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RE: The Distant Worlds Saga Continues

 
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RE: The Distant Worlds Saga Continues - 12/15/2019 10:00:27 AM   
Hubrisious

 

Posts: 3
Joined: 12/4/2019
Status: offline
Thanks for the teaser! I can say without a doubt I'm very excited to see the next iteration of this great game and series!

(in reply to AKicebear)
Post #: 61
RE: The Distant Worlds Saga Continues - 12/15/2019 10:38:27 AM   
sedmi patuljak

 

Posts: 19
Joined: 4/21/2011
Status: offline
DWU is such a great game. Hopefully DW2 will continue in the same spirit.

(in reply to Hubrisious)
Post #: 62
RE: The Distant Worlds Saga Continues - 12/15/2019 3:30:01 PM   
Kingah


Posts: 82
Joined: 8/17/2013
From: Teeka
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Is answers to specific questions out of the question until atleast Thursday or should we start a question thread?

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Post #: 63
RE: The Distant Worlds Saga Continues - 12/15/2019 7:53:59 PM   
EliphasTheInheritor

 

Posts: 39
Joined: 7/23/2016
Status: offline
Will DW2 have automation settings for everything as well? That was such a game changer for me because I can play different roles, like a leader of the assassins or a diplomat or something. This made me fall in love with the game because I don't like to micromanage everything!!!

Another thing that would be a game changer would be to allow ground battles to be more in depth with more options too(because being able to successfully invade a planet just by having bigger numbers it's not really a good way to go) and between MORE RACES AT ONCE.

For example, let's say I play as Mortalens and I am at war with Kiadians, and Boskarans are at war with the Kiadians too, and let's say that we both invade the same planet of the Kiadians, so it should be a battle between 3 races. If such a feature would be possible and you could find a way to design it, please consider it. I dream of being able to see a planet invaded by more races at once.

If I and an ally would successfully invade a planet, then have an option to be able to negotiate who keeps the planet, and maybe the one who did send more troops and contributed more to the battle would have a better chance to win the "negotiation" since allies would consider it a bit fair to leave the planet to you since you did almost all the job or the other way if they contributed more. However, if the AI insists to keep the planet in question then you can choose to fight your ally for it. We could have a feature that would allow tension to build between me and the AI ally/allies that contributed in the battle or between two ore more AI players that are allies. Also, if you invade an enemy world and an empire that is neutral to you invaded at the same time, you could have the same thing, negotiate or maybe risk a war with them to keep the planet. I think you got the point.

Also, another thing...when Special Forces invade a planet it would be nice if you could choose what buildings they would target.

The Empire policy needs to be different, because now, if I have my Special Forces recruitment set to very high, I still get very few special forces units and that should not be. If my infantry is set to low and SF to very high, the ratio should be 1:4, so that means 4 times as many SF units compared to infantry.

(in reply to Kingah)
Post #: 64
RE: The Distant Worlds Saga Continues - 12/16/2019 1:58:13 PM   
BlueTemplar


Posts: 130
Joined: 4/29/2010
Status: offline
Reminds me, please try to avoid allowing exploits that allow you to just use Civilian-stockpiled money whenever you feel like it, if possible ? (Which completely screws the whole taxes <-> pop growth mechanic...)

(in reply to EliphasTheInheritor)
Post #: 65
RE: The Distant Worlds Saga Continues - 12/16/2019 8:30:24 PM   
noego

 

Posts: 6
Joined: 12/3/2011
Status: offline
One more technical question,

How many threads is the game able to use? Will it scale well on higher core processors or is it going to be mainly single threaded?

(in reply to xan2622)
Post #: 66
RE: The Distant Worlds Saga Continues - 12/17/2019 8:04:23 AM   
FlashXAron_slith

 

Posts: 130
Joined: 5/14/2012
Status: offline
Finally ,
so my question is ,

WILL IT BE MP ?

I really want to share the experience with my brother in the same game ...

THX and wish the team a great success with the game

(in reply to noego)
Post #: 67
RE: The Distant Worlds Saga Continues - 12/17/2019 1:47:04 PM   
Sparviero

 

Posts: 37
Joined: 5/31/2012
Status: offline
Old wishlist--><--Distant Worlds 2

(in reply to FlashXAron_slith)
Post #: 68
RE: The Distant Worlds Saga Continues - 12/17/2019 6:01:35 PM   
Retreat1970


Posts: 846
Joined: 11/6/2013
From: Wisconsin
Status: online
quote:

WILL IT BE MP ?


I hope so but I don't want to argue about it again.

2D doesn't always morph into 3D successfully so I'm not going to freak out about it yet.

(in reply to Sparviero)
Post #: 69
RE: The Distant Worlds Saga Continues - 12/18/2019 1:00:21 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Well....looks like I may be firing up the old "Trek Team" again if there's modding support!

I'd better get my list going and start checking it twice...Let's see:

Romulan Ale...Check!
Data Repellent...Check!
Cargo Bay Security Recruitment List...Check!
Utopia Planitia Fleet Yards access...Check!
StarFleet Academy Officer Graduation List...Check!

Direct Communicator Frequency to Eric & Elliot...???

