Shannon V. OKeets
From: Honolulu, Hawaii
6. If the turn ends, finish all end of turn phases and the reinforcement phase of the next turn in one game session. If you do not, the game might mess up production planning or gets out of sync.
I prefer to manually save the game in the Break Down and Reform phases. Those two phases bracket the Production phase. Then is something goes wrong, during Production, you can go back to the Break Down phase. If something goes wrong in the Peace phases (Conquest, Surrender, Liberation), then you can go back to the Reform phase, after Production has been completed.
I also like to do a manual save at the Factory Destruction phase at the end of the turn. During the turn, I like to have the Phasing Side do a save at the beginning of the DOW Majors phase. There are occasions when a player forgets to DOW someone, or to exercise one of the Special Claims (e.g., Bessarabia).
When creating an After Action Report, having all these saves lets you correctly recreate what happened when, since the human memory can 'misrecord' events easily.
< Message edited by Shannon V. OKeets -- 12/25/2019 3:54:25 AM >
Perfection is an elusive goal.