Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Missiles - Energy State

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Missiles - Energy State Page: [1]
Login
Message << Older Topic   Newer Topic >>
Missiles - Energy State - 12/14/2019 7:56:27 AM   
SSNovember

 

Posts: 1
Joined: 4/23/2017
Status: offline
After spending the happy amount of over 200h+ on CMANO, but stopped playing few years ago, I bought the new version of the game.

Playing around some scenarios, I'm observing the behavior of the missiles. Their PH remains the same for all the travel, doesn't matter if they are at the very end of their range. I know that the missile logic is not simulated by the game engine. It doesn't take into consideration the amount of fuel, propulsion time and then the glide - basically - that homes into the target with the remaining energy. Or new technology for the Meteor missile for example.

But as far as I remember, old CMANO was taking into consideration the range traveled by a missile. An AIM120 doesn't have the same energy and therefore the same ability to hit a target at 30nm, compared to a 7nm distance.

Also, in old CMANO, pilots were waiting to launch well inside the maximum range ring, to avoid a simple drag maneuver by the target. Going in the opposite direction and just exit the missile range, but here I observe that as soon a target is inside the missile range, it get launched immediately.


Now, my memory is not a reliable tool, but I'm pretty sure of it since there were also some discussions here in the forum that I was following.
Post #: 1
RE: Missiles - Energy State - 12/14/2019 9:02:58 AM   
gosnold

 

Posts: 207
Joined: 7/10/2013
Status: offline
You are right, PH is degraded by 50% at max range, except for ramjet missiles like meteor.
Could you post a save, because this logic is working on my copy.

< Message edited by gosnold -- 12/14/2019 10:19:44 AM >

(in reply to SSNovember)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Missiles - Energy State Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133