Erik??? Elliot??? Anyone!!!


Guess Andorian Ale will have to do for now as I wait!







Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Erik Rutins)
Post #: 70
RE: The Distant Worlds Saga Continues - 12/18/2019 1:22:05 AM   
Cauldyth

 

Posts: 687
Joined: 6/27/2010
Status: offline
Old faces certainly coming out of the woodwork!

(in reply to ehsumrell1)
Post #: 71
RE: The Distant Worlds Saga Continues - 12/18/2019 1:36:47 AM   
fuke

 

Posts: 9
Joined: 11/28/2017
Status: offline
Wow, this is amazing. LOVE the art style. A bold return to the beautiful school of 2.5D sprites, something that could have theoretically existed in the 1990s and would have been the best game ever created at that time. I would consider this classic look in games equivalent to Baroque painting or Technicolor film.

The pixellated ship designs are the best because the lack of detail makes them haunting - unknowably alien. The vagueness leaves details up to the imagination for the viewer's mind to fill in, which is the great thing about that 2d style, and what makes it so timeless. It also makes sense that these little freighters would seem distant and unknowable to the player.

The fact that ships will be tiny compared to planets now is great, besides being realistic it evokes a feeling of weakness before nature, which fits perfectly with the overall game feel where the universe is mostly out of your direct control.

Nice to see the dark minimalist UI intact. No need to fix what isn't broken. It gives a feeling of continuity with DW:U that makes the improvements really pop out!

Really can't praise the art direction enough here. Bravo.

Now if MP is announced, I am really going to go insane

(in reply to ehsumrell1)
Post #: 72
RE: The Distant Worlds Saga Continues - 12/18/2019 2:28:04 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Whose face you calling old? Stretched a bit maybe, but not old!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Cauldyth)
Post #: 73
RE: The Distant Worlds Saga Continues - 12/18/2019 5:24:49 AM   
Shark7


Posts: 7891
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
quote:

ORIGINAL: ehsumrell1

Well....looks like I may be firing up the old "Trek Team" again if there's modding support!

I'd better get my list going and start checking it twice...Let's see:

Romulan Ale...Check!
Data Repellent...Check!
Cargo Bay Security Recruitment List...Check!
Utopia Planitia Fleet Yards access...Check!
StarFleet Academy Officer Graduation List...Check!

Direct Communicator Frequency to Eric & Elliot...???

Erik??? Elliot??? Anyone!!!


Guess Andorian Ale will have to do for now as I wait!








Ready to provide security resources as needed....for the usual fee of course.

< Message edited by Shark7 -- 12/18/2019 5:25:05 AM >


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to ehsumrell1)
Post #: 74
RE: The Distant Worlds Saga Continues - 12/18/2019 11:11:17 AM   
OnePercent

 

Posts: 29
Joined: 12/12/2019
From: Australia
Status: offline

quote:

ORIGINAL: fuke

Wow, this is amazing. LOVE the art style. A bold return to the beautiful school of 2.5D sprites, something that could have theoretically existed in the 1990s and would have been the best game ever created at that time. I would consider this classic look in games equivalent to Baroque painting or Technicolor film.

The pixellated ship designs are the best because the lack of detail makes them haunting - unknowably alien. The vagueness leaves details up to the imagination for the viewer's mind to fill in, which is the great thing about that 2d style, and what makes it so timeless. It also makes sense that these little freighters would seem distant and unknowable to the player.

The fact that ships will be tiny compared to planets now is great, besides being realistic it evokes a feeling of weakness before nature, which fits perfectly with the overall game feel where the universe is mostly out of your direct control.

Nice to see the dark minimalist UI intact. No need to fix what isn't broken. It gives a feeling of continuity with DW:U that makes the improvements really pop out!

Really can't praise the art direction enough here. Bravo.

Now if MP is announced, I am really going to go insane


According to the devs fuke, the game is fully 3D, not 2.5D as I suspected myself, yes, it's quite amazing that they've pulled off an "isometric" look without it actually being isometric. The great thing this means is that we technically can just rotate and pan the camera just like in other 3D top down games, I wouldn't be surprised if we can see this in the coming gameplay reveals.

(in reply to fuke)
Post #: 75
RE: The Distant Worlds Saga Continues - 12/18/2019 11:51:07 AM   
Cauldyth

 

Posts: 687
Joined: 6/27/2010
Status: offline
Um, I meant... familiar! Familiar faces!

(in reply to ehsumrell1)
Post #: 76
RE: The Distant Worlds Saga Continues - 12/18/2019 11:58:21 AM   
Grognerd_INC


Posts: 735
Joined: 11/17/2005
Status: offline
Does that mean we will play on full 3D star maps? Or conduct interstellar warfare in a 3D environment? Hopefully we will get a lot of answers on Thursday.

(in reply to OnePercent)
Post #: 77
RE: The Distant Worlds Saga Continues - 12/18/2019 6:26:09 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Cauldyth

Um, I meant... familiar! Familiar faces!


