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Beta Patch Links - 12/17/2019 2:03:36 PM   
AlvaroSousa


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In this thread I will be posting the links to the quicker updated games. They will be in sections that will have to be just manually dropped in their locations.

Any questions or concerns post them in a new thread. This way I can get things up quickly. When things look good we can make it an official patch.

***Matrix Version***
Beta Game - https://drive.google.com/open?id=1dVFxgF7vu51jOplcie5ircBeE4fka9e1
Location - Default game location folder which is usually.... C:\Program Files (x86)\Matrix\WarPlan

***Steam Version***
Beta Game - https://drive.google.com/open?id=12mcl6pqAKnmypnBWCxSHPN6EnzmogGIn
Location - Default game location folder which is usually.... C:\Program Files (x86)\Steam\SteamApps\common\WarPlan

Game Manuals (v1.00.08) - https://drive.google.com/file/d/1SHuPARd9_u02hHtmGdEspTInAabbtD0-/view?usp=sharing
Location - Default game location folder which is usually.... C:\Program Files (x86)\Matrix\WarPlan\Manuals
RED = removed
YELLOW = changed

Invasion Guide
https://drive.google.com/open?id=1VN8ugRJ-glAkm0ashJm6_TxOIrMOYPIY

Game Scenarios - https://drive.google.com/open?id=1nN74ov3dK1lIgqdo82iyQCUMz_Ispjru
Location - C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns

Game Moddable Map Images - https://drive.google.com/open?id=19leJF6rCJeslp-WPLu3ddw1EAoG8VtMI
Location - C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns\"campaign you want the custom images"

December 17th 2020 - Beta 10U1

Fixed scripts that give oil to countries
Fixed pursuit and interception gives proper fleet ID increases
Fixed pursuit title on combat logs
Fixed interdiction with night mission
Fixed information panel and added splitter between convoy and controller
Fixed supply and oil issues with pursuit and interception
Fixed invading same hex destroy unit there bug
Change priority reinforcement button so it more distinguishable and updated the tooltip
Change naval bombardment support will now include any naval unit not in port within a 1 hex radius of the defender for the attacker or defender to put in support for attacks and not use operation points
Change options save button location to top and in gold
Fixed out of supply fleets intercepting
Fixed out of supply fleets supply interdicting
Fixed sunk fleet selector bug
Added flavor message for CV ground support
Change text on "Recon. very low" -> "Reconnaissance very low"
Fixed $ModifyCountry script with lifespan=continuous bug
Fixed Vladivostok and Persian Lend Lease scripts for Russia
Fixed invasion erase unit already there bug
Added hotkey for changing unit status
Change Norway's Oslo division strength 3 -> strength 7
Fixed "basic supply" messaging for air units

December 31st 2020 - Beta 10U2 - Happy New Year!!!

Change if neutreal Russian production boosts after June 1941 have been pushed back and reduced to allow for a valid Axis 1942 strategy
Change map terrain and rivers in Russia for a slower progress game
Change Soviet armor and mech operation point increased moved back 6 months.
Change Soviet default experience lowered from 35% to 30%
Added Soviet corps will now automatically convert to a small Army and sends back any extra manpower to the pool this change has a small chance of happening taking on average a year to convert all the corps
Improved Axis A.I. defensive lines in Russia
Added flavor text for carrier damage
Added improved combat log text
Added CV flying auto ground support as if it was naval bombarment
Fixed out of oil air units flying support
Fixed seeing A.I. supply with hotkey
Fixed fleets transporting units do not raid supply or convoys
Added a more verbose message on trades with other major powers dealing with insufficient merchants
Fixed negative merchant marine text
Change vertical scroll bar width +5 pixels
Change save text in options is now larger, colored, and bold, so it is easier to see
Added hot key "V" for invasion when on a fleet
Fixed "k" key when renaming
Fixed supply truck text in production menu
Fixed fleets transporting units can't block supply
Fixed A.I. DOW bug with invasions causing loss of production
Fixed undo unit production bug
Added Kronstadt label to map
Fixed convoy from major power owned hex showing what is being shipped instead of what was shipped on convoy screen

January 1st 2021 - Beta 10U22

Change/Fix Soviet corps will now change slowly over a year. They will convert to small armies which can be combined to larger armies. Any manpower over 18 will be added to the manpower poll. Production will be lost for the difference. Also fixed the small logistics, manpower, and naming bugs for this process. Updated scenario description.

