 23
RE: Beta Patch Links - 1/29/2020 2:14:04 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
Thanks for being thorough. Must have forgot to set it for 1944.

It's supposed to be 2 for all scenarios.



_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Michael T)
Post #: 24
RE: Beta Patch Links - 1/31/2020 6:31:41 PM   
PanzerMike


Posts: 888
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"Updated the terrain file as I added a couple more mountains"

Care to elaborate on that? What file do you mean? The terrain.png file? That hasn't changed as far as I can see.

I do see two new alpine tiles (102,103), although their name is plains in the editor. But the terrain.png file in the _New Custom Images map is the same. So where does the editor get them from?

I also can not place the new tiles on the map in the editor: no image.

< Message edited by PanzerMike -- 1/31/2020 6:50:14 PM >

(in reply to AlvaroSousa)
Post #: 25
RE: Beta Patch Links - 1/31/2020 10:30:30 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
I have to make a link for them and update the above. I forgot to do that.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to PanzerMike)
Post #: 26
RE: Beta Patch Links - 3/13/2020 1:58:47 AM   
MorningDew

 

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What is the percentage displayed on naval moves with the latest beta patch represent?

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Post #: 27
RE: Beta Patch Links - 3/13/2020 12:51:08 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
I was testing something and forgot to remove that

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to MorningDew)
Post #: 28
RE: Beta Patch Links - 4/6/2020 4:30:37 PM   
ncc1701e


Posts: 3321
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From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: Alvaro Sousa

Naval units without zero oil stockpile can't move out of port


with instead of without I think, no?

quote:

ORIGINAL: Alvaro Sousa

Added hotkeys 1, 2, 3, 4 to assign air mission to air and carrier units


thanks for this



I see no line about the units exceeding their operation points:
https://www.matrixgames.com/forums/tm.asp?m=4782858

Is it included in this line?

quote:

ORIGINAL: Alvaro Sousa

Fixed zero movement combining unit bug


< Message edited by ncc1701e -- 4/6/2020 4:31:43 PM >


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Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 29
RE: Beta Patch Links - 4/6/2020 6:12:33 PM   
AlvaroSousa


Posts: 6994
Joined: 7/29/2013
Status: online
That is still to be worked on. If it isn't on the list it didn't make it. I literally ran out of time.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to ncc1701e)
Post #: 30
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