Very well Cauldyth! You stand corrected and I accept that!
(I still have the face-stretching machine operable...just sayin')

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Cauldyth)
Post #: 78
RE: The Distant Worlds Saga Continues - 12/18/2019 7:54:00 PM   
Handbanana

 

Posts: 11
Joined: 4/10/2014
Status: offline
AAAW YE! CHOO CHOOO! HYPE TRAIN! CHOO CHOO! This scratched my itch so bad!

(in reply to Hubrisious)
Post #: 79
RE: The Distant Worlds Saga Continues - 12/19/2019 5:13:03 AM   
balto

 

Posts: 1072
Joined: 3/4/2006
From: Maryland
Status: offline
I saw this on Steam. How come this is not at the top of the entire Matrix forum in bold letters., etc..,

That pic is not the great, but the message that there is life in DW2 gave me a massive chubber. I do not do Twitch, if you put that on YouTube, that would be awesome.

PS - that bottle of Ale looks like a bong.., excellent!

(in reply to Handbanana)
Post #: 80
RE: The Distant Worlds Saga Continues - 12/19/2019 9:14:17 AM   
AKicebear

 

Posts: 51
Joined: 7/26/2014
Status: offline
Can someone provide a link to the Twitch stream mentioned in the first post, scheduled for later today? Somehow I'm not finding it, nor is Google...

(in reply to Erik Rutins)
Post #: 81
RE: The Distant Worlds Saga Continues - 12/19/2019 9:19:47 AM   
Bleek


Posts: 342
Joined: 10/26/2011
From: United Kingdom
Status: offline

quote:

ORIGINAL: AKicebear

Can someone provide a link to the Twitch stream mentioned in the first post, scheduled for later today? Somehow I'm not finding it, nor is Google...



Here you are - https://www.twitch.tv/slitherinegroup

(in reply to AKicebear)
Post #: 82
RE: The Distant Worlds Saga Continues - 12/19/2019 11:01:40 AM   
AKicebear

 

Posts: 51
Joined: 7/26/2014
Status: offline
Thank you!

(in reply to Bleek)
Post #: 83
RE: The Distant Worlds Saga Continues - 12/19/2019 11:51:46 AM   
StarLab


Posts: 630
Joined: 8/27/2012
From: Ontario, Canada
Status: offline
Man! I wait almost 5 years for an event like this (livestream reveal) and wouldn't you know it... I won't be by the computer to see it live! Grrr! (Stupid life stuff! ) I'll have to check out the VOD tonight when I get back.

I'm assuming we'll see a summary posted here in the forums as well?

_____________________________

-Larry Monte

Latest YouTube Series:
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(in reply to AKicebear)
Post #: 84
RE: The Distant Worlds Saga Continues - 12/19/2019 2:02:47 PM   
OnePercent

 

Posts: 29
Joined: 12/12/2019
From: Australia
Status: offline

quote:

ORIGINAL: StarLab

Man! I wait almost 5 years for an event like this (livestream reveal) and wouldn't you know it... I won't be by the computer to see it live! Grrr! (Stupid life stuff! ) I'll have to check out the VOD tonight when I get back.

I'm assuming we'll see a summary posted here in the forums as well?


generally sucks being an Australian as well, livestream starts at 1am for me and i got work tomorrow

(in reply to StarLab)
Post #: 85
RE: The Distant Worlds Saga Continues - 12/19/2019 4:04:46 PM   
JOhnnyr

 

Posts: 136
Joined: 4/14/2011
Status: offline
So is this not happening? It's noon eastern.

Never mind, they are doing it!

< Message edited by JOhnnyr -- 12/19/2019 4:13:11 PM >

(in reply to OnePercent)
Post #: 86
RE: The Distant Worlds Saga Continues - 12/19/2019 4:27:49 PM   
Erik Rutins

 

Posts: 34567
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

Hope you enjoyed the sneak peek on the stream. I'll be posting the stream content and screenshots here as well in a bit.

_____________________________


Erik Rutins
Director of Product Development




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to JOhnnyr)
Post #: 87
RE: The Distant Worlds Saga Continues - 12/19/2019 4:32:03 PM   
USSAmerica


Posts: 17857
Joined: 10/28/2002
From: Chapel Hill, NC, USA
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi everyone,

Hope you enjoyed the sneak peek on the stream. I'll be posting the stream content and screenshots here as well in a bit.


Enjoyed it very much, Erik, and I'm quite excited by what I'm hearing and seeing.

Merry Christmas to you and yours!

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Erik Rutins)
Post #: 88
RE: The Distant Worlds Saga Continues - 12/19/2019 4:32:44 PM   
Bingeling

 

Posts: 4969
Joined: 8/12/2010
Status: online
It was a wonderful sneak peak. A nice info drop about "The same, but bigger and better". And the 2020 release target was a nice info drop as well.

Now just give me some better "automated diplomacy" support...

(in reply to Erik Rutins)
Post #: 89
RE: The Distant Worlds Saga Continues - 12/19/2019 4:32:44 PM   
LordMM

 

Posts: 107
Joined: 5/29/2016
Status: offline
Just watching the stream. Some brilliant screen shots. Larger Galaxy, 3D ships, brilliant ship design menu........ I am sure Erik will post screen shots soon.

(in reply to JOhnnyr)
Post #: 90
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