From: Tucson, AZ
IMHO Lobster hit the nail on the head. Ralph is the main problem with this project. It's like this project doesn't have a developer. At least for several long periods of time. Like right now. I'd like to see TOAW become an open source project so that us computer programmers could help out. Update the GUI more, fix bugs, expand the features of the game engine, develop some MODS for the community, maybe develop some "skins" so that some eye candy could be applied to the GUI, maybe do away with the some of the abstraction by adding some new code to simulate new features, etc. I'd like to see a night mission for the aircraft, aerial re-supply via air drops, some simple recon missions to reveal hidden enemy units, movement of troops and cargo via aircraft ( airport to airport ), the ability to attack city hexes to damage factory infrastructure, and so on. We could spend the rest of our lives making this game better because there's so much to do. Ralph has developed the AI a lot, thanks Ralph, but more could be done to give Elmer a strategic sense. Maybe more and better sound effects. And of course, an easier editor. To do all this stuff using the traditional development method would take years but as an open source project multiple threads of production could take place. I'm thinking of sending Bart an email just to say HI. [ b.w.schouten(at)hotmail(dot)com ]
< Message edited by larryfulkerson -- 12/3/2019 11:27:51 PM >
"In an operation of this magnitude, some losses must be expected."
SAC Commanding General Curtis LeMay, circa 1964