From: SE Pennsylvania
Ok, so it's been probably a decade since playing Scen1 data. In fact I may switch to 101?hard. My current refresh game was not on hard, my mistake. I have reached out to Kull to see if the nasty can be placed into that scenario. Comparing data, the biggest change is 8 more engine factories. 20 vs 28. Supply is only up 300k and AC factories up only 10. My ultimate goal is to have a long and satisfying game. Restarts are just killer.
The Dinah fell on the cutting floor. I eliminated the Ha-31 completely. Please note, that I do understand the game, I just do not have that future experience you have, which is the reason for the post and I am very appreciative of the responses.
So the second Dinah will be built with the Ha-33. Now I know you are going to disagree probably from reading your posts, which I highly respect, but this is how and why I did this part. Engines at the start. Based on my refresh game, big issue at the start. I will build the Ki-15 using up the engines already available. (250)
This factory will then be the Dinah2.
Now, please scold me if need be, but here's my thinking on this next part.
In my refresh game, call me crazy, but the Ki-21-lc performed slightly better or the same. Ok, well on paper, it is better.
Also, in contrary to Obverts observations, the Ann was the best performing single engine plane. (250 bomb)
Transport, I changed this during the game (big no no on any model) and had a hard time filling things up. Here I went with Mc-21 this time.(3000 vs 2300 or less)
I played with some things and transports will be playing a role.
So these three planes have the Ha-5 in common. I've allocated 2x Ha-5. Maybe change this down the road, see how it goes.
Also, I never was able to fill all the groups, which bugged me. Hopefully the Ann can help out.
Investments in the Jill/Judy. Well again, lack of experience. Just wanted them sooner then later. I could scale this back and get other models I wish were in the plan. Judy vs Val, no brainer. Same for Jill. Thoughts were, basically what you stated. Build and build quickly when they come on line.
So keep 3 to build and the rest move on.(skip Y2 straight to Y3) Judy has more groups available, hence the difference in factory sizes.
The Jill thinking, build 2 move 3 on. I would still be building the Kate, when does the MAD become active? depending on factors at the time, I may skip the N1.
Again, lack of late war experience.
Fighters: Well here I was just going off you guys(es) experience. Too much? I have the A7m2 as per Pax. And I switched the Frank around a bit. (I followed my failed wire chart initially. DOH I did post a correction. So 8x 84a, 2x 84b. (went with 2 per Obvert)
Recon. So my thoughts were purely based on the refresh game which is at the end of 2/42. I have not seen any Allied carriers. 0 In recent weeks, I did what I could to entice them into battle but they are hiding very well. I just thought if, this happens again and for other reasons, that placing the Judy on a carrier for the extended reach. Probably only a single group, hence the need for the Irving. Am I really that far off here?
Going back to the dawn of time. I am still building some of what is given. Now granted in my refresh game I need to do better with AF losses.
So the Ki-21 lla stays, but not expanded. The Ki-48lb stays, but not expanded. Why?
Within the first year we are very short to start without losses.(based on 317 days or less)
Ki-36 -32 (worst plane ever so really -117)
Total -271 Now I do understand most of these will not see front line action and be trainers, but if your training ranks are not filled then training suffers.
Having said all that, some factories can be converted withing the first year.
I will be using Glens on subs, and paying PP's.
The Glen will open up eventually
I will probably shut down the Nate factory sometime in 2/42.
Then later, if my plan succeeds, the C5M2, Lily and Sally factories.
Followed by Mavis, Kate, Val possibilities.
I was hoping to then look to the Tony, Nf's or whatever holes need to be filled.
Final thoughts and regrets.
So before I begin again, I started this thread so hopefully I can have a long lasting game.
Late last night, I was thinking of trying a different scenario. Mostly because there are AF I
am really curious about. EX Can the Rex play a role? I'm sure the Spruce needs love too. Ok, just checking to see if your still reading...
Also is this 17 too hard, is 101 too easy. decisions....
But as always I appreciate everyone's help.