Lobster
Posts: 4176
Joined: 8/8/2013 From: Third rock from the Sun. Status: offline
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ORIGINAL: Lobster Delete Matrix from the comments and insert the dev and you have a statement and that's closer to the truth. Fair enough, although rightly or wrongly, I do hold Matrix accountable for the complete lack of communication...even if they don't control the development process, it seems like they should be able to tell us what's going on (or not)? Apparently not. If you have looked in on many of the other Matrix/Slitherine game development processes you will see that it isn't Matrix that provides the inside look at what is going on. It's the developer. Apparently this isn't initiated by Matrix but by the guy(s) developing the game. Matrix likely has to give the go ahead but it appears they don't bother with the day to day development. They are a publisher, yes? Lack of communication is not specifically a Matrix thing. It happens in the gaming industry a lot with publishers and developers. People can stomp out the door and talk about making their own game but by the time they get anything anywhere near to complete much about TOAW that is currently in development will have been finished. Found this: What does a game publisher do? 2 Answers David Mullich David Mullich, video game designer and producer since 6502. (He is evidently a time traveler ) Answered Oct 16 2015 · Author has 17.4k answers and 27.9m answer views A game publisher publishes games. Okay, here's a few more details. In most cases, the publisher is the bank. It provides the money to fund game development, since most developers don't have the money to develop games (especially AAA games) on their own dime. Here are some of a publisher's other tasks. Finds and chooses games developed by third-party developers to publish. Recruits and develops internal or third-party development talent to develop the publisher's game concepts. Acquires film and other intellectual property licenses to develop into games. Provides technical and production support to its game developers, which may include such things as development tool licensing, use of publisher-owned proprietary tools, localization, and/or porting. Conducts quality assurance testing. Promotes, advertises, manufactures, sells and distributes the games it publishes. Provides technical and customer support. For online game, a publisher may be responsible for community management and running the live team that develops new content.
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