Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Panzer Map Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> MODS and Scenarios >> RE: Panzer Map Mod Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Panzer Map Mod - 1/11/2020 3:47:46 PM   
AlvaroSousa


Posts: 6969
Joined: 7/29/2013
Status: online
Cool

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to PanzerMike)
Post #: 121
RE: Panzer Map Mod - 1/12/2020 12:29:46 AM   
James Taylor

 

Posts: 601
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
Very nice, but can you make the counter body itself transparent showing the underlying terrain?

Should be enough color to enhance the values, but with a certain level of transparency like clouds/precipitation on a radar map so you can see the surface features.

_____________________________

SeaMonkey

(in reply to PanzerMike)
Post #: 122
RE: Panzer Map Mod - 1/12/2020 1:04:07 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Or this:


(in reply to James Taylor)
Post #: 123
RE: Panzer Map Mod - 1/12/2020 5:17:12 PM   
mroyer

 

Posts: 684
Joined: 3/6/2016
Status: offline
Wow... gone off the deep-end with this stuff PanzerMike! Nicely done.
-Mark R.

(in reply to PanzerMike)
Post #: 124
RE: Panzer Map Mod - 1/12/2020 7:28:34 PM   
Tejszd

 

Posts: 3366
Joined: 11/17/2007
Status: online
The panzercorps style graphics looked good!

(in reply to mroyer)
Post #: 125
RE: Panzer Map Mod - 1/13/2020 12:01:22 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
quote:

ORIGINAL: James Taylor

Very nice, but can you make the counter body itself transparent showing the underlying terrain?

Should be enough color to enhance the values, but with a certain level of transparency like clouds/precipitation on a radar map so you can see the surface features.

something like this?


or this


< Message edited by PanzerMike -- 1/13/2020 1:11:50 PM >

(in reply to James Taylor)
Post #: 126
RE: Panzer Map Mod - 1/15/2020 10:23:29 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline

(in reply to PanzerMike)
Post #: 127
RE: Panzer Map Mod - 1/15/2020 12:08:29 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline

(in reply to PanzerMike)
Post #: 128
RE: Panzer Map Mod - 1/16/2020 1:21:57 AM   
Tejszd

 

Posts: 3366
Joined: 11/17/2007
Status: online
For the PanzerCorps style units it would be great if they were upgraded based on the year!

If Alvaro could make the game code call Units.png after trying to pull Units1939, Units1940, etc. or Units1940S.png or Units1944W.png where S is summer and W is winter.

Another idea for an enhancement would be to have icons within the Units.png for the advancement level for each unit type.

German Armor 1939 = PzII
German Armor 1944 = King Tiger

(in reply to PanzerMike)
Post #: 129
RE: Panzer Map Mod - 1/16/2020 1:33:06 AM   
Rosseau

 

Posts: 2527
Joined: 9/13/2009
Status: offline
And can you also design them to cook dinner?

Thanks for the great mod. It's supported as well as WarPlan, which means great!

(in reply to Tejszd)
Post #: 130
RE: Panzer Map Mod - 1/16/2020 1:41:25 AM   
James Taylor

 

Posts: 601
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
That's it Pz Mike but I see there might be a problem with the unit stacking interfering from underneath.

My bad!

_____________________________

SeaMonkey

(in reply to Rosseau)
Post #: 131
RE: Panzer Map Mod - 1/16/2020 6:46:46 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
True, when stacked air and naval units will show some of the underlying land unit for instance. Not sure if that is a real problem. The partly transparent counters are rather nice I think.

(in reply to James Taylor)
Post #: 132
RE: Panzer Map Mod - 1/16/2020 6:49:24 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
That would mean 12 sets of counters and a ton of work...

(in reply to Tejszd)
Post #: 133
RE: Panzer Map Mod - 1/16/2020 7:03:25 AM   
Tejszd

 

Posts: 3366
Joined: 11/17/2007
Status: online
quote:

ORIGINAL: PanzerMike

That would mean 12 sets of counters and a ton of work...


True, though it would only use what is available reverting to the base/singe Units.png so mods could start there and then add years and winter later if desired/time permits.

Edit: wonder if the sets could be broken down to the individual counter types. In War in the Pacific: Admiral's Edition individual plane and ship graphics can be created by month/year but if they are not there the base graphic is used. https://www.matrixgames.com/forums/tm.asp?m=2405660


Again thank you for what you have done with these counter sets!

