I say YES it is worth it. And the more people that buy the game, the more we can be assured they can keep making improvements.
Obviously it was released as it was for financial reasons. They need $$$ to continue to develop it. So if people buy the game, they will keep improving it. And what it cost really was not very expensive for what you are getting.
There are still big issues, like that soldiers run toward the enemy when broken, but don't surrender[now fixed], and for some reason you can't click on individual soldiers to see who they are, like you always used to. That takes the fun out of looking at their stats at the end of the battle. To me that is a big let down.
Then there's things like hand grenades killing people on impact without even exploding, but otherwise basically never killing people when they do explode, and infantry guns blowing themselves up. Just things that may have happened in real life, but happen too frequently here and clearly are just design issues.
As much as I don't want to admit it, halftracks and AT guns are too vulnerable to mortars and the 8.8 Flak seems almost pointless to even deploy as they will probably not last many tank duels(certainly won't survive any mortars as these take out guns within 3 or 4 rounds), yet tank on tank duels can go on for 10 or 15 minutes.
Infantry are much smarter and show more initiative than in previous games, but there is still LOTS of room and potential for improvement. Can't fault them for that, though. It is a work in progress.
But all these things can usually be glossed over and the enjoyment in playing is really high. And I am addicted to it.
Perhaps more than any other Close Combat game you really come to appreciate the battlefield strategy when fighting over a map. For example, suppressive fire and encircling/flanking the enemy through taking advantage of terrain and high ground, all play a huge part in this game, particularly in Africa and Sicily. Encircling and occupying high ground, and then laying down machine gun fire will cause the enemy to route. For this reason many battles are fought with the intention of slowly encircling the enemy via the hills, so you can lay down crossfire. Often it seems hopeless, but ultimate ends in victory. You can infiltrate and occupy seemingly insignificant areas with small units over the course of time, even sneaking up craggy cliff faces, in order to position machine guns in the NEXT battle. So this is combining strategy and tactics over the long term. You can win even when the odds are drastically out of your favor because the enemy has a breaking point and WILL BREAK if you lay down enough fire from enough direction and take out their leadership. Just keep your own commanders alive(and fortunately, now they DO stay alive longer!) and your flanks covered.
If they clear out the bugs and quirks, this will be more than a game. It will certainly be a first-rate combat simulator and it would be stupid if militaries all over the world don't use it for training. They probably will and Matrix can market as a defense contractor. If they don't already do that. I mean that very seriously as this game can save lives for nations that use it for training.
I say YES, buy this game. This is more than a game and if you guys support it now, that will mean it will continue to improve. less than 50 bucks is pocket change. That some people complain about the price is mind-boggling to me and I am far from rich.
< Message edited by Saturnian -- 12/18/2019 2:13:34 AM >