Well I've an amount of games, I am very fond of WiF but by now when I play, I play on Vassal as there is the CE out.
I've an amount of Strategic Command - but the 1 unit attack at time and the infinite repair per turn murders it for me.
I've WITE but that's too mental with insane excess of micro to be played at Multiplayer level.
I've Gary Grigsby World at War (which to me is the best game Gary did - fully playable, deep enough, and smooth).
I've also an amount of other titles but in general I like games that encompass production, operations, and the like.
So I've my hopes for Warplan to develop further and better - and while I feel WiF itself is the top notch game, it has characteristics that makes him hard to play (Mostly amount of time required for the full campaign, and the fact its very interactive magic that makes it so interesting does not make it PBEM friendly. WiF is a game I'd only play 'live' with voicecomm in fact.)
Given in general I prefer 'tabletop games' where I know precisely the tables and the rules, and then the dice can kiss me or flail me. (That's also why I like WiF. I know when my fighter can intercept or not, I know if I attack at a +X on the 2d10 these are my chances, etcetera.). I think this would do helluva of good to Warplan too, to be 'known', and then let the dice roll its fate.