January 8th 2021 - Beta 10U3

Fixed some A.I. land unit move updates
Added choice to have A.I. keep historical or random plan in main menu
Fixed disembark not costing landing craft bug
Fixed disembark not setting half movement bug
Fixed blizzard locked port at 148,75
Change casualty to kill level by 7% (means less kills more effectiveness loss)
Fixed unit repair rounding error
Change lowered heavy armor tech advancement progress in tanks and defense
Fixed A.I. transport loop bug
Added +60 manpower per Waffen manpower game event
Fixed naval unit on land/sea/rail hex there is no convoy here raid bug
Fixed A.I. fleets changing ports to raider mode so they don't kill themselves intercepting
Change weather zone in Cairo area Mediterranean -> Semi-Arid
Added Germany 1942 armaments production program increasing Axis production starting early 1942 by 3% for 8 turns over 2 years

January 15th 2021 - Beta 10U4

Port sizes 5+ may no longer be attacked by surface ships
Port size 1-4 defense is now 5.
Fixed 0 air unit counter removal bug
Fixed minor air unit not being able to use supply trucks
Fixed land/air units no longer recover effectiveness in a fleet
Change beachhead supply can be now from any fleet including one transporting land and air
Change adjusted hold retreat due to holds vs high odds attacks were too good
Added land and air units being transported by naval will lose 5% effectiveness a turn

January 20th 2021 - Beta 10U5

Fixed invasion/disembark selection based on landing craft available
Fixed damage on production when captured
Fixed cleared game statistics error in 1944 scenario
Added Dunkirk to map
Change armor, mech, air use 2 supply trucks per 10 strength
Change supply trucks yield 50% base recovery +1 = 4%
Fixed air interdiction combat log to show defending fleet

Game and Scenarios updated

< Message edited by AlvaroSousa -- 1/20/2021 7:55:36 PM >


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Post #: 1
RE: Beta Patch Links - 12/21/2019 12:18:45 PM   
Novaliz


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Do I only have to extract the zip file into the game folder to install the beta patch?

(in reply to AlvaroSousa)
Post #: 2
RE: Beta Patch Links - 12/21/2019 7:47:47 PM   
AlvaroSousa


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Extract. Remember scenarios are in a different spot than game files

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Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

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Post #: 3
RE: Beta Patch Links - 12/30/2019 1:43:09 AM   
DicedT

 

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I was able to install the 4F campaign files. Getting "cannot delete access file - output is denied" for the exe and game data files.

(in reply to AlvaroSousa)
Post #: 4
RE: Beta Patch Links - 1/1/2020 2:56:29 PM   
AlvaroSousa


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run the .exe as admin. You probably have something messing up with the privileges on the files.

Whenever you copy over files for an installed program I'd turn off these protection softwares.... not MS's. But McAfee, etc. McAfee is notorious for messing crap up.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to DicedT)
Post #: 5
RE: Beta Patch Links - 1/2/2020 8:57:58 PM   
shadowX

 

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i guess ill have to wait until the patch goes live and isnt a beta patch. i am unable to extract the files using the apps provided and when i was i got an error that it didnt have a .dll file. hopefully it wont be long before the next patch is released.

(in reply to AlvaroSousa)
Post #: 6
RE: Beta Patch Links - 1/2/2020 9:07:32 PM   
AlvaroSousa


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That is weird.

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Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to shadowX)
Post #: 7
RE: Beta Patch Links - 1/6/2020 2:49:58 AM   
Michael T


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From: Queensland, Australia.
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quote:

Air superiority units are at 1/3rd strength when flying as bombers


Thanks for this.

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Post #: 8
RE: Beta Patch Links - 1/6/2020 12:50:33 PM   
AlvaroSousa


Posts: 7488
Joined: 7/29/2013
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I read the arguments and it made sense from a game point of view balancing out all the factors.

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Michael T)
Post #: 9
RE: Beta Patch Links - 1/10/2020 6:36:54 PM   
Cohen_slith

 

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Any news on fixing the Fighter-Bomber spec, and balancing Escort-Fighters to be actually -different- than Interceptors instead of being Long-Range Interceptors? (Because by what I see they fight as Interceptors but have super range)

(in reply to AlvaroSousa)
Post #: 10
RE: Beta Patch Links - 1/10/2020 7:43:17 PM   
AlvaroSousa


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Status: offline
I have not yet ran put of time. I focused on more important issues.

Next patch I will hit it and the fow issue this weekend

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Cohen_slith)
Post #: 11
RE: Beta Patch Links - 1/14/2020 1:12:23 AM   
Cohen_slith

 

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Will see how it goes for the Escort Fighters that way - I still think they'll be vastly superior due to the range, but time will tell.

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Post #: 12
RE: Beta Patch Links - 1/22/2020 9:57:46 PM   
Michael T


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From: Queensland, Australia.
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quote:

Added total victory points to War Panel


Did you make it so the players can see his and the opponents total?



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Post #: 13
RE: Beta Patch Links - 1/22/2020 11:03:41 PM   
Cohen_slith

 

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Just watch and see how Axis will lose any non-novice game.

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Post #: 14
RE: Beta Patch Links - 1/22/2020 11:28:32 PM   
AlvaroSousa


Posts: 7488
Joined: 7/29/2013
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quote:

ORIGINAL: Michael T

quote:

Added total victory points to War Panel


Did you make it so the players can see his and the opponents total?




