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RE: Panzer Map Mod + Units Mod [v6 is ready!]

 
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RE: Panzer Map Mod + Units Mod [v6 is ready!] - 4/16/2020 10:10:48 AM   
OxfordGuy3


Posts: 852
Joined: 7/1/2012
From: Oxford, United Kingdom
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quote:

ORIGINAL: PanzerMike

Yes, use the version 6 weather.png for now.

It is identical to the Scorched Earth one, with one exception: the cold rain graphic was added. This is new in the 1.07 beta. Scorched Earth is prepared for it. In fact I played it with the latest beta and it works fine.


BTW I just tried the original weather.png for Scorched Earth, but with the latest Warplan beta and that displays fine, it's just in the release version of Warplan that I get the graphical glitch

(in reply to PanzerMike)
Post #: 241
RE: Panzer Map Mod - 4/18/2020 2:02:04 PM   
PDiFolco

 

Posts: 1199
Joined: 10/11/2004
Status: offline
Hi
Counterset in 1st page (roundel air units, rectangular navy units) look nice but I can't find them in the PanzerUnits v6 mod ?? What I have (in all 3 files) are only square units sets...

< Message edited by PDiFolco -- 4/18/2020 2:03:58 PM >

(in reply to AlvaroSousa)
Post #: 242
RE: Panzer Map Mod - 4/18/2020 4:09:39 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Try units mod version 5. You can download that using the link on the first post. Version 5 has round air units. It is compatible with any scenario; unit mods are universal.

(in reply to PDiFolco)
Post #: 243
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 4/22/2020 3:01:12 PM   
grognardgames

 

Posts: 21
Joined: 4/1/2020
Status: offline
Hello,
This mod looks awesome. Thanks for all the hard work. I've followed the instructions but cannot seem to get it to show up in game. Not sure what I've done wrong. I'm not the sharpest tool when it comes to mods and the like so I'm sure it's something quite simple that I've overlooked. Is there a thread someone can point me to or offer some sort of advice? Appreciated!

Cheers

(in reply to PanzerMike)
Post #: 244
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 4/24/2020 7:47:34 AM   
PanzerMike


Posts: 888
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(in reply to grognardgames)
Post #: 245
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/28/2020 9:42:19 AM   
PanzerMike


Posts: 888
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Version 7 of the map graphics is up. Check out the first post. This one is compatible with the latest version of Warplan (1.07)

(in reply to PanzerMike)
Post #: 246
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/28/2020 10:09:23 AM   
OxfordGuy3


Posts: 852
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From: Oxford, United Kingdom
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Thanks!

(in reply to PanzerMike)
Post #: 247
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/28/2020 8:59:56 PM   
AlvaroSousa


Posts: 6295
Joined: 7/29/2013
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Mike you owe me $5 for having to explain Steam users how to use your image mod.

Please put a text file in the download telling them to change the unit images to

units.png - for counterset 1
unitsAlt.png - for counterset 2

INSTRUCTIONS.txt


_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to OxfordGuy3)
Post #: 248
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/29/2020 1:49:50 AM   
Tanaka


Posts: 3274
Joined: 4/8/2003
From: USA
Status: online
Any reason you did not update the transparent units in version 6? My absolute favorite set!

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(in reply to AlvaroSousa)
Post #: 249
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/30/2020 6:54:59 AM   
PanzerMike


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Oh dear, 5 dollars. Oh well, you are letting me off the hook easy then, hehehe.

I will put in an instructions file this weekend.

(in reply to AlvaroSousa)
Post #: 250
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/30/2020 6:58:55 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
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I made many counter sets. If you could please post a pic of the set you are referring too and point me out what needs updating, than I will have a look.

Mind you, there is no technical need for any update AFAIK at this point; all sets are perfectly compatible regardless of what version of Warplan you play. So I think you would just like a new variant of your favorite counter set.

Let me know.


< Message edited by PanzerMike -- 5/30/2020 6:59:43 AM >

(in reply to Tanaka)
Post #: 251
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/30/2020 3:18:39 PM   
baloo7777


Posts: 947
Joined: 5/18/2009
From: eastern CT
Status: offline
If I am using the map mod #7, does my pbem opponent also have to use it? Does it matter what counter set I'm using? That is do we have to use the same unit.png file to pbem?

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JRR

(in reply to PanzerMike)
Post #: 252
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/30/2020 5:08:19 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
The map mod and the unit mod are graphics only. No need for players to have the same set. You choose what you like, and the other guy can choose something to his liking.

< Message edited by PanzerMike -- 5/30/2020 11:12:06 PM >

(in reply to baloo7777)
Post #: 253
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/30/2020 8:47:50 PM   
baloo7777


Posts: 947
Joined: 5/18/2009
From: eastern CT
Status: offline
Thanks. Excellent map mod and love how many different sets of units to pick from. Great great work!

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JRR

(in reply to PanzerMike)
Post #: 254
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 5/30/2020 11:16:57 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Thank you.

And just to be sure, you can choose counters from both unit mod version 5 and 6. Version 5 is not obsolete or anything. It was just made earlier. Version 6 counters merely add choice, that's all.

(in reply to baloo7777)
Post #: 255
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 6/4/2020 6:21:29 AM   
Lascar


Posts: 382
Joined: 10/7/2000
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Thanks PanzerMike for this great mod. Your map is my default for the 1939 scenario. I appreciate the cartographic accuracy of your map. I did notice a minor error, the Memel hex 174,70 should be German since it was annexed by Germany in March 1939.


(in reply to PanzerMike)
Post #: 256
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 6/4/2020 7:45:58 PM   
PanzerMike


Posts: 888
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The Scorched Earth scenario I will try to update this weekend. Some of the changes introduced in 1.07 need to be ported over to Scorched Earth.

