From: Winnipeg, MB
A couple of further Q's following on from the spreadsheet please;
1) A number of Air HQ's recommend increasing torpedo ordnance to 40, 60 etc. Running Version 1_7_11_24 I'm limited to 20. Is this a version issue or have I missed something ?
It's how the system works (which is, yes, a little strange): Type in 20 (the HQ converts enough supply for 20 torps). Open the box and type 20 again, and now you have 40 total. Do it a third time and you'll have 60, etc.
2) Assigning shipping orders with new Task forces the default commander selection is Off. Should this be modified to On (perhaps different answers for IJN/meranctile marine TFs ?)
many thanks again
Not totally sure about that, but it probably means the TF is led by the commanding officer in the "lead ship" (the game determines which one), instead of pulling in a different commander. Couldn't really say which is best.
The TF commander is usually captain of the ship that is:
1. Most important (e.g. CV is more important than BB)
2. Largest in tonnage
3. If there are several contenders in category 2, the last largest ship added to the TF will provide the commander. You can change the commander for free by finding the captain with the best Leadership in the TF (or best Naval Skills if you prefer) and removing his ship from the TF, then adding it back in again.
For Amphib or Transport TFs that have already begun loading troops, you cannot remove the ship to the port so you have to have another TF of the same type to move the ship to before you can move it back to the original TF.
And if it is a really important TF like your main CV force, you might want to spend PP to buy the best Admiral (with high AIR skill) you can get. If you look at the list of historic Carrier Admirals like Yamaguchi, Halsey, Spruance, and Mitscher, they all have high Air Skills.
To avoid having to pay PP again when the TF has to send ships to repair or upgrade, first bring in a sizable ship that does not need repairs and individually remove the other ships from the TF to the port. The ship you brought in will keep the Admiral on duty instead of sending him back to the pool.
< Message edited by BBfanboy -- 12/20/2019 4:43:12 PM >
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