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RE: Panzer Map Mod + Units Mod [v7 map mod is ready!]

 
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RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 9/8/2020 1:06:06 PM   
magic87966


Posts: 145
Joined: 3/22/2015
From: Winston-Salem, NC
Status: offline
Will you have an updated map to include Al's changes in .08? There was the Leningrad road and something else I think. Love your Mods, thanks.

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"Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon."

Horatio Nelson

(in reply to PanzerMike)
Post #: 271
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 9/10/2020 3:17:52 PM   
AlvaroSousa


Posts: 6933
Joined: 7/29/2013
Status: offline
I have him the new images for the "road of life"

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to magic87966)
Post #: 272
RE: Panzer Map Mod - 9/19/2020 8:46:25 PM   
greycheek

 

Posts: 1
Joined: 9/12/2020
Status: offline
I followed all instructions but cannot get these graphics to show in my games. Can I get troublshooting tips?

(in reply to AlvaroSousa)
Post #: 273
RE: Panzer Map Mod - 9/23/2020 11:06:48 PM   
Darrell999

 

Posts: 59
Joined: 6/6/2006
Status: offline
Same here--can anyone help?

(in reply to greycheek)
Post #: 274
RE: Panzer Map Mod - 10/5/2020 2:53:39 PM   
Bronze

 

Posts: 173
Joined: 11/15/2006
Status: offline
How/where are the units where the air units are circles - that makes things so much easier....

< Message edited by Bronze -- 10/5/2020 4:13:13 PM >

(in reply to AlvaroSousa)
Post #: 275
RE: Panzer Map Mod - 10/6/2020 2:08:16 AM   
AlvaroSousa


Posts: 6933
Joined: 7/29/2013
Status: offline
C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns\"name of campaign"

put the files there if he labeled them correctly.

borders.png
control.png – control toggle based on country color
controlAlliance.png – control toggle based on alliances
flags.png
logistics.png
movePath.png
ocean.png
resource.png
rivers.png
supply.png
terrain.png
tileFill.png
tiles.png
units.png
unitsAlt.png
weather.png
aa.png
aaMedium.png
aaHeavy.png


_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Bronze)
Post #: 276
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 10/6/2020 7:00:59 PM   
anglonorman


Posts: 56
Joined: 12/28/2013
Status: offline
I like the colour of the german unit counters in your screen shot you posted just after the intro of the mod. Dark grey with yellow infill. However, none of you counter sets have it either in 5 or 6. Is this something I can change in game? I didn't see an option if so.

< Message edited by anglonorman -- 10/6/2020 7:01:56 PM >

(in reply to PanzerMike)
Post #: 277
RE: Panzer Map Mod + Units Mod [v7 map mod is ready!] - 11/5/2020 3:43:03 AM   
mroyer

 

Posts: 676
Joined: 3/6/2016
Status: offline
quote:

ORIGINAL: anglonorman

I like the colour of the german unit counters in your screen shot you posted just after the intro of the mod. Dark grey with yellow infill. However, none of you counter sets have it either in 5 or 6. Is this something I can change in game? I didn't see an option if so.



Not sure, but you may be referring to this counter mod. I think PanzerMike was using it early on before he started producing his own versions of counters.
The "grey" you refer to is feldgrau, the uniform color of the Wehrmacht ground units.

-Mark R.


(in reply to anglonorman)
Post #: 278
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