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Adjusted Campaigns per Artillery

 
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Adjusted Campaigns per Artillery - 12/13/2019 5:42:27 AM   
eddieballgame

 

Posts: 665
Joined: 6/29/2011
Status: offline
For those that think Artillery is a bit 'op' I made the following adjustments for fun.

Main Campaign Mods-v2 (adjusted 12/13/2019)

Artillery Adjustments

Artillery: Max Shells = 6 (was 10) De-Moralization 5

Heavy Artillery: Max Shells = 8 (was 10) De-Moralization 10

Super Heavy Artillery: Max Shells = 4 (was 3) De-Moralization 15 (was 25)


https://drive.google.com/file/d/1UMejC3UV9JvHgT5tHDlee8Yg3SaWKRxK/view?usp=sharing


< Message edited by eddieballgame -- 12/13/2019 6:09:44 PM >
Post #: 1
RE: Adjusted Campaigns per Artillery - 12/19/2019 7:39:10 AM   
FlashXAron_slith

 

Posts: 139
Joined: 5/14/2012
Status: offline
Also think that the ART is OP in the original game, I even would suggest that 4 max shells is enough and it represents the research for shells. so at the start you are able to shoot 1 times a turn and after full research 4 times a turn. Late game with an 3 star ART and 4 shots per turn it is still insane , but in line of the game !

Really devs, have you played your game with 10 shots till the end ?
it is the most OP unit in all your games

< Message edited by FlashXAron_slith -- 12/19/2019 7:40:55 AM >

(in reply to eddieballgame)
Post #: 2
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