(in reply to Lascar)
Post #: 257
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 6/5/2020 3:13:53 AM   
Tanaka


Posts: 3274
Joined: 4/8/2003
From: USA
Status: online

quote:

ORIGINAL: PanzerMike

Thank you.

And just to be sure, you can choose counters from both unit mod version 5 and 6. Version 5 is not obsolete or anything. It was just made earlier. Version 6 counters merely add choice, that's all.


Ok that answers my question. The transparent set is my favorite!

_____________________________


(in reply to PanzerMike)
Post #: 258
RE: Panzer Map Mod - 6/19/2020 8:34:14 PM   
Simulacra53


Posts: 527
Joined: 5/16/2015
Status: offline
Mike,

Been experimenting with your files a lot the last couple of, including combining your NATO and graphical counters as paired units.png unitsAlt.png files, in JSGME ready format - running with My Documents.

Basically I have all bases covered, including your scorched earth mod.

However I would like to ask you for a favor.
From PanzerUnits v5.0 I like Units_3 a lot, as a mixed NATO + silhouette art style.
I would like to match it with full silhouette variant.
The closest is Units_1, however it does not have the same of a/c silhouette, side instead of top view.

Any change you could make a new file, combining the ground units of 1 and the air units of 3?

You probably have work files that make this a lot easier than me combining your files into a new one.


(in reply to AlvaroSousa)
Post #: 259
RE: Panzer Map Mod - 6/20/2020 9:57:21 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
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Something like this:
https://www.dropbox.com/s/h6d81agkk5fkvg0/units_11.png?dl=0

(in reply to Simulacra53)
Post #: 260
RE: Panzer Map Mod - 6/20/2020 2:47:33 PM   
Simulacra53


Posts: 527
Joined: 5/16/2015
Status: offline
You are a true community hero, creating a new unit template on request of a single player!

Unfortunatly, unless I am mistaken, Units_11.png ends up being the same as Units_1.png
I hope that was not caused by my poor explanation.

As a penance I will have to create the file myself and show what I meant.

Thanks again - really like your counters, trying to determine which pair I like most - clean PanzerUnits v5 vs dirty v6
Luxury problem

< Message edited by Simulacra53 -- 6/20/2020 3:31:39 PM >

(in reply to PanzerMike)
Post #: 261
RE: Panzer Map Mod - 6/20/2020 3:30:31 PM   
Simulacra53


Posts: 527
Joined: 5/16/2015
Status: offline




https://rhorta.home.xs4all.nl/TEMP/MATRIX/WP_units_1_silhouette.png

EDIT: just sharing to illustrate a point, I have only combined to art files, all work has been done by PanzerMike.

< Message edited by Simulacra53 -- 6/20/2020 5:53:48 PM >

(in reply to Simulacra53)
Post #: 262
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 6/20/2020 4:26:40 PM   
Carterjon

 

Posts: 56
Joined: 3/1/2011
From: San Francisco, CA
Status: offline
It used to work for me then I updated the game to .72 and it stopped. Not looking for units.png file.

(in reply to grognardgames)
Post #: 263
RE: Panzer Map Mod + Units Mod [v6 is ready!] - 6/20/2020 5:51:57 PM   
Simulacra53


Posts: 527
Joined: 5/16/2015
Status: offline

quote:

ORIGINAL: Alvaro Sousa

Mike you owe me $5 for having to explain Steam users how to use your image mod.

Please put a text file in the download telling them to change the unit images to

units.png - for counterset 1
unitsAlt.png - for counterset 2

INSTRUCTIONS.txt



Guess I owe you more than that for missing this...


(in reply to AlvaroSousa)
Post #: 264
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 7/1/2020 12:23:52 PM   
pepita17

 

Posts: 22
Joined: 3/16/2014
Status: offline
hello,
i have windows10 and the steam version of this great game.
i've tried everything to install the mod but nothing seems to work.
there is a folder call "new custom images"where all the pgn files are gathered.
is this where i need to put all the files ?
thank you.



(in reply to PanzerMike)
Post #: 265
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 7/1/2020 4:02:12 PM   
Uxbridge


Posts: 1289
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
No, "New custom images" are files that can be used by modders to make new counters.

You should place the modded images in the scenario folder of the scenario you want to play.

So – to make it more clear – in the folder where you have the "New custom images", there's a number of other folders with the scenarios. They don't have any png:s in them to begin with, but this is where your new images should go.

< Message edited by Uxbridge -- 7/1/2020 4:07:18 PM >


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(in reply to pepita17)
Post #: 266
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 7/1/2020 6:10:21 PM   
pepita17

 

Posts: 22
Joined: 3/16/2014
Status: offline
in my scenarios folders i only have text document files ...
whatever i use as directory : pc>documents>mygames>warplan or pc>users>documents> ...i am lost .

(in reply to Uxbridge)
Post #: 267
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 7/1/2020 6:16:33 PM   
Uxbridge


Posts: 1289
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Before you put any modded images there, it should be only text documents. Copy panzer's images and drop them among the documents. When you start this scenario, the new graphics should be there.


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(in reply to pepita17)
Post #: 268
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 7/1/2020 6:23:51 PM   
Uxbridge


Posts: 1289
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
This is how it looks in my 1939 scenario folder:






Attachment (1)

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(in reply to Uxbridge)
Post #: 269
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 7/20/2020 4:21:40 PM   
AlvaroSousa


Posts: 6295
Joined: 7/29/2013
Status: offline
Mike I can't PM you because you have it disabled. I need to get your email. Please PM me.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Uxbridge)
Post #: 270
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