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Beta Patch Links - 12/17/2019 2:03:36 PM   
AlvaroSousa


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In this thread I will be posting the links to the quicker updated games. They will be in sections that will have to be just manually dropped in their locations.

Any questions or concerns post them in a new thread. This way I can get things up quickly. When things look good we can make it an official patch.

***Matrix Version***
Beta Game - https://drive.google.com/file/d/1dVFxgF7vu51jOplcie5ircBeE4fka9e1/view?usp=sharing
Location - Default game location folder which is usually.... C:\Program Files (x86)\Matrix\WarPlan

***Steam Version***
Beta Game - https://drive.google.com/file/d/12mcl6pqAKnmypnBWCxSHPN6EnzmogGIn/view?usp=sharing
Location - Default game location folder which is usually.... C:\Program Files (x86)\Steam\SteamApps\common\WarPlan

Game Scenarios - https://drive.google.com/file/d/1nN74ov3dK1lIgqdo82iyQCUMz_Ispjru/view?usp=sharing
Location - C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns

Game Moddable Map Images - https://drive.google.com/file/d/19leJF6rCJeslp-WPLu3ddw1EAoG8VtMI/view?usp=sharing
Location - C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns\"campaign you want the custom images"

April 6th, 2021

Beta 1.00.10 Beta 11u1

Fixed Victory calculations vs A.I. games
Fixed scenarios where Allies go first build queue delay bug
Fixed bug running continuous naval scripts twice
Fixed events editor bug not clearing on load
Fixed Canadian HQ now has a name
Fixed transport script bug loading garrisoning unit
Change air units only on naval mission will intercept fleets but will still fly ground support
Fixed naval support does not work if the fleet is in port
Change reduced UK starting army by 100 strength reflecting historical starting forces
Fixed interdiction and pursuit report titles
Fixed land/air not losing 5% when loaded in port
Fixed A.I. experience bonus levels with scripted and queued units

< Message edited by AlvaroSousa -- 4/9/2021 12:04:41 AM >


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Post #: 1
RE: Beta Patch Links - 12/21/2019 12:18:45 PM   
Novaliz


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Do I only have to extract the zip file into the game folder to install the beta patch?

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RE: Beta Patch Links - 12/21/2019 7:47:47 PM   
AlvaroSousa


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Extract. Remember scenarios are in a different spot than game files

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Post #: 3
RE: Beta Patch Links - 12/30/2019 1:43:09 AM   
DicedT

 

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I was able to install the 4F campaign files. Getting "cannot delete access file - output is denied" for the exe and game data files.

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RE: Beta Patch Links - 1/1/2020 2:56:29 PM   
AlvaroSousa


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run the .exe as admin. You probably have something messing up with the privileges on the files.

Whenever you copy over files for an installed program I'd turn off these protection softwares.... not MS's. But McAfee, etc. McAfee is notorious for messing crap up.

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- Map Image Importer SC3

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Post #: 5
RE: Beta Patch Links - 1/2/2020 8:57:58 PM   
shadowX

 

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i guess ill have to wait until the patch goes live and isnt a beta patch. i am unable to extract the files using the apps provided and when i was i got an error that it didnt have a .dll file. hopefully it wont be long before the next patch is released.

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Post #: 6
RE: Beta Patch Links - 1/2/2020 9:07:32 PM   
AlvaroSousa


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That is weird.

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Post #: 7
RE: Beta Patch Links - 1/6/2020 2:49:58 AM   
Michael T


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quote:

Air superiority units are at 1/3rd strength when flying as bombers


Thanks for this.

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Post #: 8
RE: Beta Patch Links - 1/6/2020 12:50:33 PM   
AlvaroSousa


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I read the arguments and it made sense from a game point of view balancing out all the factors.

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Post #: 9
RE: Beta Patch Links - 1/10/2020 6:36:54 PM   
Cohen_slith

 

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Any news on fixing the Fighter-Bomber spec, and balancing Escort-Fighters to be actually -different- than Interceptors instead of being Long-Range Interceptors? (Because by what I see they fight as Interceptors but have super range)

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Post #: 10
RE: Beta Patch Links - 1/10/2020 7:43:17 PM   
AlvaroSousa


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I have not yet ran put of time. I focused on more important issues.

Next patch I will hit it and the fow issue this weekend

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Post #: 11
RE: Beta Patch Links - 1/14/2020 1:12:23 AM   
Cohen_slith

 

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Will see how it goes for the Escort Fighters that way - I still think they'll be vastly superior due to the range, but time will tell.

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Post #: 12
RE: Beta Patch Links - 1/22/2020 9:57:46 PM   
Michael T


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quote:

Added total victory points to War Panel


Did you make it so the players can see his and the opponents total?



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RE: Beta Patch Links - 1/22/2020 11:03:41 PM   
Cohen_slith

 

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Just watch and see how Axis will lose any non-novice game.

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Post #: 14
RE: Beta Patch Links - 1/22/2020 11:28:32 PM   
AlvaroSousa


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quote:

ORIGINAL: Michael T

quote:

Added total victory points to War Panel


Did you make it so the players can see his and the opponents total?