Naturally

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Michael T)
Post #: 15
RE: Beta Patch Links - 1/22/2020 11:35:20 PM   
Michael T


Posts: 4404
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From: Queensland, Australia.
Status: offline
Fantastic

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Post #: 16
RE: Beta Patch Links - 1/23/2020 12:24:14 AM   
Michael T


Posts: 4404
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From: Queensland, Australia.
Status: offline
quote:

Naval units with land or air units can't perform a night move
Naval units can't unload land or air units in port which do not start the turn in supply
Added possible Sealion strategy for Axis A.I.
Added total victory points to War Panel
Increase UK production by 40 points. It is now in line with Third Reich's World at War
Added destroying AA on capture


These are all good.

Please though get rid of Tank Corp landing on beaches in 39/40/41.

Idea: Tying the ability to land tank corp on beaches with Naval Tech advancement to 1942. This would actually force the Allies at least to invest in Naval Tech.

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RE: Beta Patch Links - 1/23/2020 12:33:49 AM   
Flaviusx


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To clarify, naval units with land or air not being able to do night moves just means embarked land based air, not carriers, right?

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WitE Alpha Tester

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Post #: 18
RE: Beta Patch Links - 1/23/2020 12:39:23 AM   
MorningDew

 

Posts: 1092
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From: Greenville, SC
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quote:

ORIGINAL: Michael T

quote:

Naval units with land or air units can't perform a night move
Naval units can't unload land or air units in port which do not start the turn in supply
Added possible Sealion strategy for Axis A.I.
Added total victory points to War Panel
Increase UK production by 40 points. It is now in line with Third Reich's World at War
Added destroying AA on capture


These are all good.

Please though get rid of Tank Corp landing on beaches in 39/40/41.

Idea: Tying the ability to land tank corp on beaches with Naval Tech advancement to 1942. This would actually force the Allies at least to invest in Naval Tech.


Very interesting idea


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Post #: 19
RE: Beta Patch Links - 1/23/2020 1:06:01 AM   
AlvaroSousa


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CV fleets can't do night moves never have been able to

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

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Post #: 20
RE: Beta Patch Links - 1/23/2020 5:11:41 AM   
battlevonwar


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Downloaded the patch, dumped it in my game folder loaded it up. Seems to be working. Loaded up the '44 did D-day. Had to use amphib points for every non-garrisoned Allied Unit landing in France. There was no abusing the port and dumping garrisoned units in, etc..

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RE: Beta Patch Links - 1/26/2020 1:34:26 AM   
AlvaroSousa


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Grab the version that is loading now. There was a small naval move bug I fixed. Its the same #.

I was hoping no one grabbed it yet.

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Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to battlevonwar)
Post #: 22
RE: Beta Patch Links - 1/29/2020 1:57:13 AM   
Michael T


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You might want to check the strategic bombing repair rate in the different scenario's (39,40,41 etc).

In 39 scenario it is 2 per turn. I checked 44 and it is 1 per turn.

What is it meant to be?

This is in the latest official patch.

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Post #: 23
RE: Beta Patch Links - 1/29/2020 2:14:04 PM   
AlvaroSousa


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Thanks for being thorough. Must have forgot to set it for 1944.

It's supposed to be 2 for all scenarios.



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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

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Post #: 24
RE: Beta Patch Links - 1/31/2020 6:31:41 PM   
PanzerMike


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"Updated the terrain file as I added a couple more mountains"

Care to elaborate on that? What file do you mean? The terrain.png file? That hasn't changed as far as I can see.

I do see two new alpine tiles (102,103), although their name is plains in the editor. But the terrain.png file in the _New Custom Images map is the same. So where does the editor get them from?

I also can not place the new tiles on the map in the editor: no image.

< Message edited by PanzerMike -- 1/31/2020 6:50:14 PM >

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Post #: 25
RE: Beta Patch Links - 1/31/2020 10:30:30 PM   
AlvaroSousa


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I have to make a link for them and update the above. I forgot to do that.

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to PanzerMike)
Post #: 26
RE: Beta Patch Links - 3/13/2020 1:58:47 AM   
MorningDew

 

Posts: 1092
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From: Greenville, SC
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What is the percentage displayed on naval moves with the latest beta patch represent?

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Post #: 27
RE: Beta Patch Links - 3/13/2020 12:51:08 PM   
AlvaroSousa


Posts: 7488
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I was testing something and forgot to remove that

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to MorningDew)
Post #: 28
RE: Beta Patch Links - 4/6/2020 4:30:37 PM   
ncc1701e


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quote:

ORIGINAL: Alvaro Sousa

Naval units without zero oil stockpile can't move out of port


with instead of without I think, no?

quote:

ORIGINAL: Alvaro Sousa

Added hotkeys 1, 2, 3, 4 to assign air mission to air and carrier units


thanks for this



I see no line about the units exceeding their operation points:
https://www.matrixgames.com/forums/tm.asp?m=4782858

Is it included in this line?

quote:

ORIGINAL: Alvaro Sousa

Fixed zero movement combining unit bug


< Message edited by ncc1701e -- 4/6/2020 4:31:43 PM >


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Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 29
RE: Beta Patch Links - 4/6/2020 6:12:33 PM   
AlvaroSousa


Posts: 7488
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That is still to be worked on. If it isn't on the list it didn't make it. I literally ran out of time.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to ncc1701e)
Post #: 30
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