< Message edited by Tejszd -- 1/16/2020 7:13:40 AM >

(in reply to PanzerMike)
Post #: 134
RE: Panzer Map Mod - 1/16/2020 11:26:52 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
To be released very soon:

(in reply to Tejszd)
Post #: 135
RE: Panzer Map Mod - 1/17/2020 2:16:08 AM   
James Taylor

 

Posts: 601
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
I really like that transparency feature. Perhaps lose the counter boundary all together and just use the country color shading in the background highlighting the unit size, values and image.

I kind of prefer NATO symbols, at least for the infantry type units, and obviously armored units are always a mix of types so the NATO armor symbol is appropriate.

Still, I sure do like your tank icons as well as the air units and the tech progression images are always an enjoyable addition.

_____________________________

SeaMonkey

(in reply to PanzerMike)
Post #: 136
RE: Panzer Map Mod - 1/17/2020 8:46:43 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline

quote:

ORIGINAL: James Taylor

I really like that transparency feature. Perhaps lose the counter boundary all together and just use the country color shading in the background highlighting the unit size, values and image.




(in reply to James Taylor)
Post #: 137
RE: Panzer Map Mod - 1/17/2020 10:12:36 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Of course we also cater to the people who like the original counters:

(in reply to PanzerMike)
Post #: 138
RE: Panzer Map Mod - 1/17/2020 11:24:32 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
This also more vanilla with a twist:

I really like this one. Tried so many variations (still am), but this one is growing on me.

< Message edited by PanzerMike -- 1/17/2020 11:26:09 AM >

(in reply to PanzerMike)
Post #: 139
RE: Panzer Map Mod - 1/17/2020 12:02:40 PM   
Magpius


Posts: 1504
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Mike, need help with the weather.png
I can't get the file to toggle. any ideas?

(in reply to PanzerMike)
Post #: 140
RE: Panzer Map Mod - 1/17/2020 7:49:36 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Reply in your mod thread.

(in reply to Magpius)
Post #: 141
RE: Panzer Map Mod - 1/18/2020 8:30:48 PM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline
Wow is it possible to just have the unit model without the background square/color like Strategic Command? Very cool!

< Message edited by Tanaka -- 1/18/2020 8:32:59 PM >


_____________________________


(in reply to PanzerMike)
Post #: 142
RE: Panzer Map Mod - 1/18/2020 8:46:21 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
You can. However, some elements are hard coded. Unit strength, unit size, prioritized for reinforcements, etc. So you do need some kind of background to contrast with that, or they will be hard to read/see at times.

(in reply to Tanaka)
Post #: 143
RE: Panzer Map Mod - 1/19/2020 12:07:58 AM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: PanzerMike

You can. However, some elements are hard coded. Unit strength, unit size, prioritized for reinforcements, etc. So you do need some kind of background to contrast with that, or they will be hard to read/see at times.


Gotcha the transparent ones look really good!

_____________________________


(in reply to PanzerMike)
Post #: 144
RE: Panzer Map Mod - 1/20/2020 12:46:24 AM   
James Taylor

 

Posts: 601
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
Yep, these images in post 137 are the best. Are they available for download?

_____________________________

SeaMonkey

(in reply to PanzerMike)
Post #: 145
RE: Panzer Map Mod - 1/20/2020 5:17:38 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Probably this week

(in reply to James Taylor)
Post #: 146
RE: Panzer Map Mod - 1/21/2020 10:09:59 PM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline
Oh man it looks so good the transparent ones are awesome thanks for the update!!

< Message edited by Tanaka -- 1/21/2020 10:17:09 PM >


_____________________________


(in reply to PanzerMike)
Post #: 147
RE: Panzer Map Mod - 1/21/2020 10:12:40 PM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline
My only suggestion at the moment would be to make the mechanized units half-tracks instead of tanks? It is a little confusing when everything is tanks?

< Message edited by Tanaka -- 1/21/2020 10:13:21 PM >


_____________________________


(in reply to Tanaka)
Post #: 148
RE: Panzer Map Mod - 1/26/2020 10:18:32 AM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Hot or not:

(in reply to Tanaka)
Post #: 149
RE: Panzer Map Mod - 1/26/2020 4:39:22 PM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: PanzerMike

Hot or not:



Hot!

_____________________________


(in reply to PanzerMike)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> WarPlan >> MODS and Scenarios >> RE: Panzer Map Mod Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.184