Naturally

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- Assault on Democracy SC2
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Post #: 15
RE: Beta Patch Links - 1/22/2020 11:35:20 PM   
Michael T


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Fantastic

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RE: Beta Patch Links - 1/23/2020 12:24:14 AM   
Michael T


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quote:

Naval units with land or air units can't perform a night move
Naval units can't unload land or air units in port which do not start the turn in supply
Added possible Sealion strategy for Axis A.I.
Added total victory points to War Panel
Increase UK production by 40 points. It is now in line with Third Reich's World at War
Added destroying AA on capture


These are all good.

Please though get rid of Tank Corp landing on beaches in 39/40/41.

Idea: Tying the ability to land tank corp on beaches with Naval Tech advancement to 1942. This would actually force the Allies at least to invest in Naval Tech.

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RE: Beta Patch Links - 1/23/2020 12:33:49 AM   
Flaviusx


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To clarify, naval units with land or air not being able to do night moves just means embarked land based air, not carriers, right?

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Post #: 18
RE: Beta Patch Links - 1/23/2020 12:39:23 AM   
MorningDew

 

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quote:

ORIGINAL: Michael T

quote:

Naval units with land or air units can't perform a night move
Naval units can't unload land or air units in port which do not start the turn in supply
Added possible Sealion strategy for Axis A.I.
Added total victory points to War Panel
Increase UK production by 40 points. It is now in line with Third Reich's World at War
Added destroying AA on capture


These are all good.

Please though get rid of Tank Corp landing on beaches in 39/40/41.

Idea: Tying the ability to land tank corp on beaches with Naval Tech advancement to 1942. This would actually force the Allies at least to invest in Naval Tech.


Very interesting idea


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Post #: 19
RE: Beta Patch Links - 1/23/2020 1:06:01 AM   
AlvaroSousa


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CV fleets can't do night moves never have been able to

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Post #: 20
RE: Beta Patch Links - 1/23/2020 5:11:41 AM   
battlevonwar


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Downloaded the patch, dumped it in my game folder loaded it up. Seems to be working. Loaded up the '44 did D-day. Had to use amphib points for every non-garrisoned Allied Unit landing in France. There was no abusing the port and dumping garrisoned units in, etc..

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RE: Beta Patch Links - 1/26/2020 1:34:26 AM   
AlvaroSousa


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Grab the version that is loading now. There was a small naval move bug I fixed. Its the same #.

I was hoping no one grabbed it yet.

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- WarPlan
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- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 22
RE: Beta Patch Links - 1/29/2020 1:57:13 AM   
Michael T


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You might want to check the strategic bombing repair rate in the different scenario's (39,40,41 etc).

In 39 scenario it is 2 per turn. I checked 44 and it is 1 per turn.

What is it meant to be?

This is in the latest official patch.

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RE: Beta Patch Links - 1/29/2020 2:14:04 PM   
AlvaroSousa


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Thanks for being thorough. Must have forgot to set it for 1944.

It's supposed to be 2 for all scenarios.



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Creater Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 24
RE: Beta Patch Links - 1/31/2020 6:31:41 PM   
PanzerMike


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"Updated the terrain file as I added a couple more mountains"

Care to elaborate on that? What file do you mean? The terrain.png file? That hasn't changed as far as I can see.

I do see two new alpine tiles (102,103), although their name is plains in the editor. But the terrain.png file in the _New Custom Images map is the same. So where does the editor get them from?

I also can not place the new tiles on the map in the editor: no image.

< Message edited by PanzerMike -- 1/31/2020 6:50:14 PM >

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RE: Beta Patch Links - 1/31/2020 10:30:30 PM   
AlvaroSousa


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I have to make a link for them and update the above. I forgot to do that.

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- WarPlan Pacific

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- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 26
RE: Beta Patch Links - 3/13/2020 1:58:47 AM   
MorningDew

 

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What is the percentage displayed on naval moves with the latest beta patch represent?

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RE: Beta Patch Links - 3/13/2020 12:51:08 PM   
AlvaroSousa


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I was testing something and forgot to remove that

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- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 28
RE: Beta Patch Links - 4/6/2020 4:30:37 PM   
ncc1701e


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quote:

ORIGINAL: Alvaro Sousa

Naval units without zero oil stockpile can't move out of port


with instead of without I think, no?

quote:

ORIGINAL: Alvaro Sousa

Added hotkeys 1, 2, 3, 4 to assign air mission to air and carrier units


thanks for this



I see no line about the units exceeding their operation points:
https://www.matrixgames.com/forums/tm.asp?m=4782858

Is it included in this line?

quote:

ORIGINAL: Alvaro Sousa

Fixed zero movement combining unit bug


< Message edited by ncc1701e -- 4/6/2020 4:31:43 PM >


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RE: Beta Patch Links - 4/6/2020 6:12:33 PM   
AlvaroSousa


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That is still to be worked on. If it isn't on the list it didn't make it. I literally ran out of time.

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Designer Strategic Command
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- Assault on Democracy SC2
- Map Image Importer SC3

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